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About NineLine
- Birthday December 25
Personal Information
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Flight Simulators
DCS World (all current Modules)
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Location
BC, Canada
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Interests
Flight Sims, Game Design, Design, WWII Aircraft Research & 3D Modelling, photography.
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Occupation
Associate Producer
Recent Profile Visitors
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NineLine started following Train refuses to be disabled , F-15E by RAZBAM , Startup F16 - GPS and 3 others
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This has gone well off-topic now. Closed.
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The changelog is for the info released in the patches for all products, the mini-update for the F-16 is for the important stuff that needs to be addressed and passed to customers ASAP even before its added to the manual. If we add yet another, singular source we will yet again miss even more people. We are pretty happy how its working now, help others find these sources if you see them missing them. Thanks.
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investigating New Landing Gear and Tires Problems
NineLine replied to 4eyes's topic in Bugs and Problems
Just cuz I know it will have got lost in here, this is reported, although I cannot reproduce on my own the jackhammer tail wheel, I have tracks with it and it is reported along with the currently over active tail wheel. -
Bug - Embark Task prone to breaking
NineLine replied to Exorcet's topic in Ground AI Bugs (Non-Combined Arms)
Weird, both missions the troops embark but the transport never moves. And both tracks, the troops never enter the transport lol... -
Bug - Embark Task prone to breaking
NineLine replied to Exorcet's topic in Ground AI Bugs (Non-Combined Arms)
Weird, I did the same things but have no issue with troops running BUT I did manage to break the vehicle path so that's a different bug. lol. Thanks for the tracks I will check them out. -
Bug - Embark Task prone to breaking
NineLine replied to Exorcet's topic in Ground AI Bugs (Non-Combined Arms)
Interesting, I will try that as well, need to see if I can get it to happen on the Caucasus. -
I did that of course, and no issue either from taking control of the track or controlling myself. You need to share a track, we really cant tell what is going on with out it, when I experience a bad landing in the Mossie its generally my fault, a good landing feels just like it should.
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Bug - Embark Task prone to breaking
NineLine replied to Exorcet's topic in Ground AI Bugs (Non-Combined Arms)
The no embark track I could not reproduce, when I opened the track and resaved as a mission and played it, they disembarked and didn't run, so saw neither issue in that one. -
Bug - Embark Task prone to breaking
NineLine replied to Exorcet's topic in Ground AI Bugs (Non-Combined Arms)
Ok, I was able to spend more time with this. For the run forever I wasn't able to reproduce on Caucasus and when I made a slight edit to your track in the ME, it seemed to stop doing it. I am assuming that there is just something there that causes pathfinding to get 'confused' I was able to make it worse as well. So I will let the team look but let me know if you can work around it. Here is my mission, edit of yours. test_embark_forever_run UserMissionEdit3.miz Will check other issue tonight as well. -
Mosquito wing comes off at as low as 4.9G
NineLine replied to J13 Serenity's topic in Bugs and Problems
You can open the info bar at the bottom, this shows you several things including G. -
Bug - Embark Task prone to breaking
NineLine replied to Exorcet's topic in Ground AI Bugs (Non-Combined Arms)
Thats what I was afraid of, seems embark might be more broken right now. -
I understand and appreciate the frustration and disappointment of scripting and mission editors. But please try and communicate with each other without calling people names just because they have a different opinion from you. New modules are not the problem here. Stopping the creation of new products will not fix the issues you guys want to see addressed such as better scripting support, rather we need to have the people in place to do so. Anyways, please try and discuss this in a constructive and mature manner, or yes we will have to hand out warnings which I rather not do.
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Train refuses to be disabled
NineLine replied to BEXHAUSTED's topic in Ground AI Bugs (Non-Combined Arms)
Hey, sorry there is a lot going on there. Can you supply a simple mission or track of just the issue you are seeing please? Thanks. -
Bug - Embark Task prone to breaking
NineLine replied to Exorcet's topic in Ground AI Bugs (Non-Combined Arms)
Can you check this track, for me they do not embark at all, the run up to the vehicle and just stand there. Can you confirm? Might be broken worse now.