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609_Relentov

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Everything posted by 609_Relentov

  1. Great update, thanks HB! Using Jester AI for the LANTIRN works well for me. One minor item is when using Direct Head Control. Once I move the solid red dot in the red circle on the VDI/TV, it seems that when I move down, the crosshair/display wants to move up/forward instead. Similarly if I try to move left, the cross-hair/display doesn’t move much… seems to favor forward or right motion only.
  2. I'm focusing more on procedures, maybe someone else has (or can) address this in other user files. I've updated the kneeboards file (see original post above for link), adding a kneeboard to employ the GBU-12 (or any of the GBU's) using Jester AI to control the LANTIRN.
  3. I put together some simple procedural kneeboards for the SA-342, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3318842/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ various weapons on the SA-342 (after not flying it for a while). Kneeboards included: SA-342L - GUN ROCKETS.png SA-342M - HOT3.png SA-342Mistral MISTRAL.png Enjoy! AKA_Relent (609_Relentov)
  4. I put together some simple procedural kneeboards for the F/A-18C, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3318841/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ various guided weapons on the F/A-18C (after not flying it for a while). Kneeboards included: FA-18C - AGM-62 WALLEYE DLINK.png FA-18C - AGM-65E LZ TPOD-A.png FA-18C - AGM-65E LZ TPOD-L.png FA-18C - AGM-65F IR TPOD-A.png FA-18C - AGM-65F IR TPOD-L.png FA-18C - AGM-84D HARPOON.png FA-18C - AGM-84E SLAM TOO DLINK.png FA-18C - AGM-88C HARM SP TOO.png FA-18C - AIR-TO-AIR ACM AIM-9 JHMCS.png FA-18C - AIR-TO-AIR BVR ACM AIM-7.png FA-18C - AIR-TO-AIR BVR ACM AIM-120.png FA-18C - Creating and Adding a Waypoint.png FA-18C - GBU-12 TPOD-A.png FA-18C - GBU-12 TPOD-L.png FA-18C - GBU-38 JDAM TOO TPOD-A.png FA-18C - GBU-38 JDAM TOO TPOD-L.png FA-18C - JHMCS FOR AG WITH TPOD.png Enjoy! AKA_Relent (609_Relentov)
  5. I put together some simple procedural kneeboards for the F-16C, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3318840/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ various guided weapons on the F-16C (after not flying it for a while). Kneeboards included: F-16C - AGM-65D IR TPOD-1.png F-16C - AGM-65D IR TPOD-2.png F-16C - AGM-65D IR.png F-16C - AGM-88 HAS.png F-16C - AIR-TO-AIR ACM AIM-9 HMCS.png F-16C - AIR-TO-AIR BVR AIM-120.png F-16C - Creating Steerpoints.png F-16C - GBU-12 TPOD.png F-16C - GBU-38 JDAM VIS TPOD.png Enjoy! AKA_Relent (609_Relentov)
  6. I put together some simple procedural kneeboards for the F-14, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3318839/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ various guided weapons on the F-14 (after not flying it for a while). Kneeboards included: F-14 - AIR-TO-AIR ACM AIM-9.png F-14 - AIR-TO-AIR BVR ACM AIM-7.png F-14 - AIR-TO-AIR BVR ACM AIM-54-1.png F-14 - AIR-TO-AIR BVR ACM AIM-54-2.png F-14 - GBU-12 JESTER LANTIRN.png F-14 - GBU-12 LANTIRN.png Enjoy! AKA_Relent (609_Relentov)
  7. I put together some simple procedural kneeboards for the AV8BNA, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3318838/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ various guided weapons on the AV8B/NA (after not flying it for a while). Kneeboards included: AV8BNA - AGM-65F IR DMT.png AV8BNA - AGM-65F IR.png AV8BNA - AGM-65L LZ TPOD.png AV8BNA - APKWS TPOD.png AV8BNA - GBU-12 TPOD.png AV8BNA - GBU-38 JDAM TOO TPOD.png Enjoy! AKA_Relent (609_Relentov)
  8. I put together some simple procedural kneeboards for the A-10C II, placed in the User Files section. https://www.digitalcombatsimulator.com/en/files/3318837/ As stated these are not official procedures, just what I've put together as a quick reminder on how to employ various guided weapons on the A-10C II (after not flying it for a while). Kneeboards included: A-10C II - AGM-65DH IR TV TGP.png A-10C II - AGM-65L LZ TGP.png A-10C II - APKWS TGP.png A-10C II - GBU-12 TGP.png A-10C II - GBU-38 JDAM TGP.png A-10C II - GBU-54 LJDAM TGP.png A-10C II - LASER CODE IN LGW AND TGP.png Enjoy! AKA_Relent (609_Relentov)
  9. Are you using the HMCS? Seems like you’re not, which means you would probably be using bore sight or the 60 degrees (vertical) radar scan with the HUD. Which AIM-9 are you using - M or X? The M has a much more limited seeker gimbal range than the X…. If the X, it seems that uncaging the seeker head should have got you a missile diamond lock/tone. If the M, try to get the radar locked target as close to the bore sight (I.e. missile diamond) as possible and listen for the growl, then uncage. Also, getting a little closer to the target might help.
  10. Cool! The latest update has added this feature already . So now in the Mi-24P AI menu (from the back/pilot seat) you hit menu-left and can see a view of the selected countermeasures options, this is great. Thanks ED.
  11. From the back/pilot seat you can set which countermeasures pod is selected via the "Set I/II/III" mapping. However, in the heat of battle and with only an AI up front, it can be guesswork to figure out which pod is currently selected. It would be nice if there was a way to know at a glance without trial and error.
  12. I have had this issue too, while in my case, looking at the log it clearly stated pilot killed - I agree it’s confusing since no other modules I can think of have the pilot die but your view/camera stays in the cockpit (but controls don’t work).
  13. If you make a change to your lua file that's in a do script file event, you need to open the mission, go into the specific trigger, and re-click the button to load the script file again. Otherwise, it retains what the script file contained from the previous time you loaded it - i.e. it doesn't change the script file within the .mis file when you change the source script.
  14. You said you hear the missile tone, so I assume you have the guns/missile/camera switch in the up position (has red cover). That and what Northstar98 said, plus you said you have the outer toggle switches up. Oh, and did you press and hold the weapon release button? It takes 1-2 seconds before the missile is fired.
  15. Something else you can consider is filtering the contacts on the FCR. If you look at the F-16 manual, page 156: Radar Display Filtering Track symbols displayed on the FCR page may be filtered using the UHF/VHF Transmit switch. This affects tracks displayed on the radar display only and does not affect those displayed on the HSD. Positioning the switch inboard short (less than .5 sec) rotates between three filter options ALL. All symbols are displayed FTR+. Surveillance tracks are removed TGTS. Surveillance and PPLI tracks are removed. Positioning the switch outboard short (less than .5 sec) selects NONE and removes all datalink tracks. Selecting outboard short again returns to the previously selected filter option. The current option is displayed at the bottom left of the radar display. So basically, if for example, you have the HSD on the right MFD, which will show donor contacts from the data link, on your left MFD you can then filter out contacts on your FCR that are from donors (which you can't lock until they are picked up by your radar!), just showing aircraft that your radar is picking up (i.e. it would show TGTS in the lower left corner, instead of ALL or FTR+). This way, with the TGTS filter on, any targets that show on your FCR are lockable, since they are returns from your radar.
  16. This was the biggest help for me, thanks for the tip. Before I would get the never ending pitch oscillations when trying to correct altitude. Also setting mode to a-g seemed to help dampen the controls, but would need to test more. For the first time I was able to AAR last night and fill the tanks. Even on att hold, with enough stick movement (short movements) you can get just enough altitude adjustments to creep up/down to the basket altitude, but then it more or less stays there without oscillations .
  17. Had the same thing happen in BF (where no waypoints are assigned) - in OB 2.5.659398. Used CZ and then SP on the TPOD. Was able to slew to a target vehicle, but the CCRP drop line was no where near the bearing to the target (was going to drop a gbu-12). I will have to test this after adding a steer point during the mission to see if CZ/SP do the same thing re: CCRP drop line... EDIT - tried off line, and was able to reproduce. Spawned an F-16C cold with no waypoints, and when I went A-G and CCRP, the drop line was off on some arbitrary heading. On TGP (as SOI) I once again hit CZ and SP, and was able to slew to a target, and the HUD was in synch, but the CCRP drop line was still off to the side. However, once I added a single steerpoint (wasn't anywhere near the target), once I hit CZ and SP, this time the CCRP drop line snapped to the appropriate bearing and I was able to drop a CBU-97 accurately. So it appears that even for using CZ/SP on the TGP, you have to have at least one waypoint/steerpoint or the CCRP drop line does not work properly - not sure if this is expected behavior.
  18. R.I.P. Chuck, blue skies +1 on his flight simulator... wow ions ago.
  19. Tried again after the recent update, works now (i.e. Nevada map, cold ramp start, no waypoints assigned to aircraft, adding a steer point after INS align) - now waypoint shows where it's supposed to be on the HUD in NAV mode.
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