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Guppy

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About Guppy

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  • Birthday 08/08/1985

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  1. There are two ways to handle this: 1) Use a momentary on/off switch. I've often used a SPDT switch in this case where center is a neutral position and I can momentarily push up to cycle the APU or push backwards to shut-off. It acts as a momentary button, but switch form. 2) In terms of button boards... if you're building your own you can have a "single pulse" sent vs. a "continuous pulse". A single pulse will send a momentary signal to the controller. This would allow the switch to cycle back in game. However, the switch in real life will still be in the up position. I b
  2. They are working on all new pilot models. This is the old pilot with the updated JHMCS. I assume the mask will follow suit, too. If you swap out for NVGs your pilot still has the JHMCS IIRC, this is obviously a WIP. We all need to stop being rivet counters here as this thread is a bit out of control. We know the hornet model ED is building, we know the single rack is not part of that model and it's nice they created skins for other countries that use the legacy to create some inclusion even though it's not 100%.
  3. I was able to figure it out on the Discord with some help.
  4. So I am so confused as to what files I need to download. Here is what I did: I went here: https://github.com/DCSFlightpanels/dcs-bios and clicked the green code button. From there I downloaded it as a .zip. I linked the doc folder to chrome for the control references. I added "dofile(lfs.writedir()..[[Scripts\DCS-BIOS\BIOS.lua]])" to my export script. I commented out DCSBIOS Hub's line so that it will not be executed. I went to: H:\DCS BIOS_old fork\DCS-BIOS\Programs and launched the multiple com ports.cmd and got the following error: 'socat\socat' is not recognize
  5. okay - I think I'll make the shift to your fork. I'm having an issue though with the installation instructions here: https://github.com/DCSFlightpanels/DCSFlightpanels/wiki/Installation It says to "click on assets to expand a list of downloadable files"... where is the assets link? I do not see that anywhere. **Nevermind - I figured it out, I think***
  6. Hello - I finally was able to make the ECM change for the hornet, but it is still not working in game. Before changes to DCS Bios : defineTumb("ECM_MODE_SW", 0, 3116, 248, 0.1, {0.0, 0.4}, nil, false, "Dispenser/EMC Panel", "ECM Mode Switch, XMIT/REC/BIT/STBY/OFF") After Changes: defineTumb("ECM_MODE_SW", 66, 3001, 248, 0.1, {0.0, 0.4}, nil, false, "Dispenser/EMC Panel", "ECM Mode Switch, XMIT/REC/BIT/STBY/OFF") Ardunio code: const byte ecmModeSwPins[9] = {27, 29, 31, 33, 35}; DcsBios::SwitchMultiPos ecmModeSw("ECM_MODE_SW", ecmModeSwPins, 9
  7. Thank you! I'll make the adjustment -- appreciate it!
  8. Did the hornet ECM switch change in the current open beta? Previously moving it I could go through off, stby, bit, etc. Now I move the switch and it performs no function in game. I am using DCS Bio HUB... This is the HUB code: defineTumb("ECM_MODE_SW", 0, 3116, 248, 0.1, {0.0, 0.4}, nil, false, "Dispenser/EMC Panel", "ECM Mode Switch, XMIT/REC/BIT/STBY/OFF")
  9. Right - this is why I said at the end of my post if I did not have a simpit I would go VR. Also, this is why I said there are pros and cons to both. My comments were not to say one was better than the other. The mouse thing I could not get over, but probably because I have my pit. Like I said and you echoed... pros and cons. One is not better than the other unless in the eye of the beholder.
  10. There are pros and cons to both. For me, having a simpt makes the move to VR less than ideal. The ability to quickly do things in the pit has been more fun. I've tried 3 or 4 headsets, at this point, and I have not been sold by any of them. The Reverb came close... Mind you - it is an absolutely fantastic experience and I love the feeling of being immersed in the cockpit. I just cannot get over how clunky the performance and graphics are though. In addition to the lack of hand controls. For me, it's more suitable for aircraft that do not require a lot of clicking in the pit -- it was pretty pe
  11. Is it possible to have a simple control for the parking break - On/off? This would perform the appropriate rotation pushin/pull out as required. As a pit builder the solutions to making this work are cumbersome and it would just be much easier to have a more simplistic control mechanism to engage/disengage the parking break.
  12. Your rear wheels will hit slightly past the wire itself, the hook should snag the wire right on touchdown. Though, you're not to worry about where you touch down...sort of. You follow the IFOLS in the entire time and worry less about where your jet touches down. It's not a traditional runway with markers you aim for.
  13. If they allow for the input of IFF codes then in theory the other side could try and guess them and look like friendlies up in the air. For DCS this is all kind of stupid since switching sides can give you the other teams IFF codes from the briefing. Or someone wanting to be "fun" by giving you the other side's codes. If you decide to switch codes and use something different then it would require a lot of communication with your team. Being DCS what it is -- that would mean hoping everyone is on comms. Otherwise giving the code to people will be a pain. All and all I hope they do n
  14. This was specific to my older setup, but might serve to be useful to you: https://guppy.home.blog/2019/02/06/configuring-screens-and-pulling-data-from-dcs/
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