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Everything posted by eaglecash867

  1. The resolution in your DCS settings isn't relevant to VR, so you can leave that as-is. It won't have an effect on what you see in your HMD, nor will it affect performance significantly. But, I have mine set to the lowest possible setting, since I never play DCS on the pancake screen anymore. The VR pixel density setting has the biggest impact on clarity and performance. You also should have SteamVR for WMR Motion Reprojection turned on. You'll need to bring up the SteamVR dashboard with the button that has the 3 parallel lines on it on the controller once SteamVR starts. When that comes up in your HMD, select the WMR button (the one with the little smiley face with goggles) and then select the "Graphics" (I think?) button on the left. Now you'll see Motion Reprojection displayed on the right, and it will probably have "Off" selected. You will have two other choices which turn it on, Auto and Motion Vector. "Auto" turns reprojection on only when FPS drops below 90 FPS, "Motion Vector" forces reprojection to run all the time. Personally, I prefer to have it set to Motion Vector, as I have found that the switching action of the Auto setting causes little micro-stutters when it turns on and off. Other than that, the main DCS graphics settings that have the biggest impact on performance are going to be "shadows" (which I have set to Off as I don't spend much time marveling at shadows), "cockpit displays" (which I have set to 256 and found it really only affects the image in your mirrors, which I also don't spend much time looking at on ground attack missions), and "MSAA" (which I have set to 4X since I like to keep jaggies and shimmering to a minimum). Once you get the basics set up, just make small changes, one at a time, to get acceptable results to your eyes. The quickest way to see if your settings are too high for your machine is to sit in the cockpit and look at the instrument panel. Then, move your head side-to-side, laterally, and see if the instruments get smeared. If they get smeared and jittery when you do that, the last change you made to your settings is too high and pushing your rig beyond what it can keep up with in DCS.
  2. It has been my experience so far that default resolution in SteamVR is different from one user to the next. I'm not sure what factors make it one thing for one guy and something else for the next, but I'm assuming it has something to do with different hardware. My settings work well for me, but your mileage may vary. You can use those as a baseline and go from there with some experimentation. One thing I like to tell people when they're just starting out with tweaking their VR settings is to NOT use an FPS counter. The reason I say that is because people tend to get a number in their head and then spend a lot of time chasing a dragon they can never catch, and they get discouraged by that without really ever having looked out the window. Its much better, IMHO, to start off just tweaking until you get something that looks good to you. After you do that, then you can choose whether or not you want to chase the FPS/frame time dragon by playing around with more advanced settings.
  3. I currently have Steam VR set for the G2s default resolution (on my rig) of 126%, and DCS PD is set to 0.7. My previous settings of 60% SteamVR and 1.0 DCS PD also worked well, but I think my current settings look better.
  4. Yup. It definitely doesn't look like your motion reprojection is turned on. Unfortunately, I don't know anything about OpenXR developer tools, so I wouldn't be much good at helping you get that set up correctly. Hopefully someone else will know how to get that turned on for you, I only know how to turn it on in Steam VR For WMR.
  5. From looking at your Steam VR SS settings, I think you have it set too high. When I was setting just Steam VR SS, and leaving DCS PD at 1.0, about the most I could manage for Steam VR SS was about 70%. Anything above that would cause ghosting when looking to the sides. Try setting your Steam VR SS to 60%, see if you still have the problem, and if its gone, start slowly ramping the Steam VR SS up to just below where you start to see the ghosting again. Also, make sure you have Motion Reprojection turned on. If you are running your G2 at 90Hz, when Motion Reprojection is turned on you should see a steady 45 FPS being indicated. If it fluctuates up and down, above and below 45, Motion Reprojection isn't turned on. Having that turned off can also cause a lot of ghosting, even at really low Steam VR SS settings.
  6. I haven't had any issues with my G2 cable, except for the cheesy little clip on the back of the headstrap. That broke about the 4th time I used it. Not a big deal though, I just put a ty-rap on it in that spot and it has been fine ever since. I guess I also take my G2 off a little differently than some. I just slide the whole thing straight up and off my head without pushing just the visor up.
  7. If money's no object, you could get one of these and skip the VR headset. https://www.airforcetimes.com/news/your-air-force/2019/08/29/fully-operational-f-16-fighter-jet-hits-the-market/
  8. Yup. That's what I'll be doing too. It just makes more sense to reduce resolution in DCS when its the only thing that struggles. I also like the added benefit of even better depth perception and target spotting ability since trying what you had suggested in the other thread.
  9. Well, so far I have to say that I'm very impressed with the service and communication from StudioFormCreative. I got an e-mail from them today saying that they are sending the full kit, with counterbalance. I had only ordered the strap, but I'm getting something extra in the deal. For shipping, I chose DHL because I have had good luck with them in the past, and it was only 7 bucks more. Really glad I did that too, since it wasn't immediately obvious to me that these guys are apparently in New Zealand. With DHL, the thing will be here in 2-3 days. I know that's not just a claim, because DHL has gotten international shipments to me in 2 days consistently.
  10. Not really concerned with what resolution I'm running at. I'm shooting for a balance of maximum clarity and performance and I'm doing that by "feel". This is all after a couple of years of living by the "set DCS PD to 1.0 and leave it alone, adjust SteamVR SS up and down" mantra. Never even thought it was possible to go lower than 1.0 PD in DCS, until I read in another thread about Vive representatives talking about why SteamVR defaults to a specific SS percentage to correct for barrel distortion on the new VP2. So, I tried the suggestions in that thread for my HMD, setting SteamVR SS to its default value for the Reverb G2. So, I ended up going from 70% SteamVR SS, with DCS PD of 1.0...to 126% Steam VR SS, with DCS PD lowered to 0.6. Not sure how to explain it, but it just looked better, and ground targets were easier to spot from greater distances. I was able to bump the PD up to 0.7 and still get really good performance and clarity. It'll be interesting to see what my other VR titles look like now that I'm not dumbing them all down to make DCS happy. I know that SteamVR allows you to do "per app" settings, but that just seems like a lot of extra work when its just one title that is struggling in VR. I'd rather make the one straggler in the group compensate for its inability to keep up with the others...just makes more sense to me.
  11. I lived by that rule since the first day I got my Reverb G1. Tried the other way just the other day and I like how it looks and feels better. In any case, no matter which way you choose to manipulate render resolution, it represents a really small time investment and can easily be reversed/changed if you don't like the results. There is also zero risk of damaging hardware or causing system instability like overclocking does when you're just getting started on tweaking things for best performance.
  12. Just ordered one because my chief complaint with the G2 is its tendancy to slide around on my face when I'm looking up or down. I'll let you know how it works out. Thanks for posting the links! The price made it a definite "shot in the dark" candidate for me.
  13. I can't say that I noticed a significant difference in performance between my previous 1080ti and my current 2080ti. There did seem to be an improvement in depth perception, but that was about it. That was all on my old CV1, but once I got the Reverb G1 and got it tweaked right, I got really good performance with it. The G2 really isn't much different in terms of performance. Per a suggestion I found in another thread, yesterday I set my SteamVR Supersampling to the automatic default (which on my rig was 128%), and then set DCS pixel density to 0.6. That yields excellent clarity and performance...even improved spotting of ground targets. I'm going to try tweaking things up a little higher to see if there is any benefit, since it looks like I have some headroom to play around with. I was going to take the plunge into a 3090, but unless you were in the right place at the right time, the scalpers got most of those. The rest of the supply problem is probably another "...because of COVID..." thing.
  14. Moggel, I flew a mission today with the G2s earphones removed and replaced by the QC35s, and it makes all the difference in immersion. The sound is amazing and I can almost feel the sound of the GAU-8 as I make gun runs in the A-10C. Just one little glitch in the beginning though. I wasn't getting audio, so I thought something had crashed. Turns out I just had to go to WMR settings and turn off the "Use headset audio when in VR" switch. This change has given new life to the G2, because the stock, off-ear audio is awful.
  15. Although I don't own a VP2, I tried doing something similar to this with my G2 today and I'm really pleased with the results. I don't look at the actual frametimes and so forth, but things do look a little sharper and there is more depth. Something I definitely noticed right away was a significant improvement in spotting ground targets. So, thank you for posting this!
  16. Just make sure to check your DCS PD setting. With your CV1, you probably had it set for a number well above 1.0. You'll be able to set that at 1.0 with the VP2 and get performance as good as, or better than, you had with your CV1.
  17. Nope. Not an issue for me. I would think that people that are prone to claustrophobia would already have issues with VR itself, so I imagine headphones would amplify that. I have hearing damage from almost 29 years of being on the flightline, so trying to filter out ambient noise and separate things is exhausting. This past weekend I was able to get the QC35s linked up to my PC and the sound is amazing from the quick testing I did. The QC35s also fit quite comfortably over the top of the G2 when the onboard phones are removed. Couldn't actually fly a mission or anything yet though, since my cat had commandeered my gaming chair for his morning nap on Sunday. I think its going to be a good solution though.
  18. Count me in as being like you in that regard. I have lots of modules that I like to screw around with on occasion. But when I actually want to fly a mission in something, its always going to be the A-10C. Its just my kind of aircraft I guess.
  19. As Yurgon said, a properly maintained whiskey compass will not have air bubbles inside it. When there is air inside the compass to make bubbles, it means that the seals are leaking fluid.
  20. Definitely with Eugel on the display port. Hopefully what you ordered has the DP connector, which I'm sure it will. The only thing I see that might hold you back is the 16GB of RAM. That's easy enough to fix though.
  21. Same here. No problems with a SteamVR Beta and SteamVR For WMR non-beta combo. Did a quick flight in 2.7.1 today after being away from it for a few months. Glad to see the TGP and MAV problems of 2.5.6 are finally gone for A-10C and A-10C II.
  22. Moggel, I have the same issue with the Reverb G2s audio, so I have tried using my old Sennheiser wireless headset over the G2 with the G2s phones removed. That works really well, except for the fact that the Sennheisers are really old technology and the audio fades in and out, so I'm working on bypassing my rig's onboard bluetooth (since I live in an apartment that acts like a Faraday cage and severely limits bluetooth signal range) so I can try a more modern bluetooth headset. What kind of issue did you have with trying your regular headset? IMHO, I don't think there's anything wrong with your G2s audio. Its just not a good setup when you have any ambient noise in your simming area. On the rare occasions that I can manage to not have any ambient noise, the G2 sounds great. But those occasions are few and far between, so the audio is too faint for me as well, and washed out by the ambient noise. I have a pair of Bose QC35s that I'm going to be trying once my Bluetooth dongle gets here from Amazon. I'll let you know how that goes.
  23. I'm not sure if I understand your question correctly, but setting LCL ADJUST is just changing the time being displayed to you on the CDU. Its not changing the actual time in the world outside, so you won't see any change there.
  24. Franx, not sure if you forgot to put it in your post, but I didn't see you mention the SteamVR for WMR plugin. If you don't have that installed, that is probably what your issue is. Once you get that installed, running DCS in VR is as simple as plugging your G2 in and letting WMR recognize it. After that, what I usually do is just start DCS right before putting the G2 on. Put the G2 on, get in your comfortable, sitting normally, looking straight-ahead position and wait a few seconds. After a few seconds (when DCS finishes loading), you should get a nice tone in your headphones, along with an exploding sphere of triangles as WMR and SteamVR link up...then you should be centered in the DCS hangar and ready to go. Its really not that much more difficult than starting an Oculus headset...just different. Go on Steam and search for "Steam VR for WMR". Download and install that, and you'll be in business.
  25. If the antennas were mounted only on the belly as they are on civilian aircraft that would be true. But, the A-10C has one antenna on the bottom of both horizontal stabs, and two antennas on the outboard sides of each vertical stab.
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