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EvilBivol-1

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Everything posted by EvilBivol-1

  1. Tested in current public build and it's working here. Sure you had set the TAD as SOI? If you continue having the problem, please post a track.
  2. Yes, the current version is still provided with the original training files. The updated content will be included with 1.2.5.
  3. There are two points of discussion that I see: 1 - the visual and audio effects of ETL transition vibrations; 2 - the effect (if any) the vibrations have on the FM. We've demo'ed the Huey to quite a few actual helicopter pilots and most of them are really impressed to see the ETL transition vibration effects. That doesn't mean it's absolutely realistic (I personally feel the vibrations are overdone also), but that seeing and hearing the effects, even if more severe than in reality, provides the correct cues to the pilot about what the helicopter is doing, apparently more so than they get in other helicopter sims. I would say, just my opinion, that it is one of those situations where the PC sim needs to amplify the visual/audio feedback in order to compensate for the lack of physical feedback. However we are not beyond adjusting the vibration if there is enough reason for it. Again though, most pilots I've seen fly the sim live specifically liked the ETL feedback. With that said, I'm a little confused about the idea that the vibrations themselves somehow affect control. I will check with the team, but I am fairly certain that the vibration effects are purely visual and audible and have no mathematical effect on the model. The control effects you are seeing are simply the FM as it transitions through ETL. In other words, if we disable the vibration effects as a cockpit animation argument, the FM will behave exactly the same as it does with the vibrations enabled. Now a different question is whether the ETL transition is accurate in the FM and this is still subject to tuning, so if you have something useful to contribute as data or resource, please do so.
  4. This trigger only affects the player aircraft.
  5. Feel free to PM socal about the offer.
  6. As a member of the dev team for DCS Huey I had decided to stay out of the original video discussion, but now feel compelled to step in to respond to some of the comments regarding our forum users and testers. I did not see the YT comments, but it doesn’t seem to me that this thread contains any personal attacks on Froogle, certainly nobody calling him an idiot or anything of the sort. The entire discussion only includes a few forum members, half of whom are in Froogle's defense. There are only two testers in the thread, only one of whom addressed, perhaps less than gently, the original video. No product devs participated at all. To take this and project so much negativity onto the rest of the forum, test team, and worst of all the dev team, which had nothing to do with any of this, seems to me to be uncalled for at best. Also only 2 or 3 out of about 50 of our testers are also forum moderators, so not sure where that mistaken claim came from. Unfortunately I think Froogle just took some of the negative response to the original video too personally and as a result made an unfortunate, unfair, and public projection onto the rest of the forum and test team. I do understand the problem of people getting overly defensive. Yes, DCS users will do that, but then again most online gamers do in general. These forums consist of dedicated fans and it’s not surprising that they may be a little sharp when they feel the product is being underappreciated or misrepresented. IMHO, better a gamer get defensive than a game reviewer, which is what I think may have happened here. Still, I do appreciate Froogle participating here and responding to the feedback. Hopefully everyone can move past this little "episode" and move on positively. Wish I had made my post before, maybe you would not have posted this. ;) Let's try to avoid making this personal.
  7. Fixed internally, will be pushed to the public release in one of the upcoming updates.
  8. Sorry guys, my question was whether we still need to add dedicated export functionality for gauges when it seems like you can already get this data. I'm not suggesting you use the andoid app, only using it as an example that gauge data can already be exported. I'm guessing though that HELIOS is not build to extract the data this way, so to make HELIOS work fully with the Huey (and P-51), we either have to add export to the gauges or HELIOS has to be modified/updated to extract the data in a different manner. Is this correct? Sorry, I've not used data export before and trying to understand what to ask of the dev team and what not to ask.
  9. We've seen numerous requests to add exporting functionality to the Huey. Please post here what you would like to see. As I understand, the primary requests are for instrument (gauge) export and warning lights export. Is this correct? Anything else? Also, have you seen this app? It's possible to obtain instrument data using this method. Can this work for your needs without additional export functionality added to the module or not? http://forums.eagle.ru/showthread.php?t=97890&highlight=telemetry.lua
  10. When comparing performance, we also need to know what is referenced, i.e. engine model and blades (metal vs. composite) to make sure we are testing apples to apples. This isn't to claim you are wrong. We've already said the FM will continue to be tuned and do in fact plan further work on both the rotor and engine models, but need to be precise with our data (and your data if you're going to post it).
  11. 16. How do I reset my controls to default? To reset your controls to default, delete (or rename, to be safe) the input folders found in C:\Users\<NAME>\Saved Games\DCS\Config\Input\UH-1H.
  12. 15. Is there a skin template? Yes. http://www.digitalcombatsimulator.com/en/files/345687/
  13. 14. Is there a way to enable more vibrations in the cockpit? There is an optional cockpit vibration effect you can turn on by pressing LSHIFT + K when airborne (can take three or four presses sometimes). In addition, there is a “Head Movement by G-Forces in Cockpit” option in the OPTIONS > MISC. menu. Note that having the “Head Movement by F-Forces in Cockpit” option enabled can cause overly dramatic effects when combined with other vibration effects in the cockpit.
  14. 13. I am using a keyboard for pedal (rudder) control and the sim does not respond to commands. Set the ENABLE RUDDER TRIM option in the OPTIONS > SPECIAL > UH-1H menu to ON.
  15. 12. What is trim and how do you use it? To keep it simple, trim is a way to keep the aircraft flying with a particular attitude (bank/pitch) without having to push on the flight controls the entire time. In most real aircraft, the flight controls are loaded with some tension designed to keep the pilot from throwing the controls around too much, which could lead to a loss of control or even break the aircraft. The tension on the controls returns them to their neutral position after the pilot stops pushing them away from it. Note that the neutral position may not necessarily be the center position. For example the tension of the stick can be neutralized (or “trimmed”) to the left to maintain a left turn. If this is hard to imagine, pretend you are driving a car and making a left turn. If you let go of the steering wheel, it will begin to turn back to straighten the wheels. If your car had a trimmer mechanism, you would be able to press it to neutralize the forces on the steering wheel in the turned position and keep it there to maintain the left turn. You would then have to apply force to it to turn it back and straighten the wheels. If you wanted the wheel to stay straight without having to hold it there by force, you would need to trim once again after it is straightened out. For example, when hovering in a Huey, the stick is positioned back and left with the left pedal pushed in about a third of its travel range. When flying forward at speed however, the stick is forward and center with the pedals almost centered. To help the pilot from having to pull hard and push hard on the controls between these two flight regimes, he can trim them in the hover position when he needs to hover or in the straight and level flight position when he needs to fly straight and level. When the pilot trims the controls, the tension is “reset” and the controls become neutralized in their current position. In the Huey, the system is called Force Trim and is operated by the trim switch on the cyclic control stick. When the switch is pressed down, the spring tension is removed from the controls and they become easy to move through their entire travel range. When the switch is released, the spring force is re-set and holds the controls in their current position. And so the pilot trims throughout the flight in order to keep the controls where they need to be without having to work against the spring tension the entire time. Force Trim can be disabled by the Force Trim switch on the Central Pedestal. In reality pilots often fly with the system disabled. This allows them to move the controls without resistance, which makes flying easier when active maneuvering is required. However most gaming HOTAS devices already provide very little tension and in fact feel more like the real controls with Force Trim disabled. Hence there is really no reason to disable Force Trim in the simulation. There are a couple of important trim options available in the OPTIONS > SPECIAL > UH-1H menu. - ENABLE RUDDER TRIMMER. This option controls whether the virtual pedals are trimmed in position when the trimmer is used. When unchecked, only the cyclic control stick will be trimmed. In this case you will need to manually control the pedal position throughout the flight. When pedal trim is enabled, you will be able to trim the pedals in a desired position and not have to continually apply force to them. However when using this option with standard gaming pedals, which do not have a force-feedback function, you will have to physically re-center the pedals each time you trim since gaming pedals cannot maintain a trimmed position outside of center. - CENTRAL POSITION TRIMMER MODE. For users without a force-feedback joystick there is no way to physically maintain the position of the stick after it is trimmed out of the center position in the simulation. With CENTRAL POSITION MODE OFF, the player has to very quickly return the stick (and pedals if pedal trim is on) to center after trimming the controls (press-release of the trimmer switch). With CENTRAL POSITION MODE ON, control inputs freeze until the stick (and pedals if pedal trim is on) is returned to center, giving the player more time to do so, but disabling control of the helicopter in the meantime.
  16. 11. I just purchased the Huey and am new to DCS. How do I get started? Although we take great efforts to try to lower the entry bar, this is a complex piece of software and a deep simulation of a complex machine, so please give yourself a little time to get sorted if you are unable to just open the game and fly right off the bat. There are a number of different ways to start. You may wish to check out some video tutorials. A good one for new Huey players that are also new to DCS might be this: There are many other video tutorials available, including the official training videos on the Belsimtek YouTube channel and various user-created videos. Browse through the Peter Pilots section of the forum for more resources for beginners. You may also wish to check the Quickstart Guide. It is relatively short and should give you enough information to get started without having to read the full Flight Manual. The game documentation can be found in the ModsaicraftsUh-1HDoc folder. Lastly, take a few minutes to go through the Options menus. You may need to configure the difficulty settings in the GAMEPLAY menu, CONTROLS settings, MISC., and SPECIAL options. When setting up your controls, make sure that there are no duplicate controller mappings, i.e. that your joystick is only assigned to the roll and pitch axes of the simulation. Check the previous FAQ entry on controller setup for more information on how to set up your devices.
  17. I plugged out my HOTAS to test this and for me the pedal trim option is what controls whether I have keyboard pedal input. This is definitely a bug, but once pedal trim is enabled, I have keyboard control with or without a joystick plugged in. You can try to reset your input profiles to default by deleting (or renaming) the folders inside C:\Users\<NAME>\Saved Gamed\DCS\Config\Input\UH-1H. Maybe that will solve it.
  18. There is some kind of confusion either in your understanding or your question. Autostart simply sets the throttle to Full. You should still be able to command it using the PageUp/PageDn keys.
  19. A document has not been published, but you can find all the arguments you should need in the clickableadata.lua and mainpanel_init.lua files in \Mods\aircrafts\Uh-1H\Cockpit\Scripts. Use Notepad++ to work with Lua files.
  20. http://forums.eagle.ru/showthread.php?t=105997
  21. Я тоже так когда-то думал, что две поправки. Были "разборки". Не врет. Опять-же, на карте редактора и Ф10 указаны истинные курсы, в кабине синих ЛА - магнитные, у красных - истинные. Понимая это правило все становится на свои места по курсам.
  22. Can you try to change your Central Position Trimmer Mode option in Options > Special > UH-1H?
  23. На картах (в редакторе и Ф10) указываются истинные курсы. В кабинах красных ЛА также истинные курсы. В кабинах синих магнитные курсы. Поэтому Моздок на карте 083 гр. в Граче 083 гр., а в А-10С 076 гр. Про маяки ничего сказать сам не могу.
  24. Seems like most people on the forum are having the opposite problem and asking for help on how to keep the engine from shutting down on them. The fact is that we have an incredibly deep and dynamic engine model. The engine suffers when not treated carefully and correctly and this has a clear effect on performance. Perhaps some of the start modeling is not completed and we are a little weak on some of the visual and audio effects, I will grant that, but the underlying model is anything but simplistic or forgiving.
  25. Not sure how helpful this is, but my general suggestion would be that it doesn't matter where you start. The key is good speed control throughout the approach. First setup so you are descending and decelerating. Just make sure the rate of deceleration is not too fast - it should be about proportional to your distance to the landing point. I.e. when you are halfway to the LZ from your starting position, you should be at about half the airspeed you started with. It doesn't need to be precise, just close enough to avoid loss of control from a sudden ETL transition or major under/overshoots. Then just try to keep the LZ at the same point on the canopy, like that little "box" in the training video. I find the hardest part is at the very end when you need to stabilize in the hover over the landing point, but if you've done that speed control right, you'll only have a few knots on you right before the landing point, so just a little flare should do it.
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