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Rainmaker

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Everything posted by Rainmaker

  1. I would expect changes to the radar screen are coming to update the symbology so the two can be better correlated. WIP I would imagine.
  2. The question has been asked, and the previous response was no, it was not realistic.
  3. That’s not how it really works nor should it when the non-VR screen has been fixed for aome time now.
  4. Pretty sure that capability isn't there is it? Not calling it a bug, or a wish list item, as I currently don't know. Currently, you can have both. Shameless plug: Someone please add to the list looking into NVGs in VR. The fullscreen rendering of the NVGs without the ability to see under to read displays/gauges is awful and renders flying at night pretty much useless unless you want to constantly cycle them on and off.
  5. Can we pretty please get this addressed?!? I know this is buried in a sub-forum, but hopefully someone sees it.
  6. Wouldnt be surprised either. They use some of the same boxes IRL, and one being inop can effect the other.
  7. The TD boxes are still cycling between diamond and square depending on being inside or outside of the pitch ladder. Seems a lot of the old IFF code is still there.
  8. Was tiny-T's (turbines)...which was a small batch of props dudes. Not sure if it's still that way or if they just direct NRTS. CC's could change the pawl shaft and AMAD side carrier at one time. I think the shaft side became a "why bother" though and just slap a new one in.
  9. At least you got 500 starts out of them. :lol: It's definitely a sec power issue, more so CGB than JFS more than likely. Hydraulic clutches, sheared pawl shafts/carriers, etc. They should have had an APU from the start...
  10. Normal if dry motoring for new motors, servicing checks, or clearing a tail pipe fire...otherwise not normal on the -15 side. Our JFSs weren’t worth a sh*t as is, why do you think we’d want to run them any longer than you had to?!? :P
  11. I would guess it’ll be part of the declutter option when it gets implemented. Right now, it’s non-functional.
  12. I’m guessing it’s a bit of a bug with the implementation of TWS stuff that’s coming, but that’s just a guess. Looks like a bit of a “soft lock” indication as it has radar tracking but no HUD symbology.
  13. I don't believe there is correlated tracks between those aircraft that have been ID'd by DL contributers and those that your aircraft has not ID'd. Because of that, I think you still need to interrogate radar contacts. Whether that is due to not being fully implemented or how the real aircraft operates I dunno. From what I have seen posted in some of the other threads, TWS will give you cymbology on the radar screen which means it should be able to correlate the two tracks to ID what is what. It's been remarked that RWS will not. With the radar lacking a lot of implementation, hopefully there will be a lot more work done to correlate tracks into the radar display instead of only having the standard bricks shown. Many aircraft out there also change symbology on the radar screen to your correlated friendly tracks to give you an SA picture of friendly/ID's hostile on the radar display. As I say, that's a hope, as I don't know what capability the F/A-18 has over other aircraft I do know about.
  14. Tried yesterday. No issue with skid with anti-skid enabled until slower speeds, which would be perfectly normal given system limitations.
  15. From my understanding, the paint only designates the additional thermal protection the bomb has. For real world reference, I have seen AF jets load/drop the light grays before in the AOR...dont think there was ever any difference.
  16. Just getting a bit more curious. We have the ability to set fuze delays, etc...atleast with the hornet. Now it looks like the hornet models include seperate models, with the DSU-33 fuze as an example, so I’m starting to wonder how much you can really make it matter in the sim. Not really singled on just the hornet as it would be neat if it applied to other aircraft, but the additional features coming in the mini updates just make me wonder.
  17. Yup, that’s what we were asking about. Pretty common feature in the AF, and possibly the later varient of the hornet, but from what Wags said, not a thing in the legacy hornet. Makes the decision of which 3 displays you want up at any given time a little more important.
  18. Seems to be something that was fairly hard-coded based on the flight manual instead of having some sort of randomizing function.
  19. Seems to be a standard across the AF, apparently everyone else, not so much.
  20. Rainmaker

    F-15E?

    you don't see B course videos very often... Now if they could just keep their arses off all those no-step areas they are on... ;)
  21. Thanks Wags! Suprising that would make you fumble through display pushbuttons to cycle screens but it is what it is. The AF was smart on that one, the Navy was silly.
  22. Any devs or board admin care to chime in or whether this capability exists or not and if it’s on the roadmap?
  23. As referenced above, belive you are talking about initial touchdown, which has nothing to do with anti-skid. Skid detection on pretty mich every mil aircraft out there requires wheels to be spinning at a minimum speed (speeds vary between aircraft) as they use speed detectors in the hubs themselves to measure spin differential between wheels. As such, anti skid is inoperable at slow taxi speeds anyway, so locking the brakes up is easily done and not an indication of the system not working properly.
  24. This is what I would be hoping for. Perhaps programmed/integrated with the MUMI implementation? If in fact it is real fuctionality of course...
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