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eaglecash867

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Everything posted by eaglecash867

  1. I had pretty much given up on getting one, and then the e-mail just came out of the blue today at lunch time. Just got my UPS tracking number a few minutes ago. Thanks for mentioning how you got yours. I never would have thought to get on that waiting list without seeing that post of yours.
  2. Yup. That was definitely good timing, Javelina. I was all set to pounce on an ASUS ROG STRIX at Best Buy, had a reminder on my calendar to go to their site at exactly the opening time on the release date. Went there...and BOOM...out of stock, and then they kept changing the availability date. EVGAs waiting list was really well-handled. Went to their site and my login info was already stored since I'm using Chrome. Logged in, and there it was, my own RTX3090 just sitting there waiting for me, at the price I was originally told it would be. Kinda cool that they held it for me, even though they never asked for money up front to get me on the list.
  3. That could be where you're having issues. The only time I have ever saved profiles is when I know that I'm going to be doing a reinstallation. I remember how clunky and counter-intuitive that process was, so that might be what's messing things up. IIRC, I think I ended up just getting frustrated with that whole profile saving process and started just manually setting things up after a reinstallation. I don't think I ever figured out exactly how the hell the profile saving feature was supposed to work. Try setting a few axes up manually and then just go into the plane without saving any profiles and see what that does. Don't worry, it will retain all of your controller settings for a given aircraft when you exit the sim. The only time those get wiped out is when you do a reinstallation.
  4. Thanks guys. Don, I got on their waiting list based on your post way back then about your getting on the list. I think I got on there two days after you did. Talk about bad timing! LOL
  5. Just curious. Which aircraft are you trying to fly at this point? Just wondering if its something goofy like DCS wanting to switch over to the "game" bindings versus the "sim" bindings when you're in VR. From what you describe, it definitely sounds like its grabbing default bindings from somewhere.
  6. After waiting since November, my turn finally came up for the EVGA RTX3090 FTW3 ULTRA on the EVGA waiting list! Can't wait to see what this thing can do, and I'm glad I didn't have to pay $3000.00 to a scalper (which I never would have done anyway).
  7. The power cord on the G2 is for the display only. It doesn't provide extra power to the USB functions of the headset.
  8. What do you have your G2s USB cable and X36 USB cable plugged into? I have run into strange controller issues when I was just starting out with VR on a Rift CV1, and it turned out to be because I was trying to run the headset and HOTAS off of the motherboard USB ports. They don't provide enough juice to run all of those things. Its possible that the G2 has a power requirement that's just that much higher than your Rift S to where it puts it over the threshhold if you were using motherboard USB ports.
  9. I have found it to be much better to go from a headset with lower resolution to one with higher resolution. Higher native resolution is far less taxing on your system than artificially approximating that same resolution with supersampling. Its more than just the number of pixels with supersampling or DCS PD. Both require an up-conversion to the higher effective resolution, followed by a down-conversion to make it display properly on a given screen. That uses up extra processor clock cycles. Not to mention the fact that supersampling on your Index may tell you that its producing the same resolution as a Reverb G2, but when you compare the two, side-by-side, you'll see that the G2s clarity is much better...with better performance because you won't have to use as much supersampling to make it look better than the Index ever could.
  10. You're definitely right about how it works, but it has been my experience that having those things turned off leads to far more ghosting when looking to the sides. Strangely enough, it actually seems to be slowly moving objects that you fly past (such as the Su-27 pilot you just shot down coming down on a parachute) that generate some really odd artefacts. That pilot becomes 2 pilots and stays that way. For the most part though, turning on ASW/Motion Reprojection gives me the best experience. Its all just a matter of dialing other things back so you're not exceeding the capabilities of your hardware. I would have to dial those things back too far to get acceptable performance without it turned on. Nothing wrong with your English.
  11. Heh. You know, I have read lots of posts from people on this forum saying they turn ASW/Motion Reprojection off in order to eliminate ghosting and it always makes me wonder what they've been smoking. If that actually works, it has managed to elude me so far. Glad it looks smoother now for you. Depending on the aircraft you're flying, I have found in the A-10C that having video from the TGP on one MPCD and video from the MAV on the other in busy areas will cause lots of ghosting too. Lowering other settings to compensate lead to unacceptable loss of visual quality, so I just started keeping those screens set for something other than video until I got to the target area. "Resolution of cockpit displays" also has a performance impact, so I have mine set to 256X256. It only seems to affect the visual quality in the mirrors. The TGP and MAV screens don't seem to suffer from it.
  12. If ASW is turned on and you're still getting a lot of ghosting when looking to the sides, the biggest thing that plays into that is pixel density and MSAA. If you force ASW on, your FPS counter should be locked at 40 FPS. If you verify that its locked on and you still get a lot of ghosting, you'll need to turn down pixel density and/or MSAA to get good results. When I had my CV1, I also found that Kegetys shader mod helped tremendously with reducing ghosting.
  13. No problem, Gryphon. Let us know how your new VR headset works out. Now that I think about it, if your rig was built with an RTX3070 in it, I'm pretty sure its going to have a good enough processor to give you a great experience with whatever headset you decide to get.
  14. The card further down with the 4 ports on it is your RTX3070 (picture #4). The one in your pic has 1 HDMI port and 3 DisplayPort ports. So just make sure to plug your monitor into 1 of those 3 DisplayPort ports, and plug your VR headset into one of the remaining two on that same card. The single HDMI and DisplayPort ports in the 3rd picture go to your motherboard's integrated graphics processor, so you don't want to use either one of those.
  15. I agree that of all of the helicopters, the Ka-50 is the "easiest" to fly...although there still isn't much that's easy about it. On that one, since you have coaxial rotors, you don't have to worry as much about offsetting torque when you raise or lower the collective. The main thing I did on my system that made helicopters easier for me was to start flying everything in VR. Flying a helicopter in a stationary simulator is made more difficult by the lack of feel, sense of motion, and depth perception. Do it in VR and you get a decent sense of motion, along with depth perception. That definitely helps with flying something that can crash in any direction.
  16. Your machine should have more than 1 display port connector on it. The RTX3070s I have seen so far usually have at least two of them, along with HDMI ports. The video card itself usually will have 4 ports on it in some combination of DP and HDMI. Can you post a picture of the back of your computer?
  17. The difference between a Rift S and a Reverb G2 for visual quality is huge. As for the relative importance of visual quality and performance, both are equally important, so its all going to be about balance and what looks good to you. Try not to get caught up in chasing the frame counter dragon and just tweak and experiment based on visual "feel". Sure you could get 5 more FPS out of it by sacrificing something in visual quality, but why? If your eyes don't notice the benefit of that extra 5 FPS, then it has no benefit. On my rig, with a G2, I have DCS PD set for 0.6 and SteamVR Super-Sampling set for 128%. That gives me the best experience according to my eyes, but you may find a different combination to be more suitable to you. That's all very subjective. Between the RiftS and Reverb G2, definitely go for the G2 if you can afford it. You can easily "dumb down" a G2 and sacrifice a little visual quality for better performance. But, with a Rift S, no matter what you do, you'll never be able to get it to look as good as a G2. In order to attempt that, you have to crank up DCS PD (pixel density) and/or Oculus Pixel Density, and that actually has a more detrimental effect on performance than it would if you had a headset that could produce the same effective resolution natively. I went from a Rift CV1 to a Reverb G1 (which has the same specs as the G2 I now have...the G2 is just a lot more reliable), and not only did I get MUCH better visuals, but I got better performance as well. I know that seems counter-intuitive, but that comes back to what I said about having to crank up DCS PD and SteamVR SS (which is sort of like Oculus Pixel Density). The extra up and down conversion done by super-sampling eats up a lot of extra CPU and GPU cycles. A higher resolution headset won't be as dependent on those performance-robbing technologies. Just make sure your processor meets the minimum specs recommended by HP. You'll need to know the model number of the processor. The i7 series came in a lot of different models, some of which might not be up to the task. My i7, the 8700K, does just fine with it.
  18. Just to help you with making a decision about which VR headset to get, I would recommend getting the best headset that your budget will allow for. You can get an HP Reverb G2 and make it run acceptably on your system because there is nothing saying that you have to run it at its native resolution. You can dial the resolution down or up with supersampling to match what your current rig is capable of. Then, you'll have a VR headset that has the ability to grow with whatever upgrades you may do on your rig in the future.
  19. No need to even worry about it, Chief. Just plug in your G2, wait for WMR to automatically recognize the HMD and boot up, then just start DCS like you normally would. Everything that needs to run will run automatically from that point forward. You'll see an exploding orb of triangles in your G2 when WMR and SteamVR link up, and next thing you know you'll be in the DCS hangar screen.
  20. That's why I have specifically been saying "Motion Vector" to force it on in my last two posts...for basic troubleshooting purposes to make sure its actually getting activated when he's telling it to. No way to know that for sure if its set to "Auto".
  21. If you're getting anything for FPS other than 45, your Motion Reprojection is not turned on. "Motion Vector" is a setting for Motion Reprojection that tells WMR to run Motion Reprojection all the time. That should give you a solid 45 FPS. It may go lower at times, but if its turned on, you'll never see it go above 45...it isn't possible for it to do that if its turned on.
  22. I still have one of those too, with a 24" touchscreen monitor mounted on an inverted ceiling mount so I could use Helios profiles. Spent countless hours designing and building the thing. I think I easily spent 2 to 3 times what the G2 cost...and then VR came along. Oh well, it still makes a great, solid mounting platform for my HOTAS and rudder pedals.
  23. Try changing the Motion Reprojection setting on the OpenXR Development Tools page to "Motion Vector" and see what that does for you.
  24. I have typically seen between 40 and 50% with an engine that isn't lighting...could be 52%...which is why I asked. Its the same IRL too, although IRL it would be a really bad (and potentially expensive) thing to let the RPM get that high without ignition. Just trying to start with the basics, and I don't see it specifically mentioned as to which engine he's trying to start. In fact, he says "engines", so maybe he's trying to start both at the same time? Or one and then the other before the first one is done? That would definitely not work. Like you said, a track would be a good thing.
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