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Gierasimov

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Everything posted by Gierasimov

  1. Hi there @Bugfish welcome to the forum. Wrong section, so please have a look at Game Crash - ED Forums (dcs.world) maybe some info for you there already Try this first:
  2. If news at all, sir. Bo 105 information was available before the newsletter that seemed just to repeat it, SA map is not news at all as Razbam said long time ago they will do it, and promoting community multiplayer group does not belong to 'news' category although we know it is part of the newsletter since some time now. Yeah, looking forward to those other weeks out ahead, but frankly this community is always eager to get the real information, we also communicate this loud that newsletters should stand out, this one today is rather weak. Thanks for reading!
  3. What's lacking really is few words from ED, with all the great things announced, it would be nice to actually start to read more bits and pieces. Nothing new on the ED side, like really, nothing to tell your community that makes your dreams come true? I know, when there is something to share, you will share.
  4. However, if you read this again, one begins to wonder who wrote these words in such an unfortunate meaningless form: What does it mean ?
  5. Gierasimov

    Skin thread

    It gets added when you add image only. It's a forum bug I think. Happens to me as well and you see it only after posting.
  6. It's coming as AI first, "as for the flyable?, we'll talk about it later" - Wags:)
  7. Disabling wake turbulence in options seem to improve pass grades considerably.
  8. It works fine in current DCS. Add static fire truck or any other static vehicle - select option link to unit and enjoy trucks on Kuznetsov.
  9. Daily MiG-29 - Polish Air Force 'red' 114
  10. Honestly though, with DCS maps you can fly without navigation in daylight or with few waypoints at night
  11. Since the new pilot model is still w.i.p I wish it was considered to create a proper 3D for the patches. Currently it looks like it was a painting on the sleeve, a wrapped texture and not true 3d object. Here is the example of how it looks in real life: null
  12. I had the privilege to know and converse with one of the Ukrainian Fulcrum Drivers. In one of chats we had, he described 'day in a life" where he would fly three sorties one after another, with re-arm / refuel and quick visual inspection / BDA check. When you imagine all the training, like road strip operations training, it is that in fact - land, grab a bite and off you go for another one!
  13. Thanks for the info. However it does make me wonder MRAP and Abrams being worked on right now as per Wags in recent video, and yet things teased and or mentioned years ago get only "no info". I get it that resources, cost, etc, sure thing, but just the logic seems a bit off here.
  14. https://forum.dcs.world/topic/341605-aerodrome-mobile-electrical-unit-apa-5d/?do=findComment&comment=5364199
  15. MiG-29 is looking to be the newest module, and each module brings something new to the DCS, for me, one of the must have feature is a new model and physics of the drag chute.
  16. While it was mentioned by BN in October last year that We don't have anything else on it and obviously many people saw that YT clip called "NOR Aerial Refuelling Testing" which kind of shows how it could behave in DCS if ED wanted to improve the current state. I also remember that ALE-50 Towed Decoy was awaiting cable physics which I think could be a common tech for both, the decoy and the drogue. Maybe FF Fulcrum's drag chute work will also benefit from / contribute to this?
  17. It does happen on all tankers and with the boom as well (noticeable with the Hog or Strike Eagle if you care to look). Seems almost like after the "transfer completed" the tanker slows down a bit. It is annoying and been raised at least once before. I mitigate it by throttling back immediately when I see the message "completed". Yes, ED or more specifically Wags hinted that the "new hose and basket" physics are being worked on, but: 1. It was never officially announced (newsletter, or module roadmap). 2. We never had any confirmation or factual status update. 3. Maybe it is being worked on by a third party for their module??
  18. So, about the dog... must have for the FF Fulcrum static object, correct?
  19. Who do you mean by "they"? If you want to discuss the simulation of late 90s' we should focus on Flanker / Flanker 2.0 / Flanker 2.5 as these were by Eagle Dynamics. However, by the "FC3 standard" we could assume that this public information is enough to build it: Simulator Su-35 (topwar.ru)
  20. Hi F-2, Sure, FF Sukhoi would be a welcomed addition to the DCS, no questions asked. Now. "Would probably", "slightly less draggy" should, would etc. won't cut it here. The most important thing is officially released documentation of the said airframe. To give you some perspective - when researching Cobra Whiskey, no such documentation was available and ED said "no, we can't", now that the documentation is available ED says "possible, down the line". The same is applicable to not only Sukhoi but ANY aircraft of ANY origin (maker, country, timeframe). It is much harder to do aircraft originated from Mikoyan or Sukhoi OKB due to the lack of officially available documentation that would allow ED to bring this into the game in as realistic setting as possible. The lack of such documentation might not necessarily function of secrecy but rather an ambivalent attitude towards releasing those.
  21. Each map object can be set with zone - right click - assign zone - don't change anything in the default naming, size, etc. Then use triggers such as: bomb in zone (could be problematic a little) or zone object destroyed trigger, also with such zones MIST or other scripts can be utilized to "capture" the fact that map object was destroyed. Other than that, you can place a hidden (invisible to AI) soldier next to the building, or on top of it or whatever and have a trigger to register his death and deduct points. Also discussing Syria map is out of scope here so I won't comment more than point out the fact that Syria is coming with big update to destroyable objects - check its forum section and updates from MAESTRO.
  22. I really love the work done with regards to visual damage model that you did for the A-10C II and Ka-50 III. Destroyed Hog is maybe too black but at least it is there, when shot down or otherwise. I wish you included your advanced damage modeling (like teased with WW2) and it's visual counterpart in the Fulcrum project from the EA phase.
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