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Everything posted by phant

  1. phant

    DCS News Update

    DCS Open Beta Bye Phant
  2. DCS: Viper Mini updates In this DCS: F-16C Viper video, we’ll look at the addition of the radar warning receiver indication on the helmet mounted display of the helmet mounted cueing system. The indication can be enabled or disabled from the HMCS DED page. The display is rather ghetto compared to the Hornet’s system and will only display the RWR gear priority threat. It appears in the top left of the HMD with the threat indication in the center. The notch in the circle indicates your head position relative to the nose of the aircraft. The diamond indicates the relative threat radar location. Bye Phant
  3. Mosquito Mini-Update When you are ready to land your mosquito there are a small number of visual checks to carry out initially: 1. Check the air pressure, which needs to be a minimum of 200 pounds per square inch. 2. Then the supercharger switch needs to be down for MOD low gear. 3. Check that the radiator switches are open. Following completion of those checks, we can reduce our speed to 180 miles per hour indicated air speed which is around 157 knots. Once at 180 mph IAS we can complete the following actions: 1. Lower the undercarriage. Once down the selector handle will return to neutral and then check that the indicator shows two greens. Once lowered the nose will drop significantly so be prepared to input counter trim. 2. Make sure the propeller speed controls are fully forward 3. Check the fuel gauges to determine which tanks contain the most fuel and set the fuel cocks accordingly. We can now start to reduce our Indicated Air Speed to 160 mile per hour at which point we will lower the flaps. The flaps must be set to full down and once fully lowered considerable nose down trim will be required. After lowering the flaps fully, reselect undercarriage DOWN to ensure that it is positively locked. Remember with the undercarriage and flaps lowered, the aircraft has a high rate of descent. Until used to this, pilots will tend to undershoot and correction entails the use of much more power than might be expected. If I had a tip to offer during the landing process, it would be this….. as you flare before landing use the top of the windscreen wiper as a point of reference and line it up with the horizon. It should help avoid any bounce during landing. To slow the aircraft down and come to a full stop following landing. Apply short multiple brake inputs this will ensure you don’t nose tip the airframe. Bye Phant
  4. The Channel - Feature Complete Open Beta In this week’s Open Beta update to DCS: The Channel, you will find many new unique objects and visual improvements along roads and canals. The addition of the winter season has been added, and we hope it results in even more immersive missions and campaigns. Over 15 new unique landmarks have also been added such as new churches, cathedrals, graveyards, prisons, and bridges. Trains will also now travel over the entirety of the map. We kindly remind you that DCS: The Channel will soon be released to Stable version, and the Early Access discount will no longer be available. This weekend is your last chance to save 20% on this fabulous map DCS: The Channel. Bye Phant
  5. FONTE https://www.facebook.com/leatherneck.simulations/posts/2924448624444463 Bye Phant
  6. It’s been a long time since our last update but, as some of you already know, we usually prefer to wait until we have something important to show. We have been working hard improving the code and the 3D model, especially the landing gear, as you can see in the attached pictures (wheel well doors opened to show the interior). For us it’s very important to release the module in optimal condition from the beginning, even in Early Access, it should be as good as possible. Regarding the landing gear, we improved the suspension, adapting real data to DCS, we reworked the animation, the 3D model and the textures, and we still keep working on the general behaviour of the gear interaction with the ground. In parallel, we are working hard on avionics (radios, navigation and weapons) as well as sounds and lighting. More news will follow soon. FONTE https://www.facebook.com/AergesEngineeringSL/posts/374309164357056 Bye Phant
  7. DCS: Viper Mini updates In this DCS: F-16C Viper video, we’ll look at converting Lat/Long long coordinate to MGRS coordinates on the Steerpoint page. This is an item from our road map. First, select the Steerpoint DED page from the ICP. It’s important to understand that you can only convert between Lat/Long and MGRS with Steerpoints 21 to 25. Once you select one of them on the ICP keypad or Steerpoint rocker switch, press the DCS, or Dobber, switch to the right to toggle the coordinate format. When going from Lat/Long to MGRS, there will be a small delay. Having MGRS coordinates is useful as you may receive tasking coordinates in MGRS format at times. You may be asking yourself how you will toggle between manual and automatic Steerpoint sequencing because it also uses Dobber right. Now, you need to Dobber to the Manual/Automatic field and then press the M-Select button on the ICP to toggle it. Note that you can only automatically sequence steerpoints 1 to 20. Bye Phant
  8. DCS: SA-342 Gazelle news update Over the past year most of the Gazelle updates mainly revolved around what could be called maintenance. Updates that would ensure compatibility with every update of DCS World with the exception of some additions and tweaks that sporadically made it in. This mostly had to do with the fact that the one and only true coder of our small team was mostly occupied by the development of the OH-58D Kiowa Warrior module. Back in 2019 we took on another coder who’d work on the Gazelle exclusively but sadly things did not work out. Since then we’ve had our eye on a promising new programmer who might be familiar to some of the regulars here; @Polychop Rober. Rober has been set up with the needed software and has been familiarizing himself with the software development kit and Gazelle code structure in the past two weeks. He will be exclusively focusing on fixes and additions to the Gazelle for now and his work is already yielding results. The flight model overhaul however is still planned to be done by Pat who wrote the new flight model system and is most familiar with the matter. Sadly this means this update is still planned for after the release of the OH-58D Kiowa Warrior module. At the moment we’re at the end of a patch cycle, which means we can no longer submit any new builds of the module for the upcoming open beta patch. Some fixes made it in though. Change log: Added: RWR symbology for: -CVN-71 Theodore Roosevelt -CVN-72 Abraham Lincoln -CVN-73 George Washington -CVN-75 Harry S. Truman -Arleigh Burke Class Destroyer -JF-17 Thunder -NASAMs Sam radars Fixed: VR compatibility for helmet visor Fixed: Texture issue with Yugoslavian livery Added: Improved downwash effect Fixed: Gyro stabilizer ignored Viviane and Athos camera limits Added: New pilot models Added: Viviane camera is now visible from cockpit Fixed: Pilots were visible in empty / static Gazelle Bye Phant
  9. FONTE https://www.facebook.com/PolyDynamicsDCS/posts/2975477622693005 https://www.facebook.com/PolyDynamicsDCS/posts/2975481939359240 Bye Phant
  10. The Channel - Release candidate As DCS: The Channel approaches final release this week. We are very pleased with the progress, and we look forward to your valued comments. Please find below a list of all new unique assets that will be included; All St. Birchington Belfry Of Dunkirk & St. Eloi Church Church of St Laurence Ramsgate Church of St Mary and Eanswythe Citadelle d’Arras Dover Town Hall Fort d’Ambaleteuse Graveyard near Amien Prison Hastings pier Mairie de Dunkerque St Augustine's Abbey Ramsgate Church St Leonard Church St Mary Church St Mary the Virgin Ashford Cathedral St Omer We have adjusted the minimum and maximum temperature values for the seasons Winter, Autumn, Spring, Summer. Many improvements have also been made to trees, settlements, roads, bridge LOD models and airfields. Destruction models have also been added. A number of significant fixes have also been made and bugs along construction and building routes, as well as unnatural ground forms along river embankments have also been fixed. Bye Phant
  11. DCS: Viper Mini updates Dual Target Track (DTT) radar mode allows you to designate a primary and secondary target that the radar will continue to update when within the gimbal limits of the radar. However, they do not need to be in the selected scan volume. In this example, we will set our azimuth to 30-degrees and designate two targets by slewing the cursor over each and then pressing TMS Forward on the control stick to designate them. We can toggle priority and secondary between them by pressing TMS Right on the control stick. If we designate a third target, it will become the new secondary target, the previous will no longer be one of the two DTT targets. DTT allows you faster updates of these two targets and engage both at the same time with AIM-120s. If either target range is 10-miles or less, only the two DTT targets will update. Once either is at 3-miles or less, it will become a Single Target Track automatically. Please note the radar symbols are still very much a work in progress. Used Key Commands: TMS Forward = Right Ctrl + Up Arrow TMS Right = Right Ctrl + Right Arrow Dogfight Switch MRM Mode = 4 Bye Phant
  12. DCS: Viper Mini updates In an upcoming update, we will be introducing a Payload Restriction option in the Mission Editor. This will allow mission designers to restrict weapons to specific stations for both single- and multi-player missions. I am posting this here as we hope this will be a good solution for “HARMgate”. Based on further research, it comes down to a “it depends” situation. While some Viper units have had their HARM shooters wired for STA 4 and 6, other did not. This explains the conflicting SME feedback and mass-consternation and confusion. With the addition of the Payload Restriction option, we’ll let you decide. Bye Phant
  13. DCS: MB-339 - Development report We apologize for the lack of communication on our DCS efforts, but we preferred to focus on product development and decided to share updates and screenshots only when we had solid and significant progress to show - and now we think we do. So, please find a link to our project development update document in .pdf format - which includes a detailed state of the product, its functionalities against the flight manual and some details on the systems we have recently added. Our current goal is to provide Eagle Dynamics with an evaluation build before the end of October. Bye Phant
  14. The source is an interview given by Kate Perederko in December 2020 on Discord: "F-4 will be developed, eventually, but probably by a 3rd party dev. No particular model has been picked yet." Following BIGNEWY's clarification regarding the translation of Perederko's sentence in the most recent interview, it is not 100% sure who is developing the module (it simply has not been said / asked) but if we take the first indication as valid it is likely that it will be a Third Party. Probably. Bye Phant
  15. According to the latest interview from ED the Phantom is "definitely coming to DCS, and quite soon": if I remember correctly, about the Phantom the ED some time ago said that, probably, it would be a Third Party to take care of its development. If this last indication were to be confirmed, everything suggests that HB is the Third Party in question and that "quite soon" could indicate the unannounced HB module that should be released before the Eurofighter and the Intruder. Bye Phant
  16. DCS: AH-64D - Development Progress It is with great pleasure that we share with you our progress on the DCS: AH-64D. The cockpits are nearly complete with only the pilots, geometry tuning, adding the parking brake, and a few clean up items to complete. Compared to earlier images, you may notice the addition of the M-4 Carbine, completed textures, further weathering, additional geometry, and more. Bye Phant
  17. DCS: Mosquito FB VI - Development Progress The final phase of DCS: Mosquito FB VI development is progressing well, this includes Damage Modelling integration. Given the Mosquito’s wooden structure; special attention is being made to the effects of different projectile types and the resulting aircraft handling changes. A more precise round impact visual system is being tested and we hope to be able to initially present this new technology for the Mossie at Early Access. We are excited to inform you that DCS: Mosquito FB VI will support the new WWII damage model at Early Access launch. Using documentation of weapon and projectile types, we are modeling the visual impacts on the airframe and the subsequent effects to the Flight Model. Bye Phant
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