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CaptJodan

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Everything posted by CaptJodan

  1. Certainly you're free to not play anymore as desired. Everyone has their own reasons for playing or not playing a game. Still, it's a very strange position. The F-15E in its current condition is still in the game. You don't have to play DCS without the F-15E, as it's still there. Is your desire to play DCS contingent only on the F-15E being complete? Well it's not complete so far, so why were you playing DCS before? Or is your desire to play based solely on the hope that one day it will be complete? In that case, why not wait till the product is complete when you know you have all (or most) of what you want from the product? It seems like your motivation for playing DCS revolves solely on whether or not this one plane is in active development. Doesn't even really matter what stage of development it is in, just that your enjoyment seems to come exclusively from knowing devs are still working on it. That's wild to me. Different strokes, I guess. Or it's just a reactionary tantrum to some unfortunate news. Denying yourself enjoyment of a module that still exists and was good enough to play before this Raz/ED issue. Judging by the subsequent public messages by both companies, I'm tentatively hopeful that some kind of arrangement will be worked out between them that doesn't mean the end of these modules. I'm also hoping both companies do not have intentions to part ways. Time will tell, but in the meantime, I still have a game to play.
  2. I continue to tell my friends that HB is the best in the DCS space and the F-4E is looking to reinforce that opinion. You guys set the bar so damn high. It may take longer to get out a module, but if history is any indication, HB always makes it worth it. Even for an aircraft that I'm only modestly interested in, there's a lot to be excited about here. I'm going to shoutout the ability to use a hotkey and click a button in the cockpit to get more information on that system in the manual. It isn't the sexiest "feature" but as a technical writer and a user of these complex modules I can't help but be excited about this. I eagerly await the release, HB. Great job setting a new bar.
  3. I didn't necessarily say it made sense. Maybe Sinai got to "release status" at ED first, so first come, first served? Could be any number of reasons, really.
  4. I had my suspicions that the F-15 was delayed so that they could put Sinai out first. And I have no evidence but I suspect they want max hype for 1 big release at a time, so chose to push F-15 back till next month to give Siani time to generate hype and be sold. I don't have direct proof for this, just my impressions. I anticipate based on the subtle hints given that F-15 will release sometime in July.
  5. For me it's the length of time, rather than which YouTuber it was given to. ED plays favorites, then you get to hear the Reapers (or whomever is left out) whine. Which isn't to say I would mind if ED had a choice few they liked and released to, but I understand why they chose not to do it. The length of time before release, OTOH, is where I take more issue. Expectations with previous releases have been set that when the official startup video comes out, it's probably within a week or two of release (I'm sure there are exceptions to this, but this is the general trend followed by ED). You have a privileged few (but not too few) who now can play master this module 1-2 months in advance of the rest of the community (assuming the July estimate is accurate). And I'm not privy to the financials on this. Do they get the module free to test during that time? If so, that doesn't probably vibe well with some people who paid. I'm not even mad at the content creators taking advantage of this. I'd do the same thing. Play the hell out of my advance copy and go "look what I get and you don't". Hell, I'm watching some of their videos and enjoying them. All this is a lot of drama over a fairly small thing of waiting longer. It is coming, we will get it, and it will probably be as polished (good or bad) as the YT creators have gotten it now. But at the same time, this isn't a good look, and they've done things better in the past. If this is what it looks like, my hope is ED will take some constructive criticism from this approach and avoid it in the future.
  6. I'm hoping that there's a lot of barking about nothing here and that it's coming earlier than we are guessing, but we'll just have to wait and see what ED says when they announce the date. If we are looking at a July release, I would just like to add to the voices that says maybe we shouldn't make this practice standard. I don't love it, but I can understand giving YouTubers an advance copy for marketing purposes a week out or so to generate hype and get people seeing the product in action. But over a month I think is too much, both as some select few get to learn and play the module for far longer before the rest, and because that hype turns to annoyance having it that far out.
  7. Been testing and I've gotten George to hit more consistently if my speed is at or near a hover. Get to speed, though, and he starts missing left and right. Wonder if others are seeing this also.
  8. Testing this out, I'm also seeing that over a certain speed things get wildly inaccurate for George. Tried on moving and stationary targets.
  9. I've been wondering if you might plan on expanding into the towed artillery arena. We have so little towed options in DCS. Things like the M777 and so forth.
  10. I time compressed to 20X and waited a while. Did several tests. Ship moving, ship not moving, different AWACs, etc. I used Combined Arms to select the target and hit "fire", and I also just left it alone to see if it'd fire on it's own. (not sure if the selecting a target might mess things up). But if it's firing for you, then it must be something on my end.
  11. Does the PrSM launch for you towards the ship? I wasn’t able to get it to fire. If so, it’s operator error in my part.
  12. Hey currenthill, Did some tests. Not sure if I'm messing up or there's a bug. 1. PrSM version (not antiship) works as intended. 2. Having trouble getting PrSM to fire. I have included AWACS coverage. When using Combined Arms, I notice it still acts like a traditional arty piece in how you can target a target. This is different than your Swedish antiship launcher I think. Don't know if that has something to do with it, or if it's just operator error. null
  13. I'm torn on my feelings for the westernized version. On the one hand, I'm all about that realism and authenticity. And getting a redfor take on avionics design is always interesting. On the other hand, I get more use out of aircraft that have a western feel to them. The Jeff is in my permanent rotation because of it's western feel. I'd love to say I have the time to learn all the aircraft I purchase, but I don't, and without trying, I lean to aircraft that are easier out of the gate to understand (aka western aircraft). So as a practical matter only, I can get behind this choice largely because it will mean the plane is more likely to be a part of my hanger rotation.
  14. Thanks so much currenthill for these additions, especially the HIMARS. Your work is very appreciated.
  15. Was looking forward to this video for weeks now. Always love the "And Beyond" videos. And this one was packed full of upcoming modules. I hope many of the ones previously announced and showcased in the video can squeeze into 2023. Pretty excited for the Chinook. First heavy lift helo. This combined with the Herc will make for great logistics missions, especially when the dynamic campaign comes online. The Hellcat (and Corsair) will be great fun to fly in. Though this only makes me want a Zero more. I'm also looking forward to the La-7. Seems like it might be an exciting year for DCS.
  16. Thanks for the fun here ED. I appreciate putting in some fun for the holidays. Don't listen too much to the naysayers who want to extract light hearted and temporary fun out of everything. I look forward to the next Easter eggs.
  17. A-1H is a presale buy for me for sure. I don't need Vietnam to make that an enjoyable module (doesn't mean we can't get it, but what a fun COIN aircraft for fictional scenarios). Best of the new announcements since the Kola map. I think this is fair. So many announcements lately I can't believe all of them (or maybe most of them) are anywhere near ready for OB. I'm in the minority, but I do prefer announcements made closer to when a module is near completion to avoid the overhype.
  18. Well, there's Vietnam and Korea, but other than that, I don't see too many other theaters that I find a better fit. Pretty stoked about this theater. Great for the Viggen, naval ops, mountain flying, and (sadly) as relevant today as it was in the cold war. Would love to see a bit more ocean included in the north if possible to ensure you have enough room to maneuver those carriers, but otherwise I'm totally onboard with this choice.
  19. Yes, this matches my efforts for the most part. I'm not sure I get terrible hits even around the towns and cities as I fly through them as much as getting on or near runways/airfields. These really drag down the FPS. These are mostly empty map tests as well, I'm not throwing assets on the map for these tests. But right now take offs and landings are near a slideshow, but once I get a few hundred feet airborne, everything smooths out.
  20. Don't use VR, but I feel the drag of performance once getting close to cities or/and especially some of the runways. I'll admit to being surprised, given the wind-swept nature of many of these areas that performance drags so much. I think I had unrealistic expectations that because the map would be more "empty" than others, that performance would be substantially better. Hoping for some improvements/optimizations as time goes on. It's still beta, so plenty of time to see improvements.
  21. I think comparing GR to other content creators or getting in the weeds on whether or not GR provides good or bad content isn't really productive. GR produces content that a sizable portion of the DCS community likes, and brings players to a sim we all love. In general, they're not my cup of tea, but that doesn't mean they don't have value to others, and that those others help to fund MY love of this game. But this was a choice made by Cap. And if he doesn't like doing them anymore, then that's certainly a choice he can make. He should have the freedom to do what he wants to with his channel, and he has. Respect the decision and move on, or maybe ask him to reconsider if you're a real fan of those tutorials. Where I get off the train is where it seems that Cap or GR feels it is owed something by ED. As I should respect Cap's decision to move on for whatever reason he feels he needs to move on with, I will also respect ED for choosing to work with content creators they want to work with. The reason Cap gave doesn't sit well with me, but it is his choice. But it's also ED's choice on who they get to work with.
  22. To be fair, there are people on the AH-64 video he posted claiming they won't buy another module until Cap is respected the way he wants. Most are probably not going to actually follow through with that, internet bluster is such a fun thing for so many, but who knows, maybe some will follow through. So apparently there are some people who are bigger fans of GR than of the game.
  23. Reading some of the comments in his latest video, I find it sad the way that's all gone. I was never a huge fan of GR for a variety of reasons, but acknowledge Cap's videos were helpful for those first steps to get things started and going. A launching off point without burying in the technical. I figure content creators do what they do for the community, and for their own enjoyment, not for some kind of pat on the head or exclusive access from ED. Maybe that's naïve of me. But if Cap doesn't enjoy doing it for those reasons, then it's the right call not to do those videos anymore. It's just sad that the community he has and the recognition he gets from it isn't enough for him. Equally sad to see the posts being salty towards Wags and ED.
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