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Guppy

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About Guppy

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  • Birthday 08/08/1985

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    Chicago, IL USA

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  1. Right - this is why I said at the end of my post if I did not have a simpit I would go VR. Also, this is why I said there are pros and cons to both. My comments were not to say one was better than the other. The mouse thing I could not get over, but probably because I have my pit. Like I said and you echoed... pros and cons. One is not better than the other unless in the eye of the beholder.
  2. There are pros and cons to both. For me, having a simpt makes the move to VR less than ideal. The ability to quickly do things in the pit has been more fun. I've tried 3 or 4 headsets, at this point, and I have not been sold by any of them. The Reverb came close... Mind you - it is an absolutely fantastic experience and I love the feeling of being immersed in the cockpit. I just cannot get over how clunky the performance and graphics are though. In addition to the lack of hand controls. For me, it's more suitable for aircraft that do not require a lot of clicking in the pit -- it was pretty pe
  3. Is it possible to have a simple control for the parking break - On/off? This would perform the appropriate rotation pushin/pull out as required. As a pit builder the solutions to making this work are cumbersome and it would just be much easier to have a more simplistic control mechanism to engage/disengage the parking break.
  4. Your rear wheels will hit slightly past the wire itself, the hook should snag the wire right on touchdown. Though, you're not to worry about where you touch down...sort of. You follow the IFOLS in the entire time and worry less about where your jet touches down. It's not a traditional runway with markers you aim for.
  5. If they allow for the input of IFF codes then in theory the other side could try and guess them and look like friendlies up in the air. For DCS this is all kind of stupid since switching sides can give you the other teams IFF codes from the briefing. Or someone wanting to be "fun" by giving you the other side's codes. If you decide to switch codes and use something different then it would require a lot of communication with your team. Being DCS what it is -- that would mean hoping everyone is on comms. Otherwise giving the code to people will be a pain. All and all I hope they do n
  6. This was specific to my older setup, but might serve to be useful to you: https://guppy.home.blog/2019/02/06/configuring-screens-and-pulling-data-from-dcs/
  7. It was captured at 30 FPS, so it exaggerates the impact. But it is still pretty noticeable.
  8. Here is a video of the issue. Pay attention when I look out the sides, it becomes super apparent at that point. Happens in F2/F3 views, too. Adjusting graphical settings to the lowest doesnt do anything either as it's not a frame issue. I'm a solid 60 the entire time or much higher when I lower settings. This is with all exports and DCS BIOS, etc shut off. I also did a flat spin so you can see just how terrible it gets. Oh... and the game crashed -- lol!
  9. Mine is already off, but I continue to get the same behavior. 8700k @ 5.3ghz 32GB solo SSD for install 2080Ti OC'd Whether I use my exports or run a single screen... the micro stutters are there since the last update.
  10. I have the same behavior here; exactly as you describe with or without GSYNC or VSYNC enabled and shaders deleted.
  11. I'm not sure if my link fell off before, but here you go: https://guppy.home.blog/2020/07/13/out-of-control/
  12. Thanks! I need to post updated shots, but this is the latest post on my blog. https://guppy.home.blog/2020/07/13/out-of-control/
  13. As I stated in a previous post regarding other important issues, 100% agree. I am not asking nor am I insinuating That this is a critical issue. It is, an issue, that I would like one day addressed as the module matures.
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