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Frogisis

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About Frogisis

  • Birthday 11/02/1982

Personal Information

  • Flight Simulators
    DCS, Orbiter, Dog-Thing from 'The NeverEnding Story' Pro Edition
  • Location
    Chicago
  • Interests
    Functional alcoholism, lamenting the hubris of Man for wanting to fly, erotic cakes
  • Occupation
    Artist/Illustrator/Comedian/Writer/Luftmensch
  1. It'll be good for them to keep in mind the Typhoon we get is almost certainly going to be a little nerfed to begin with. Though fingers crossed that's just in terms of special fancy features we won't miss and not in terms of its inherent flight performance & characteristics. I'll still be perfectly delighted if the radar is missing its revolutionary "'Chubby Bunny' Threat Acquisition Hyperdrive Mode" or whatever, but I really hope for the handling to be spot-on and that the fly-by-wire software isn't also the "trial version" along with the sensors. haha imagine if the whole time it said "TRIAL VERSION" over the HUD or the MFD played an ad before it would let you lock a target edit: UNLESS, that is, they make the Typhoon ridiculously OP as a bluff... think about it...
  2. This is happening to me, too, and I just came to see if anyone was posting about it. I'm not sure if it's everything, only on certain maps, or only with certain units, because a formation of artillery and supply trucks I set up on the Caucasus map was still being drawn at long range as normal, but SAMs vanished beyond about 500 feet as if they'd activated a cloaking device, and possibly some aircraft did as well. This was both from within the cockpit and using the external views. Then on the Normandy map no units were rendered at all beyond about 700 feet. I'd set up some lines of trucks to strafe and some air traffic to avoid and to bring the area to life a little bit, but none of it was rendered until I was almost right on top of it, or when I zoomed the view in far enough so that it had the same effect, whereupon it would simply pop into existence. EDIT: This didn't *seem* to be an issue on the Persian Gulf map as I felt like I could still spot little aircraft from far away, but I was messing around on there before I noticed this issue so I wasn't really taking note of what I could see. I'll experiment more properly and take some video/screenshots when I have some time later this evening.
  3. hahaha definitely. I was flying some more last night and it happened again! It seems to be unique to the P-51, or at least to the WW2 planes, as I didn't get the same effect flopping around violently in the F-16. I meant to save the track but I got distracted by another issue involving models not loading beyond a certain distance and went back to the mission editor, having forgotten all about it. It didn't even happen after a maneuver this time, though, but just during trimming out after takeoff. I'll definitely remember to save a track next time. Yeah, something like that would definitely be an interesting wrinkle, like having to land before you bleed out or something. The difficulty would be in deciding on the implementation and criteria, though—I don't want to imagine the arguments over how realistic this or that amount of time remaining conscious is after this or that wound, and certainly wouldn't envy ED having to thread the needle of including it in a way that would make for a satisfying experience for people in that you can clearly understand what's happening to your avatar and know what to do about it. Fortunately I don't think it would even come up very often, but it would be a neat surprise and challenge if it did, like a mechanical failure or a bird strike. For now, i guess we can just imagine that our pilot avatar is as tough as can be and can power through any wound that doesn't kill them outright.
  4. I did a google search and search of the forum and found one thread mentioning something similar, but not so similar that I was satisfied with it as an answer, so: Last night I was taking the P-51 up for a jaunt to get the hang of it in preparation for some warbird missions, and after dropping my tanks and trying some maneuvers while descending again my pilot character experienced some alarming symptoms I haven't seen before, and I wanted to know what it's supposed to represent and if it's either a new thing entirely or the conditions for it have been changed, so I know what to watch out for. It took the form of a ringing in the ears and a "rushing blood"/heartbeat sound while the external world volume was muffled, an audio effect you're probably familiar with from many first-person games when your character is picking themselves up from an explosion or other physical trauma, and lasted ~8 seconds before fading and the external world sound returned to normal volume. What did I just subject the poor guy to? (edit: lol and it WAS an effect in DCS, not my actual ears) It happened twice, correlated with and almost certainly caused by a series of snap rolls I was trying out to see if they really were a useful way to bleed off airspeed during a hurried descent to prevent overspeeding as I saw someone suggest in a video, between what TacView shows as 17,500 feet and 9,000 feet. I did about 6 snap rolls total but it only happened the two times, between 4 to an entire 15 seconds after the last roll. Like I mentioned, I did a search for this and only found one thread mentioning DCS simulating auditory effects like ringing in the ears and muffled sounds, but as a symptom of high-altitude hypoxia. I'm not really satisfied with this explanation since nothing manifested earlier during about 20 minutes up at 25,000 feet, and I'd checked the oxygen blinker immediately after it happened and saw it was still blinking away. Also I'd tested out the hypoxia effects once or twice in the A-10C just to know what to look for, and this event wasn't accompanied by any darkening or narrowing of the view like that was, it was purely the "soundscape" effect, but this was years ago and the effect might have been modified or my memory might be wrong. My first guess was that it represented blood rushing to the pilot's head due to the centrifugal force of the snap roll, but I always thought blood pooling upward took the form of red-out, whereas this was something entirely new and purely auditory I hadn't experienced in DCS before, and it didn't happen during the maneuver itself but with a substantial delay. Maybe it's representing the body's shocked and confused response to blood rushing in and then rushing back out? Did I actually damage the oxygen system? Maybe I just made the guy regular dizzy? Either way it scared the crap out of me and if it's on purpose and not triggered accidentally I love it, it's very well done & convincing and sounds great with headphones. I just wanted to make sure I know what it is and what causes it, and if it weakens your pilot in some way, cumulatively making them more vulnerable to GLOC for a while afterward, etc. I've done snap rolls and plenty of other extreme maneuvers before in DCS, but as far as I can recall this is the first time having this effect triggered, which makes me think it might be related to the 2.5.6 update, being either entirely new or having the activation conditions for it loosened. ***TL;DR*** hearing got all weird and ringy after doing some rolls what happen
  5. I did an entirely new, separate install of the Open Beta but had the same issue with missions CTDing from the main menu. It turns out there's VAICOM data in the Users/Saved Games directory as well, which it was seeing despite being a clean install, and after backing up and then deleting the Open Beta folder in Users/Saved Games, it all works fine now. I've been trying to narrow down exactly what remnant of VAICOM in that directory is causing missions to CTD on loading even with the "10%" issue solved, but removing the folders related to it in subdirectories "scripts" and "mods" and even going into various .lua files to remove invocations of it by hand does not seem to be sucking out whatever the specific poison is. Oh well, that's fine for now. All the data from "Saved Games" backed up so I can just slide it all back in there whenever a hotfix comes out.
  6. Yeah, even after repairing DCS so that it gets past the 10% hurdle and loads the main menu, if I check the crash logs after trying to load a mission, VoiceAttack.exe still shows up in there, even if it hasn't run at all since I booted the computer. And if I start Voice Attack at any point before running DCS, then it's back to the "10%" issue even if I fully shut down Voice Attack beforehand, until I do the whole repair process all over again. There doesn't seem to be any straightforward way to disentangle Voice Attack from DCS that I can see right now, but I'll dig a little deeper. Outright uninstalling a program over an issue like this isn't worth it; I don't want to have to get into a distracting email exchange with Voice Attack over why my serial number isn't working anymore with the reinstall and no one can figure out why because it should totally be working and they've never heard of this problem before. The race is on to see if I can solve this with a little more sleuthing before a hotfix comes out.
  7. Same here. At first the main menu would start but trying to load any scenario would cause a CTD with a prompt asking if I wanted to report the crash to ED. Did a repair and then rebooted and now it won't start at all, getting stuck at 10%. EDIT: Removed the Options.lua in the Users/Saved Games folder for the DCS Open Beta and then did another repair, and this time it started once again, but still getting a CTD for any mission I try to load, even if I don't change any of the options or have anything like TrackIR or Voice Attack running.
  8. Really sorry to necropost but my (brand new) HD crashed last fall and I've been having to re-download all my favorite mods, but this is the only one where the link isn't working anymore (and it doesn't seem to be linked elsewhere on the author's personal site upstream in the URL). Does anyone have this one lying around somewhere? I'd really appreciate it if you could upload it or just send it my way. I PM'd the author a couple months ago but I guess he's not around anymore so now I'm just asking publicly.
  9. Also glad to be getting some info on 2.5 in the recent streams. Really looking forward to when that's closer to release and ED feels comfortable sharing concrete details and images.
  10. Just stumbled on an article about Poti trying to revitalize itself as a tourist spot, and if the accompanying photos are anything to go by these roofs are a pretty realistic upgrade. Had some trouble with textures reverting at distance but redid the JSGME setup and will try it again later today. Great mod in any case!
  11. I'm in. Here's to meeting those goals! So how does this shake out in purely practical terms? Does it become a new button in the "theater" section of everyone's module manager with a future update, or a .zip hosted online that anyone can install manually, or are we not crossing that bridge yet?
  12. Starway's and ED's updates largely don't overlap anyway, right? Textures vs. mesh/backend?
  13. The Caucasus is basically the core of DCS; everyone has it and everyone wants it to look as good as possible. If they've got, say, $10 lying around and if that's what it takes and if they can get it to Starway without hassle, most people will probably do it even if they're just lurkers in the community who never make a peep to let us know they're out there.
  14. To streamline this kind of thing in the future, would there be any merit to adding menu dropdowns for persistently selecting texture packs for a theater they way they currently have them for cockpits?
  15. Yeah, I think everyone's still totally on board. I know I'll chip in. Bummer that we can't just get the software to take care of it all for us, but most of us probably have a bunch of things plugged in through JSGME already, so what's one more? More importantly please release it soon I don't know how much longaaaaaauughgpighaiuerhuibpeui38t208:crazy:
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