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skymaster9999

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  1. Thank you for the info. What modules will be needed for the Fear The Bones campaing?
  2. Thank you for the reply. That is exactly the solution I use if the AI is supposed to survive. Is it posible to change the behavior of the AI F14 to conduct a pincer intercept?
  3. Horrido Snipers, how do you play the boogey ID for the 2 vs unknown? Do you cheat with your TV? If not, what is your gameplan? As I can not steer the Dice, he stupidly runs into enemy head on and by the time I can visually ID the enemy, their Sparrows and our well being are our main concern. Low level helps due to ground clutter, but this is also no go for AI Dice: How do you play this part?
  4. Man, this is TOP GUN! We will teach you to flight, err to rampstart those F14 ...
  5. Hallo Reflected, thank you for perfect campaign. Can you please add a little bit of time for rampstart? I am not very proficient, so it takes me aprox 20minutes to be ready to taxi and I am a litte bit late for 7:00 takeoff slot. Thank you and keep the good work
  6. I know it was a bug, but I quite liked it, especially FC3 theme (back to TFX times ;-)). Could it be back as an option?
  7. Zaelu, can you please make your UH1H mod for 1.2.6? Thanks a lot for the effort
  8. Hallo gentlemen, are you willing to get some of your fps back? I eagerly read this thread and did a little test. My latest "good fps" version was 1.1.0.9. I installed it together with latest "world" version, did a backup of world's DCS World\Bazar\World\Shapes dir and then copied content of the 1.1.0.9 Shapes into the World install - let it overwrite some files. Hooray I got quite a lot of my fps back this way - In fps reference mission I use increase from 18fps to 33fps - not bad:music_whistling: FPSreference.miz
  9. Just a questions - is it possible to have in cockpit shadows as in High Shadows Option and get rid of all the shadows in the outside world?
  10. Downloaded and installed. So far smooth as 1.1.0.9. Thanks ED team
  11. Tried the FXAA but A10 is too blurry and shimmering for me. Back to ingame 8Q AA + 8x transparency supersampling
  12. Current one was more than enough in 1.0.0.9 :music_whistling:
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