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Gryzor

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About Gryzor

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  • Birthday 09/13/1978

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    Valencia (Spain)

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  1. Gryzor

    DCS 2.7

    I prefer that they remove replay completely, just for freeing resources (more fps)
  2. Thanks for your quick answer. My system is perfectly stable with other modules, other games, other benches (OCCT or prime95 many hours....), fumark... etc and I can have any crashes. Maybe it could be a bug from DCS software itself? It surprise to me that my crash file it´s exactly the same as crash#2. Even the same codes! so it seems to me a software bug, due code similarities 0x0000000000439F70 (nvwgf2umx): NVDEV_Thunk + 0xBC8B0 0x00000000010B5D4F (nvwgf2umx): cask::ShaderList<cask::SoftmaxShader,cask::SoftmaxOperation>::availableShaders + 0x7916F 0x00000000
  3. I have another crash with F-14 module. The last 2 months, all of my crashes happens with this module. I think its not related with pagefile or mem, or system overclocking, maybe it could be a issue with that module?. It happened exactly when opening wheel comms with F-14, just after taking off from carrier. Attached logs dcs.log-20210221-184053.zip
  4. It could be possible to have some words from DEVs? I think that having this bug since 2.5.6 appears (with 2.5.5 was nonexistant), one year ago,... is not acceptable. Maybe it will be solved for 2.7? I hope ED don´t forget that the most entusiastic customers are in VR, in this sim.
  5. Thanks BN. I suppose you´ve tested 2.7 version. Please can you tell me if the not rendering some parts in one eye bug would be fixed in 2.7? We are with this issue since 2.5.6, nearly one year ago
  6. Simply... due the detail I seen with new clouds I cannot believe it. Maybe 2.7 will be multithreared?
  7. Bumb. Any word from devs? maybe in 2.7 this will be solved?
  8. Done. Many thanks. How do you know that the cause was deleting temp folder? some hint into the logs? thanks
  9. Hi Lefuneste, I noticed that with 8.2 version I have more fps hit than with previous one 7.4 - maybe due new shaders added? I tested those two in the last DCS beta Please could you update a alternative version from 7.4, but without new features added, just for not hurting fps much more? Great mod. I hope some day ED implement at least sharpening feature. Thanks.
  10. I attach log files. Any help please? # -------------- 20210129-201849 -------------- DCS/2.5.6.60720 (x86_64; Windows NT 10.0.19042) C:\WINDOWS\system32\d3d11.dll # C0000005 ACCESS_VIOLATION at BF4F89C1 00:00000000 SymInit: Symbol-SearchPath: '.;C:\RS\DCS World;C:\RS\DCS World\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Gryzor' OS-Version: 10.0.19042 () 0x300-0x1 0x00000000001289C1 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0xF431 0x000000000008CC2D (d3d11): CBTProc + 0x1EA7
  11. It crashed when approaching supercarrier. I attach logs files & mission. Anyone have had this sort of crashes? Some solutions please? Thanks Crash log: # -------------- 20210129-201849 -------------- DCS/2.5.6.60720 (x86_64; Windows NT 10.0.19042) C:\WINDOWS\system32\d3d11.dll # C0000005 ACCESS_VIOLATION at BF4F89C1 00:00000000 SymInit: Symbol-SearchPath: '.;C:\RS\DCS World;C:\RS\DCS World\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Gryzor' OS-Version: 10.0.19042 ()
  12. Any feedback from devs? maybe in 2.7 we will see this fixed?
  13. I hope so!! I pray to not having much lower fps performance with the new clouds.
  14. Issue is still present for almost any objects used in editor. There are some distances where some details are missing in the L eye. This bug came when 2.5.6 went into scene (near one year ago, with 2.5.5 it was perfect), and no one in ED same aware of this.
  15. It seems that this issue is completely abandoned by ED. We´re with it this since 2.5.6 - february 2020 -. Even ED closed / removed other bug post regarding this issue. Disappearings clouds, disappearing wires on carrier, disappearing some details of AC or ground targets...
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