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About GoonerTC

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  • Birthday 01/18/1978

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  • Flight Simulators
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  • Occupation
    Dolphin Trainer

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  1. OK Kotor I'll restart the campaign and see if it still happens
  2. I'm getting stuck on the second mission on Dixmude where i take out the first target and then get try and get meatball to engage but he doesn't? I even did 3 return trips to FARP to take out all targets but the mission doesn't progress even though most things are down. The apache even landed when i did my first re-arm. Any help would be appreciated TIA
  3. Just another one with the same issues as FlyingFighter511. Its a great mod so happy to wait until a fix is out. Keep up the good work
  4. Exactly, getting responses back and feedback during just gives that better immersion that I really can’t wait to use! Release the Cat!
  5. Press release... 2 weeks now same happened with the hornet boom!
  6. What a glorious video, really shows off the skills of the model makers for the module... and really cant wait for it now!
  7. Try toss bombing, Set the bridge up as a target waypoint, wait till the 20-25 second count down pull up, press the trigger and watch those bad boys do the business
  8. I've just started this campaign, and can confirm like petecassar said its broken. I get the second trigger telling me to land at the first farp but when i try to contact them i dont get an option to bring up the radio menu. its only when i land do i get the list up?
  9. R.I.P Igor and condolences and thoughts to all at ED and his family Sent from my iPhone using Tapatalk
  10. I think 251 is around Channel 17 for most servers who've not changed default bud
  11. Have a look at this guide, just watched it, very simple to understand
  12. yeah had the same problem, it was on the initial loadout with 'medium patrol' then when i went to use them nothing.. and that happened to wingman too
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