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Invisibull

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Everything posted by Invisibull

  1. Xeno, I got impatient! Interesting results so far. If I fly directly toward SP, and fire harms when SAM is 10nm away, harms immediately make a sharp turn and will kill SAM. If I however, fly toward SAM and fire on it with SP 10 miles away, harms will fly right over SAM toward WP. Just tried from 12nm and they made same sharp turn (90d). See smoke plumes. OK, just tried from 15 miles and another hit!
  2. I'd say Astronaut is prob correct, but it would be easy enough to figure it out with a little experimentation. The 23rd's Discord is https://discord.gg/Py4ckB3zAT I could put a mission up on our server, which would probably help figure it out pretty quickly if you're interested.
  3. Matt describes the range as much smaller than RUK, which i believe is 20nm.
  4. Anyone else notice that members of your flight are not showing up in the HSD, but only while in MP on Marianas map? I do see AWACS and Tankers etc, but not members of my own flight. This issue doesn't happen on any other map.
  5. Thx for all the answers. I sort of expected this was still the case.
  6. Could anyone in a position to know tell me if USAF Vipers do formations take offs currently? I had heard they'd shelved them due to safety concerns. Is this still the case?
  7. I'd be fine with keeping the proper color, just expressed in an easier to see way. Perhaps more contrast on the scope or something? Agree totally. As I said in another response, I don't actually need there to be a different color, just need to be able to see the contact after Fox3.
  8. I understand from another post that the new FCR symbology is a work in progress. That being the case, I would hope another color could be used to represent a bandit that's been fired on in RWS. The shade of purple being used now makes the contact all but disappear from my scope due to lack of contrast with B scope's black background. Thx
  9. Hi Folks! This training mission will allow you to create a randomized bandit environment over Syria, which you'll find useful in practicing your BVR skills either alone or with your friends. The 23rd is also on the lookout for active Viper drivers who want to fly the Viper by the book and can spare 2-4 hrs a week. Come by our Discord and say hi if you're interested. https://discord.gg/Py4ckB3zAT Thx and Enjoy!, Invisibull Update: I've included a BVR trainer (Sv1), which will include only 1 and 2 ship flights to fly against. This is definitely more appropriate for those wanting to do this practice offline by themselves. Also, added to the bandit possibilities are now Iranian F-14A's and Chinese J-17's. Your comments are much appreciated and will help me to make further improvements. VIPER BVR TRAINER_v3.2.miz VIPER BVR TRAINER_Sv1.miz
  10. Hi All, The 23rd Fighting Hawks, a DCS Viper squadron, is re-forming and we're looking for people to fill the ranks. We're a bit on the hardcore side to the point that we're developing SOP's directly from the f-16 Multicommand handbooks vol's 3 and 5. The ultimate goal of this squadron is to make new friends, learn and have fun by way of having immersive, and realistic multi-flight missions done by the book as much as is possible in a sim. If you're a pleasant person, mature (in manner not necessarily in age), love the Viper and have 2 or so hours a week to give to your passion (addiction) then you should definitely stop by our discord and join in the fun. https://discord.gg/Py4ckB3zAT
  11. Hi all, I have been using an Obutto "cockpit" for a number of years and am getting a HP Reverb G2 shortly. Was just wondering how you VR guys, without the option of a swiveling chair, check six in a dogfight. Thx
  12. Hi Yo-Yo, I'm definitely not trying to suggest that flight characteristics shouldn't change for the worse as altitude increases, because I know they do, no matter which air frame we're discussing. What I'm arguing is that to my understanding, these characteristics, i.e., roll rate, handling in a turn, etc, should not be degrading to the level they are in the current build based on the flight testing data i've provided and anecdotal evidence (not as compelling I'd agree, but still worthy of examination). Thx for your response.
  13. hi Grafspee, In his book, Johnson (27 kill ACE) discusses in more than a few places how his P-47 handled at high altitude. He specifically talks about how nothing rolls better and about how up there, he's able to maneuver sharply when it's required. When I'm up at 30K, the Jug doesn't roll very well at all and seems to really struggle in the turn beyond what Johnson gives the sense of in his book. Then there's this: http://www.wwiiaircraftperformance.org/p-47/p47-26167.html This is obviously not the case with our Jug. Not yet anyway.
  14. After reading "Thunderbolt!: The P-47," Fighter Ace, Robert Johnson's autobiography, I'm more sure than ever that high altitude handling of the Jug is way off. In his book, Johnson goes into detail about how the Jug flew when as high as Angels 35, and none of it squares with what we have right now.
  15. Hi Art, being doing both since Day 1.
  16. Thx for your reply. Mustang handles way better up there imo. As I said above, I can't imagine a premier high alt plane being quite that unstable flying where it was designed to fly. I get that the air is thinner and that I should expect things to be a bit more bouncy, and that's fine, but it's the degree of instability that leaves me questioning the FM in that regimen. Thx again.
  17. Hey Guys, Just wondering if how the Jug handles at 30K and higher is anywhere close to release state. Seems to me that the P-47's purpose, especially early on, was to dominate at high altitude against German fighters. That being the case, I simply can't imagine pilots spending hours on bomber escort missions in what, at this point in development, feels a lot like riding a piece of cork bobbing around in rough seas. Any thoughts would be appreciated.
  18. Hey Fakum, hope you're well! We've added an A10C II squadron to our group. https://discord.gg/yHSat4q
  19. Latest on this? Just got the A10C II and the TGP/Mav screen are mostly unusable if there's smoke around. Same with the Viper. None of the workarounds seem to consistently work.
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