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eaglecash867

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Everything posted by eaglecash867

  1. I think you probably misunderstood my post. I'm just making sure he's looking at the ITT gauges during engine start. If he doesn't see that rise in ITT, the engine is never going to start. Your advice is the best though. I'll bet we could figure this out really quickly if he posted a track file. Pretty easy to see what's not set up right in the cockpit with that.
  2. Make sure you have your main and wing boost pumps turned on on the fuel control panel. During engine start, watch not only your RPM gauge, but your ITT gauge as well. When you reach about 20% RPM, you should see a sudden spike in ITT. If you don't see that, your engine isn't lighting off for some reason.
  3. A couple of decades ago, when I was just learning on real aircraft, I was also driving a car with a manual transmission. It took me a little while to not want to try to mash the left pedal to the firewall when I was bringing the aircraft to a stop (pushing in the clutch pedal). Luckily I wasn't yet past learning to taxi before breaking myself of that habit.
  4. Performance is also going to depend a great deal on how high you currently have your DCS PD set to sort of "church up" the visuals in your Vive Pro. With a G2 or VP2, you'll find that you can run DCS PD to a much lower number which will help to offset the performance loss from higher resolution. When I had my Oculus Rift CV1, I was running a DCS PD of 2.0 to make it look decent. With my G2 and the hardware in my sig, I'm running DCS PD at 0.6 and SteamVR SS at 128%. I get good performance with Motion Reprojection turned on, and the visuals are leaps and bounds better than what I had with my CV1 that, honestly, suffered in performance from having to run DCS PD at 2.0 to make it look good. As for GPU, when I had the Reverb G1, I upgraded from a 1080ti to a 2080ti and didn't notice much difference at all in performance.
  5. Wow. You sure do get offended easily. As with any conversation (which is what forums are), context is important. If you don't have that context because you haven't been following the threads, that is your fault, not the fault of the other poster. Nobody here should have to put a manifesto about what their views are on a subject with every post they make, or "correct" anything they post just to make you happy.
  6. Don has actually been posting that information in some form or another since the day he made the decision to give the VP2 a try. Its not his fault if people don't follow the threads here. Just sayin'.
  7. This is a longshot, but have you looked on your Windows Update page to see if your system is caught in a rectal-cranial loop with trying to download an automatic update? I've had that happen to me a couple of times. I found it by accident after having tried all kinds of the usual things you would do to fix performance issues. Nothing else I did revealed anything, and it had just started with the issues out of the blue. Its amazing how much performance it can eat up when it gets caught in an attempted update loop like that.
  8. I remember what it was like going from a CV1 to the Reverb G1. The difference with the G1 was noticeable, but it was weird how I didn't get a "HOLY S***!" reaction to the difference in clarity. What really hit home for me was when, just for giggles, I put the CV1 back on after using the G1 in DCS for a while. DEFINITELY got that reaction, followed by "THIS IS TERRIBLE! HOW DID I DEAL WITH THIS FOR 3 YEARS?!!" LOL
  9. Its just something HP had to add to the G2 to overcome some of the display issues that G1s were having. Instead of using USB power to supply voltage to the display like on the G1, now its the power box that provides display power. Its integrated into the G2s cable, and has an AC to DC converter that you plug into a standard wall outlet. You can just unplug the converter's cord from the power box to remove power from the headset when not using it. I think the main issue they were trying to correct with the power box on the G2 was the G1s tendency to have one or both eyes intermittently get darker. Although I did get used to it on the G1, its been really nice no longer having to deal with that issue on the G2. Also gives you an easy way to shut the headset down when you're done using it.
  10. That's why we have VR. So we don't have to watch the doom and gloom of the news. I'll second what Don said and say welcome to the dark side. Your free cookie will be coming to you shortly. Please allow 6-8 weeks for delivery.
  11. No problem. I was really glad that HP had to put a power box on this one. On my G1, I always left the cable plugged into my video card and plugged it in at the headset when I wanted to use it because I was really hesitant to keep unplugging/plugging in the HDMI cable on my $1700.00 video card. With the power box we don't have to do that anymore.
  12. Another thing you can do is unplug the power box on your G2 after you're done using it. When you want to go back into VR, plug that box back in and WMR will automatically start and link up with your G2. Then, all you have to do is double-click on the DCS exe like you would if you're going to play in 2D. Pull the G2 down over your face and wait for the exploding orb of triangles. SteamVR automatically loads and in a few seconds, you'll be in the DCS hangar in VR. Heh...can't comment on getting all of the other cool stuff you have going though. Unplugging that power box seems to be a pretty reliable way of keeping the HMD from going stupid after sitting idle.
  13. OK, so now you have learned what it means when they tell you the sale ends at 15:00 GMT, so you can plan accordingly next time. I would have loved it if my Oncologist and Radiation Oncologist could have catered to my busy work schedule, but that just isn't how a business operates...even one that gives medical treatments. I adjusted my schedule to fit theirs. It sucked at first, but I sucked it up and got used to it. I realize its not as important as a sale for video games though. Improvise, adapt, and overcome.
  14. Right pedal turns the plane right.
  15. Hi LaCrepe, Take a look at my link in this old thread. Now, bear in mind that the screenshots are really old and a lot of things have changed since then, but the screenshots of my DCS settings are representative of what I still use today...except for the change in DCS PD of course. I made the change to running higher SteamVR SS (the level that SteamVR automatically wants to set for your individual setup) and lower DCS PD after reading about why SteamVR picks what it picks for your rig (barrel distortion). After some experimentation with it, I have found the combination of those two things to be beneficial to how things look while still getting the same performance. I don't spend much time chasing FPS counter dragons. What I do to test performance is to fly low and fast, while maneuvering hard, and look for a minimum of ghosting in ground objects while looking to the side as I fly past them. One DCS setting that I found makes a HUGE difference there is Cockpit Display Resolution. I have mine set to the lowest possible level. The only thing that seems to degrade is the quality of the reflections in your mirrors. I find that I don't spend much time staring at my mirrors, so its not even missed.
  16. MSAA 4X, AF 16X, SteamVR SS 126%, DCS PD 0.6 here with Reverb G2. Looks great and runs great. As others have said, contrary to claims otherwise, MSAA and SS don't do the same thing. You can run your SS all the way up to as high as it will go, completely kill performance, and still have more jaggies than you would if you left SS at a reasonable level and opted for increasing MSAA. I can't stand shimmering and jaggies either, so I always shoot for maxing out MSAA. But, in the end, its all about what looks good to you, and we all have different preferences.
  17. That's an interesting thought on Oculus. Chief, do you have your Oculus software disabled so it doesn't automatically start when you go into VR?
  18. It could also be that you're like me with seeing the improvement from the shader mod. I can see that its turning on and off, I'm just not sure how much "better" it is than the original. Some have reported amazing results, and my reaction is pretty much just "Meh..." It might just be all of those different factors you mentioned that makes it great for some, so-so for others, and not even noticeable for some. I'm in the middle group.
  19. Just to make sure the basics are covered, do you guys having this problem have the "use mouse" box checked on the VR tab in DCS?
  20. You can also bring up the properties for the Oculus exe, go to the compatibility tab, and check the "Run this program as administrator" box. Hit apply, and you'll never have to mess with it again. From that point on, when you want to use the Oculus software, you'll just have to manually start it...but it won't automatically start anymore when you go into VR on your G2. Others have had that method stop working for them, but it still works on my rig, so hopefully it'll work on yours as well.
  21. Yup. On the previous generation of the Reverb, the G1, the head shape (or face shape) thing was definitely a factor. A few of us ended up having to add a little extra thickness to the facepad to get proper eye relief from the lenses so we could have a good experience. But, that was very few of us, and other groups of people had an entirely different set of issues that were taking away from their experience. I have been pretty happy with my G2 so far, but I'm also a little baffled by some of the reviews on YouTube where they talk about a "significantly bigger sweet spot". If anything, I think the G2s is a little smaller than the G1s, and I hated the off-ear audio of the G2 so much I took the phones off of it and use my Bose QC35s now. Other people will tell you they love the audio on the G2, so its definitely all subective. Did you try using the END key to toggle the shader on and off while you had the HMD on to see if you could see a difference? The shader menus will only show in the 2D mirror, but you should be able to see a difference in the HMD image when you toggle the shader on and off with the END key. Some like what it does, others don't, so that too is very subjective.
  22. Nothing wrong with your English. That's why I mentioned possible tracking issues, but the Rift S shouldn't have those problems. No image stabilization on this one...just think of it as carrying a simple pair of binoculars in the cockpit with you (as A-10 pilots sometimes do). The image is going to shake around a little bit, just like it would in real life. It is also happening with your TIR, its just not as noticeable because in 2D you don't have a sense of scale.
  23. What VR headset are you using? It may be unstable tracking like we tend to get with HMDs like the HP Reverb G2. I have found that I get my best tracking, ironically, with dimmer lighting in the room. Any instability in your tracking is going to be amplified when you zoom in on something.
  24. I don't think I can remember a time when Vulkan wasn't just around the corner for DCS, and I've been on this forum since 2010. So, don't let Vulkan hold you up. Just checked on 3090 availability and its sad to see that even a dealer I trusted like Newegg is allowing scalpers as 3rd party vendors on their site. You can get a 3090, if you're willing to pay 3000 bucks to a scalper.
  25. One more thing that you need to download from Steam for the G2 is called "Windows Mixed Reality for Steam VR". It creates the bridge between SteamVR and the WMR application that the G2 uses by default. As the others have said already, no need to get the Steam version of DCS.
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