Jump to content

Wild.Bill.Kelso

Members
  • Posts

    338
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Wild.Bill.Kelso

  1. Can you Manually install the 'FEB 0408 LOMAN 5 FPS TWEAK 20G4A1 MODMAN PACK'?

     

    I have several mods already installed and have personally customized my graphics.cfg and other files. The ReadMe for this mod doesnt' say how to manually edit each file. You either install over your current file or don't I guess.

     

    I was just wondering if there were any notes on exactly what to change in each file if I wanted to do it manually, line by line myself?

     

    Thanks...

  2. Can't help on the Vista drivers. But I had a problem once with the calibration on the TM-868 working fine, until I loaded the game. The problem was the drivers didn't adjust the calibration when the game changed the desktop resolution, so the calibration in the game was off. The 'fix' was to set the windows desktop to the same res as the game when calibrating it. After calibration I think you can change it back to what you want. Then when the game changes the res, the touchscreen was calibrated ok. That may work if that's your problem.

     

    I did hear back from Dodger, and he is having difficult problems with the server, so has decided to go back to a US Host server soon. Not sure on a date, but maybe in a few days. Then you can post this there or search the site for your answer...

     

    WBK

  3. No problem...

     

    I emailed Dodger about 3 days ago, but have not heard back. I talked to him about 2 weeks ago, and he was in Thailand or somewhere like that, away from home on business, so maybe he's not back yet...

  4. Hi Axion,

     

    Sorry for the slow reply, but I haven't been here in a while.

     

    It's down due to technical problems and will be back up soon. Dodger, our webmaster moved the site to his home computers and had some technical problems, but got it running again. Then he went on a business trip and it went down while he was away and couldn't get it back up until he gets back. So it should be back up this week hopefully.

     

    I'll check in with him again to day. I've been gone for this past weekend and also have been out of the loop.

     

    WBK

  5. Buran, I agree with you. Many of use wish they would included a good manual on so many of these games. Just like the good old days of Falcon 3.0 and 4.0. But that is not just sims, it's with most games nowadays. But I doubt it will happen with the game. Maybe somebody will put together a separate manual...

  6. Vista also does not take advantage of SLI Technology.
    I don't have SLI but was thinking of building a new pc next year.

     

    I thought SLI was a hardware setup where 2 same vid cards were hooked together so ran faster sharing work. I didn't know the OS had anything to do with it. Can someone explain what the OS has to do with this? Does it manage what each card processes? And why would Vista not support it if XP does? And does Vista support Crossfire then or not?

     

    Thanks.

  7. You can adjust or even rewrite the jiggle quasi-random time function.

    the file is *******\Config\View\View.lua

     

    It's easy to find it there.

     

    -- CameraJiggle() and CameraFloat() functions make camera position

    -- dependent on FPS so be careful in using the Shift-J command with tracks, please.

    function CameraJiggle(t)

    local rotX, rotY, rotZ

    rotX = 0.05 * math.random() * math.sin(37.0 * (t - 0.0))

    rotY = 0.05 * math.random() * math.sin(41.0 * (t - 1.0))

    rotZ = 0.05 * math.random() * math.sin(53.0 * (t - 2.0))

    return rotX, rotY, rotZ

    end

    IN general it's a sum of sine waves with not multiple frequences and random magnitudes.

    0.05 's are the coefficients that determine the total amount of the effect and they are the most convenient to tune.

    FYI, I have played with this a while back and tweaked it to my liking. I think you can Alt-Tab out of the game and tweak it, then click fly to test it. Then Esc and go back to the Mission Editor. You don't have to exit the game to test this IIRC.

     

    -- rotX = Shakes the 'twist' of the camera. Like you are twisting your head to the right and left.

    -- rotY = Shakes the camera right and left.

    -- rotZ = Shakes the camera up and down.

     

    To tweak it, I just changed the first number (0.05) in each formula. This is what I use:

     

    function CameraJiggle(t)

    local rotX, rotY, rotZ

    rotX = 0.08 * math.random() * math.sin(37.0 * (t - 0.0))

    rotY = 0.10 * math.random() * math.sin(41.0 * (t - 1.0))

    rotZ = 0.04 * math.random() * math.sin(53.0 * (t - 2.0))

    return rotX, rotY, rotZ

    end

×
×
  • Create New...