JaBoG32_Prinzartus
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Posts posted by JaBoG32_Prinzartus
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Same issue here. I use another Hotas button, though.
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or DX12 ?
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I am selling my 23" Acer T230H Touchscreen. *sold*
Topic may be deleted, by admin.
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:smartass:
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Solution for me:
I changed MS Windows 10 Textsize from 150% back to 125%.
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Thank you for this video. I enjoyed watching.
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I have jumping weeds in VR on my CV1. Taxxing onto the ramp at Batumi, I can see the weeds and flowers jumping on and off the taxiway. :bounce:
+1
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... like new with foils on it. Due to warranty replacement I got myself another one in the meantime. 5days after RMA I got this obviousely new one. If I'd have expected such fast RMA I would not have bouhgt another monitor.
So, want a 40 inch 4K? Send pm.
Location: Austria
Shipping: EU possible (only weighs apx 7 Kilo in total with stand)
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I did it. Got myself a Asus Strix 1080. A monstrous piece of hardware, that is.
:thumbup:
Card runs quite cool, because GPU Utilisation is quite low with DCS. I have about 50%-65% GPU Usage with dcsw 1.54.
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cv1 has no video camera. where ich s the pass through video coming from?
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I don't understand. Can you elaborate? What's a hardware cursor?
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Same issue here, suddenly. ?!
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That is new to me.
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Yes, you should.
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Something else is wrong. CV1 + 1080 and a 2600k at 4.6ghz
50%gpu load
20%cpu load and only 45-50 fps.
That might improve a little with a PCI 3.0 enabling CPU. i7 2600k limits "Data interchange bandwith" to PCI 2.0 specs.
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Any noticable difference at all?
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1.) Normal with OR and Vive
2.) That is no coincidence. It is an occulus rift feature called ATW (async time warp). If it cannot sustain 90 FPS it renders 45 FPS and uses one frame for two display refresh cycles.
Similar to vsync technology for 2D screens.
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i have two computers, one with 6700K + 1080GTX and 2600K + 1080GTX
with this experience, i say CPU plays a big part in FPS.
both are overclocked to 4.5G
i get 45-90 with the 6700K (1.8 pixel density)
but 45-70 with the 2600K (1.5 pixel density)
It could be a PCI 3.0 vs PCI 2.0 bandwith issue. Not CPU per se.
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I already use simshaker with a "jetseat". Can I use it with Jetseat and BK simultaneousely? Need to have a look into that.
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I already have 2 soundcards. However, Game sound goes to default device "Rift". That is okay, I just need the game sound to go to a second device at the same time. That device could then be the source for BK. But Windows cannot send game sound to two devices simultaneousely, AFAIK.
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I use OR CV1 and gametrix seat. Before Oculus Rift I also used Biutkicker (bass assist). However, now with OR, I am not able to use the Buttkicker Y-cable for bass signal splitting any longer. Any ideas? OR CV1 and Gametrix Seat Map is awesome, but additional BK-rumble would be cool.
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These are the setting i use to get a solid 90fps, my pc spec is in my sig
[ATTACH]143054[/ATTACH]
90FPS? Even in Multiplayer missions?
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Hi Andre!
The end of my export.lua looks like this:
... local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[scripts\SimShaker-export-core\ExportCore.lua]]) local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua')
Is that supposed to be like that? Or is that some leftover from previous versions in there?
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Hi Andrew!
i assume you are not running your GtX 1080 in Pci-e 3.0 x16 mode, are you? You may check via GPU-Z tool.
Oculus Rift and Buttkicker?
in Virtual Reality
Posted
It does work fine, indeed.