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CAPT Jebus

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About CAPT Jebus

  • Birthday August 6

Personal Information

  • Flight Simulators
    DCS
    BMS
    P3d
    X-Plane 11
    Star Citizen
    FSX
    IL-2
    MSFS 2020
  • Location
    Australia
  • Interests
    Flying DCS in VR
  • Occupation
    Defence force
  1. For strike missions this would be a necessary feature for the implementation of JDAMS and other GPS guided bombs. JDAM can be launched from up to approximately 15 miles from the target and each is independently targeted. The weapon system allows launch from very low to very high altitude and can be launched in a dive, toss, loft or in straight and level flight with an on-axis or off-axis delivery. JDAM also allows multiple target engagements on a single pass delivery. JDAM provides the user with a variety of targeting schemes, such as preplanned and inflight captive carriage retargeting. Mission plans are loaded to the host aircraft prior to take off and include release envelope, target coordinates and weapon terminal parameters. The weapon automatically begins its initialization process during captive carry when power is applied by the aircraft. The weapon performs bit, and aligns its INS with the host aircraft's system. Targeting data is automatically down loaded to the weapon from the host aircraft. When the host aircraft reaches the release point within the Launch Acceptable Region (LAR), the weapon is released. Weapon maneuverability and range are enhanced by fixed aerodynamic surfaces (mid-body strakes) attached to the bomb body. The primary aircraft for integration and operational testing of the 2,000-pound JDAM were the B-52H and the F/A-18C/D. The F-16, F-14B, F-14D, F/A-18E/F, B-1, and B-2 are also operational users of the 2,000-pound JDAM. The 1,000-pound JDAM is to be tested and integrated initially on the F/A-18C/D, AV-8B, and F/A-22. The 500-pound JDAM is to be tested and integrated initially on the F/A-18C/D and B-2.
  2. "Is there any support here?" The short answer is No A while ago I asked are Belsimtek/ED ever going to fix the problem with AI door gunners on AI controlled Huey's?, Currently the AI gunners just sit there like stunned mullets with their doors closed and will not engage. Its been going on 4 years since the Huey was released and its still broken, is this ever going to be fixed? I know the code is there in some shape and form, because ED have the B-17s firing from the side and they are completely AI aircraft only. Belsimteks response:"They were disabled because of bugs with that feature. the Gunners which WW2 bombers has, are not ours, they were made by ED. We can't just "copy-paste" them, but it may be possible to "borrow" them in future." Can the ED devs at least point them in the right direction at least to fix this? Edit: Just to clear things up, I am not referring to the one you fly. I am referring to completely AI controlled Huey's. (your wingman / flight aircraft)
  3. Just wondering if you had any luck with the napalm effects?
  4. Well i'm a big fan of the F-16, lets hope they do it right then! hopefully they implement the Data cartridge system
  5. AI door gunners in AI hueye will not fire or even open the doors
  6. Jeez you are asking a lot for multi crew from Belsimtek aren't you? FFS they cant even get the door gunners to work in AI controlled helis yet after 4 friggen years.
  7. If you read between the lines it wont be out until end of Jan maybe Feb or March
  8. Yeah but they did it without access to the SDK. They may not have taken so long if they had access
  9. As the title says Think of the possibilities where this Sim could go There are so many talented people out there Look at the A4E we got for an example
  10. Vietnam "You make a movie?" USA "Not this time pal"
  11. I love this mod, any chance of getting the Napalm Mk77 to have better fire effects when exploding? I did find in the DCS directory a Napalm ground burst effect if that helps
  12. How does one change the effects of weapons? I want to change the current effect of the Mk77 with the A4E. Currently the effects for Mk77, just look like a standard dumb bomb. I did some digging and found a Napalm ground burst effect inside dcs. So what files does one need to play with to change the effects? Or if someone more experienced in this wants to run with it go for it. In the end we just need a better Napalm effect.
  13. Any chance of updating the mk77 explosions fx to look like napalm instead of looking like just a regular dumb bomb. there is a napalm explosion fx lua file but got no clue how to implement it.
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