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About RedX

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  • Birthday 06/08/1976

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  • Flight Simulators
    DCS World
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  1. The values are pulled from "somewhere" where they have been written at the factory when the headset was calibrated. The values vary from one individual unit to another, because the mechanical panel placement is not as accurate as needed in this application. Most likely the left-right values are calibrated ok at the factory and the values should need minimal adjustment if the headset is ok. The up-down values seem to have a bug regarding the sign convention somewhere. In some headsets the calibration values are symmetrical enough so that it does not matter.
  2. I'm not sure whether frametimes shown by DCS match those shown by fpsVR. Do they?
  3. CPU frametimes on MP is a difficult test to perform reliably as the workload on MP servers can vary a lot during the time it takes to swap the cards. To tackle this, a cycle of quite a few card swaps would be required in order to make the differences of 10-20% observed reliably. Maybe 3-6 times back-and-forth. I don't plan to perform such a laborous testing at this time. To avoid it, one could have a custom, non-changing MP server with no other clients on it, but it would probably not be any different from SP testing.
  4. @med0ra Tested with that mission 1 you suggested, both 6800XT and 2080Ti. And, well, would you guess, the result was the opposite: now 6800 XT produced slightly faster CPU frame times than 2080Ti. Key figures below. 6800XT: CPU 50% 13.6ms; CPU 99% 22.1ms; GPU 50% 10.6ms; GPU 99% 14.6ms 2080Ti: CPU 50% 14.5ms; CPU 99% 22.1ms; GPU 50% 11.5ms; GPU 99% 15.7ms Despite all the card swapping, driver reinstallation etc. the results for instant action missions (my first post) are still repeated and there, when standing on the ramp / ship, the Radeon card is more taxin
  5. exil, did you clean up nvidia drivers with utility like DDU when you switched the card? Or did you just insert the new card and leave all the old drivers around? Did you reinstall steamVR? I wonder whether it matters which output port is used for VR headset, too. The RTX 2080Ti is back in the computer and CPU frame times are the same as before as recorded by fpsVR. I think I'll try to install 6800 XT again and see if the result changes by tinkering with the installation procedure or settings.
  6. I benchmarked Nvidia RTX 2080Ti, RTX 3090 and Radeon 6800 XT using the same settings in DCS. While RTX 3090 is of course clearly the fastest of the bunch, I found a weird thing considering the CPU frametime values recorded using fpsVR. It appears as if both Nvidia cards have similar CPU frametime and performance despite the large difference in GPU performance. This is expected. The Radeon 6800 XT, however, shows much higher CPU frametime values. The difference is enough to be of practical importance. Actually, sometimes it seems that the 6800 XT is resulting i
  7. Looking at the results and especially the very nice photographed results above (galinette, excellent simple but functional setup!), it appears that at least some headsets have an issue when the top and bottom values are reported. Whether that is due to DCS or drivers or headset or some other thing, I wouldn't know for sure. However, since I detect less misalignment in other games, I'm afraid that it is DCS that might have some numbers reversed somewhere, not steamVR. In order to not sound too harsh here, I want to say that I've encountered similar things numerous times in my work w
  8. Hi all, I'm having a trouble where I often accidentally click an additional direction of a 4-way hat simultaneously when keeping the intended, original click pressed for an extended period of time (>1s). The switch is mechanically such that this happens very easily when not intended. Especially since the orientation of the 4-way hat changes slightly along with different throttle position so that my muscle memory has a bit more trouble than usual keeping track of the orientation. How to programmatically prevent that from happening? So that when any of the 4-way hat directions are click
  9. I've experienced this on Valve Index both on carrier and elsewhere. MSAA is always off. However, I get a feeling that it most likely appears if I have high graphics settings (despite MSAA off) and especially if Nvidia GeForce Experience driver's video recording function is turned on.
  10. Exactly the same here. Autostart option is corrected but the crash is still there after PC restart. Is it possible that it has something to do with the installation option "Everyone" vs "Me only" ? I used the "Everyone" option.
  11. It seems that the crash is reproducible. The "USB reconnect required" was a different issue, I don't know why that was needed at some point and I can't reproduce it. About the crash: If I click "quit", the simshaker starter stops. If I click "continue", the simshaker starter keeps running, but: - start simshaker via right-click-menu or the UI button does not do anything at all - if I quit the starter and restart it, everything works normally Required to reproduce: - start simshaker starter - click "start when windows starts" in settings - restart computer - starter is automatical
  12. Hi, I encountered now 3 times (randomly) the following. It might have something to do with recent windows restart or newly started simshaker but I cant confirm that yet. -simshaker is started automatically with windows -DCS is started up and when main loading screen shows up, i.e., when the "simshaker starter" is supposed to launch "simshaker for aviators" (SSA), an error occurs -SSA does not start but .NET error message is displayed -software version 2.1.3 beta -"simshaker starter" halts when error message is displayed and exits if I click "quit" -latest DCS version, Windows 10 Home F
  13. The same happened here. The cable is standard ethernet but has quite poor build quality.
  14. Hi, the SimShaker (for Aviators beta v2.1.2) starter/settings window does not allow "start when windows starts" to be turned on. What's the best solution? Simply drag shortcut to Startup folder or adding registry key to ....\CurrentVersion\Run ? Thanks. :helpsmilie:
  15. Just pulled the trigger on one of the seats at Andre's. As an engineer, I like the fact that the measures and even tolerances are given :thumbup:. Correct me if I'm wrong: it seems that the internals and electronics are identical for all three versions of the seatpad. Thanks to a spacious "controller's chair" and no need for a joystick cut-out, my choice was the regular model. DHL reported shipment pick-up within <12h of placing the order. I'm impressed! :notworthy:
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