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Eight Ball

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Everything posted by Eight Ball

  1. this one still works for me: https://www.digitalcombatsimulator.com/en/files/3261407/
  2. Thanks for the kind words. You should be able to find all the liveries I made for the Yak here: https://www.digitalcombatsimulator.com/en/files/filter/type-is-skin/unit-is-yak-52/user-is-MacadamCow/apply/
  3. It's a bit of a stretch to call this a template but anyway: BMP-2 template Which eastern tanks are you referring to? The T-55? If so, I do have a basic template somewhere but I can't seem to find it right now. Will post it asap
  4. Various liveries for the "Hangar A", "Hangar B", "FARP Tent" and "Garage Small B" static objects. Drop the folders in "(...)\Saved Games\DCS\Liveries" DOWNLOAD
  5. Drop the "m 818" and the "m978 hemtt tanker" folders in "(...)\Saved Games\DCS\Liveries" DOWNLOAD
  6. I never understood why ED did not allow the cargo objects to enable the various services on a FARP. It finally gives a purpose to those objects and it expand the gameplay both for SP and MP. I had a mod that did just that, lost to the last encryption wave unfortunately...
  7. V0.7 - Added liveries for: - New BTR-80 model - BTR-82 - Leopard 2A4 - Leopard 2A4 TRS - ATZ-5 DOWNLOAD: https://www.digitalcombatsimulator.com/en/files/2943310/
  8. It's possible, Look for "keyboard rate" (slow/normal/fast) in the search box. There's also a "mouse rate" You can set a "zoom view" axis in the "axis command" drop down menu of each aircraft
  9. Unfortunatly, some SAM systems like the S300 or the Patriot cant move
  10. "Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game. Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible." All this discussion reminds me of the P-51 release and how some people were claiming (rightfully so...to some extent) that the P51 didn't fit in DCS: wrong map, not proper enemies, be it in the air or on the ground, etc The issue wasnt so much with DCS than with people failing to understand what ED was aiming to achieve with the game. People were focusing on what DCS was and not what it could become. But ED has to start somewhere. I've played entire liberation campaign on the Syria map using Combined Arms almost exclusively and it was fun. Once you understand its limitations learn how to work around or work with them, CA is a solid module. And by the end of the campaign I was left wanting for more, not less. Some people say the fact that CA is so buggy and limited is the proof that ED should drop it and focus on the flight sim part of DCS. Personally I consider it's the proof they should double down and expand its feature/capabilities. I also dont understand why playable infantry seems to immediatly equates DCS:ArmA. I fully agree that expecting ED to create something even remotely close to ArmA or Squad would be...naive, to put it nicely. But having playable infantry "CA Style" would require very little work for ED. Despite what some have claimed, it would be really easy to do because 99% of it is already in the game. Really, all you need is a new connector on the 3d model to tell the game where the camera should be in 1st person view and create a generic overlay. Everything else has already been done. Now, it would be a really crude implementation but at least it would be a start. Finally, regarding the fact ED has said they had no intention to add playable infantry. In the past ED said they had no intention to update the old caucasus map and yet they did They've said you would need to own the super carrier module in order to join a server with the SC. And yet you dont. And so on, and so on... You guys have been here long enough, you should know everything is subject to change
  11. That's odd, it works the exact opposite way for me. Also, F11 and Ctrl+F11 are really the same camera. It's just that if you havent set up a "custom" free camera previously (by using Ctrl+F11) then when you press F11 it will cycle through the airports. If you've used Ctrl+F11 and switch to another camera (F1, F2, F7, etc) when you press F11 it will jump back to your "custom" free camera.
  12. But Combined Arms isnt ArmA. You don't actually have to sit in the tank while it's transiting. You give your tank platoon a bunch of waypoints then hop in a helo or aircraft and provide air cover for them or deploy air defenses along their path or just go bomb a completely different target on the other side of the map while they are heading towards their objective. Same goes for the infantry. You'd wait for a chopper to bring them closer to their objective or for a airplane to paradrop them right on top of the AO. If you guy arent interested in this kind of gameplay, it's all good but there's no need to come up with artificial limitations.
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