Jump to content

eaglecash867

Members
  • Posts

    1384
  • Joined

  • Last visited

Everything posted by eaglecash867

  1. Don't let the mentions of tuning scare you away from the G2. Its just like any other new tool, as is the Rift. Its not any more difficult to deal with than a Rift, its just different. I had all the same gripes when I went from the Rift CV1 to the Reverb G1. But, the more I thought about it, the CV1 was a PITA to get working properly too, just because it was new to me. I remember all the research I had to do to find out that it was best to install a dedicated, powered USB card (even my self-powered hub didn't have sufficient power to run the CV1 and my HOTAS at the same time). When the G1 came, I had to learn the ins and outs of WMR and getting the two Steam programs installed to make WMR and SteamVR work together. According to the reading I was doing (most of it on this very forum), there were all kinds of hoops to jump through each time I wanted to go into DCS. But, most of that turned out to be urban legends that were just passed on as tribal knowledge. Its actually very simple. Plug the power brick for the G2 in, wait for WMR to recognize it and start up, then start DCS like you normally would...that's it.
  2. No watching interactive movies about flying in a flight simulator for me either. I'd rather feel like I'm actually in the cockpit, so its VR only for me as well.
  3. With my G2, I did have occasional cutting out of the sound in the left ear. That is, I THINK the left ear was cutting out intermittently, but it was hard to tell because the ambient noise levels in my apartment made the off-ear audio concept an exercise in absurdity in engineering. What I did to overcome all of the audio issues was to get an Avantree DG80 USB to Bluetooth audio streaming dongle that works with the Bose QC35 II headset I already had. Its been uninterrupted audio bliss ever since.
  4. In all of my years of flying in a wide array of aircraft IRL, I can honestly say that I have never had the need or desire to press my head against a window or canopy. VR users may not be "limited" by the canopy limit like TrackIR users, but TrackIR users can all look behind them by barely moving their head which gives them a HUGE advantage, and that's not even considered cheating. Its just how that system works. We could also get into how much of an advantage VR users have over TIR users just by having depth perception (a big advantage in missile and gun avoidance), but how far down the rabbit hole do we want to go? Like Baldrick said, there are so many things that people do that are completely unrealistic, all of which are things that can't really be policed. No matter what you do, cheaters are always going to find a way to cheat. Just act like you're flying a real plane and you'll be fine. If others want to turn their sim into a Nintendo game by using unrealistic cheats so they can "win", there's not much you can do about that.
  5. Yup. Movies like Avatar 3D have lots of dropped frames on slow-moving objects when Motion Reprojection is enabled.
  6. Got the 3090 installed today and I'm pretty happy with it so far. I started off in the DCS A-10CII cockpit on the NTTR map and the first thing I did was to move my head back and forth laterally to check for image smearing. I got minimal smearing, but it made me wonder if I was getting a performance improvement, because my 2080ti had similar results. Flew the Weapons Practice mission and found the colors to be a little richer with slightly better clarity for my current settings. Everything was great, but I still wasn't sure about how much better it was than my 2080ti. Then I remembered that I was doing some experimentation last week with getting fluid video in Virtual Desktop while watching 3D movies. As it turns out, my new 3090 had done all of what it just did with Motion Reprojection turned off! LOL! If I had tried the same thing with the 2080ti, I would have noticed right away...it would have been smear/stutter city. Definitely happy to be in the club after all this time! Lots more experimentation and tweaking ahead to see how much better I can make it, visually. Didn't think it was possible to get much better than what I had, but its looking like it is.
  7. It is definitely not true that visibility range makes no difference and is a waste of resources. It most assuredly does make a difference in what you see in your HMD. I also have to say that I have experimented with all of the settings to get the best performance and visual quality possible with my system, and visibility range makes a big difference in the quality of the experience while, at the same time, having very little impact on performance. I have mine set as high as it goes. I tried setting it to its lowest setting, and found that it didn't yield a significant performance increase, but I found that I couldn't stand seeing aircraft sitting on the ground at Nellis suddenly materializing well-within normal visual range. No need to turn it to the lowest setting, so I went with the highest. Another thing I don't agree with in the list that you quoted is MSAA. MSAA makes a very noticeable difference in visual quality. It does have a pretty significant impact on performance though. I have my MSAA set to 4X, which gives me the experience that I want, but I had to turn a few other things down that, for me, don't have much an impact on what I'm looking for quality-wise.
  8. Heh...that's not how the government works though. When they have a problem, they just throw more money at it (with things like Quadro processors) instead of actually addressing the real issue.
  9. Very true. The core game engine of DCS is ancient. The whole reason CPU manufacturers started with multiple cores/threads back in the day was because they had gotten as far as physics would allow them to get with clock speed. DCS is still capped by that limitation and always will be unless they adapt like you said.
  10. I'm a jet player that flies down in the weeds in the A-10C, faster than helicopters or WWII planes, and I'm getting good performance with a G2 and a 2080ti. The eye candy I had to turn off isn't even missed because I found that I never really spent much time looking at those things anyway. Don't miss shadows at all because all of my attention is focused on keeping the pointy end out of the dirt, killing the target, and not getting smacked by a MANPAD or gun in the process. I've still got the good clouds though.
  11. I had pretty much given up on getting one, and then the e-mail just came out of the blue today at lunch time. Just got my UPS tracking number a few minutes ago. Thanks for mentioning how you got yours. I never would have thought to get on that waiting list without seeing that post of yours.
  12. Yup. That was definitely good timing, Javelina. I was all set to pounce on an ASUS ROG STRIX at Best Buy, had a reminder on my calendar to go to their site at exactly the opening time on the release date. Went there...and BOOM...out of stock, and then they kept changing the availability date. EVGAs waiting list was really well-handled. Went to their site and my login info was already stored since I'm using Chrome. Logged in, and there it was, my own RTX3090 just sitting there waiting for me, at the price I was originally told it would be. Kinda cool that they held it for me, even though they never asked for money up front to get me on the list.
  13. That could be where you're having issues. The only time I have ever saved profiles is when I know that I'm going to be doing a reinstallation. I remember how clunky and counter-intuitive that process was, so that might be what's messing things up. IIRC, I think I ended up just getting frustrated with that whole profile saving process and started just manually setting things up after a reinstallation. I don't think I ever figured out exactly how the hell the profile saving feature was supposed to work. Try setting a few axes up manually and then just go into the plane without saving any profiles and see what that does. Don't worry, it will retain all of your controller settings for a given aircraft when you exit the sim. The only time those get wiped out is when you do a reinstallation.
  14. Thanks guys. Don, I got on their waiting list based on your post way back then about your getting on the list. I think I got on there two days after you did. Talk about bad timing! LOL
  15. Just curious. Which aircraft are you trying to fly at this point? Just wondering if its something goofy like DCS wanting to switch over to the "game" bindings versus the "sim" bindings when you're in VR. From what you describe, it definitely sounds like its grabbing default bindings from somewhere.
  16. After waiting since November, my turn finally came up for the EVGA RTX3090 FTW3 ULTRA on the EVGA waiting list! Can't wait to see what this thing can do, and I'm glad I didn't have to pay $3000.00 to a scalper (which I never would have done anyway).
  17. The power cord on the G2 is for the display only. It doesn't provide extra power to the USB functions of the headset.
  18. What do you have your G2s USB cable and X36 USB cable plugged into? I have run into strange controller issues when I was just starting out with VR on a Rift CV1, and it turned out to be because I was trying to run the headset and HOTAS off of the motherboard USB ports. They don't provide enough juice to run all of those things. Its possible that the G2 has a power requirement that's just that much higher than your Rift S to where it puts it over the threshhold if you were using motherboard USB ports.
  19. I have found it to be much better to go from a headset with lower resolution to one with higher resolution. Higher native resolution is far less taxing on your system than artificially approximating that same resolution with supersampling. Its more than just the number of pixels with supersampling or DCS PD. Both require an up-conversion to the higher effective resolution, followed by a down-conversion to make it display properly on a given screen. That uses up extra processor clock cycles. Not to mention the fact that supersampling on your Index may tell you that its producing the same resolution as a Reverb G2, but when you compare the two, side-by-side, you'll see that the G2s clarity is much better...with better performance because you won't have to use as much supersampling to make it look better than the Index ever could.
  20. You're definitely right about how it works, but it has been my experience that having those things turned off leads to far more ghosting when looking to the sides. Strangely enough, it actually seems to be slowly moving objects that you fly past (such as the Su-27 pilot you just shot down coming down on a parachute) that generate some really odd artefacts. That pilot becomes 2 pilots and stays that way. For the most part though, turning on ASW/Motion Reprojection gives me the best experience. Its all just a matter of dialing other things back so you're not exceeding the capabilities of your hardware. I would have to dial those things back too far to get acceptable performance without it turned on. Nothing wrong with your English.
  21. Heh. You know, I have read lots of posts from people on this forum saying they turn ASW/Motion Reprojection off in order to eliminate ghosting and it always makes me wonder what they've been smoking. If that actually works, it has managed to elude me so far. Glad it looks smoother now for you. Depending on the aircraft you're flying, I have found in the A-10C that having video from the TGP on one MPCD and video from the MAV on the other in busy areas will cause lots of ghosting too. Lowering other settings to compensate lead to unacceptable loss of visual quality, so I just started keeping those screens set for something other than video until I got to the target area. "Resolution of cockpit displays" also has a performance impact, so I have mine set to 256X256. It only seems to affect the visual quality in the mirrors. The TGP and MAV screens don't seem to suffer from it.
  22. If ASW is turned on and you're still getting a lot of ghosting when looking to the sides, the biggest thing that plays into that is pixel density and MSAA. If you force ASW on, your FPS counter should be locked at 40 FPS. If you verify that its locked on and you still get a lot of ghosting, you'll need to turn down pixel density and/or MSAA to get good results. When I had my CV1, I also found that Kegetys shader mod helped tremendously with reducing ghosting.
  23. No problem, Gryphon. Let us know how your new VR headset works out. Now that I think about it, if your rig was built with an RTX3070 in it, I'm pretty sure its going to have a good enough processor to give you a great experience with whatever headset you decide to get.
  24. The card further down with the 4 ports on it is your RTX3070 (picture #4). The one in your pic has 1 HDMI port and 3 DisplayPort ports. So just make sure to plug your monitor into 1 of those 3 DisplayPort ports, and plug your VR headset into one of the remaining two on that same card. The single HDMI and DisplayPort ports in the 3rd picture go to your motherboard's integrated graphics processor, so you don't want to use either one of those.
  25. I agree that of all of the helicopters, the Ka-50 is the "easiest" to fly...although there still isn't much that's easy about it. On that one, since you have coaxial rotors, you don't have to worry as much about offsetting torque when you raise or lower the collective. The main thing I did on my system that made helicopters easier for me was to start flying everything in VR. Flying a helicopter in a stationary simulator is made more difficult by the lack of feel, sense of motion, and depth perception. Do it in VR and you get a decent sense of motion, along with depth perception. That definitely helps with flying something that can crash in any direction.
×
×
  • Create New...