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Falcon_S

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Everything posted by Falcon_S

  1. Yes, we need it. Just as we need switch on / off for track recording in DCS. (offtopic)
  2. 159th LoneWolf turn OFF HDR in sweetFX settings (if you use it). I use HDR NORMAL in DCS and no problem with bright / unreadable HUD.
  3. We have also a problem if the target is taller and run down quickly. ER go ahead ballistic and not try to go for it. Looks like target escaped from visual field of missiles and the only explanation for that is poor mobility of missile. In addition to bad guidance the problem is and speed too. If the missile was fast enough target should be invest much more effort in avoidance maneuver. Currently small target movements make missiles to miss.
  4. Few days I do all sorts of variations and so this. AV on/off too. :joystick:
  5. Shadows low or high no difference... except in FPS. Maybe it is a sequence of loading, priorities ... everything is loaded and then the plane. It would make more sense if should be loaded plane first and then the rest of the graphics. Maybe that's the difference between the sequence of loading the single payer and MP... just thinking.
  6. That happens on every server and even when I`m server. When I use MP slot there is problem.
  7. Defragmented two times before fresh install. Interesting thing yesterday... before loaded textures i start rearming plane and missiles texture are loaded faster than rest plane textures. I mean, rearming are finished before loaded plane textures. So, reinstalled GPU drivers, fresh DCS & FC3 installed, no mods, no hardvare conflicts inside configuration, CPU not stucked, RAM not stucked, HDD defragmented + wiped space... in single player no problems but only multyplayer - this problem is in some DCS lua scripts i think... This did not happen to me before and I want to know what's going on... maybe a lot of things to be better when solve this problem. Once again - in single player all work perfect.
  8. Screenshot or some video demonstration of that cheat?
  9. I can accept around few sec for loading and understand that but 30-40 sec is to much. @Developers What is different between single player and multiplayer texture loading procedure? Because, cockpit texture in single player are immediately loaded but in multiplayer be loaded last or waiting for something...
  10. I will try reinstall GPU driver. I have only FC3 and BS installed :D Mods i use only are Mustang`s Clouds & Sky complete v5.70 and Low and Slow Enh. Terain Texture.
  11. Seems is only MP issue. Just tested single player mission and no problems with textures.
  12. Thanks guys but not helped :mad: How that Frankenstein looks in few pics: "Wow... WTF - Where I`m???" After 5-10sec: "That must be my plane!'' +few sec: Black. :mad: Black here too... Oho! Progress!!! "I see right wing!!! I see right wing!!! Thanks. Can I now have my cockpit?" -YES ... but after loading all that trash modules first!
  13. System spec: Q9400 @ 3.6, 8GB RAM, GTX550Ti Where is that folder? Thanks.
  14. Hi gents! After last update i have very frustrate problem as i said in title. When i join in my Su27 i have feeling i`m outside of my cockpit because texture are not loaded, after 5-10sec i`m in black space that looks like cockpit because no textures loaded yet... 30-40sec not loaded for sure. :mad: Anyone have similar problem? Regards
  15. Is not complicated to install it. Unpack, "ReShade 0.15.0 Public Beta with SweetFX 2.0 Preview 5" folder contents copy in DCSWorld/bin and rename ReShade64.dll to d3d9.dll. SweetFX settings.txt are in now in SweetFX folder (play with values or download some for this version SFX) EDIT: Make it JSGME compatibile: 1. Unpack; 2. Make new folder and call it whatever (ex. DCS_SweetFX 2.0); 3. Inside that DCS_SweetFX 2.0 make new folder and call it bin 4. "ReShade 0.15.0 Public Beta with SweetFX 2.0 Preview 5" folder contents copy in that bin folder; 5. Now you are ready for JSGME. Drag DCS_SweetFX 2.0 into JSGME and install. Just dont forget rename ReShade64.dll to d3d9.dll after all
  16. http://reshade.me/ Download ReShade 0.15.0 + SweetFX 2.0 from here . Work perfect in DCS :thumbup: Much more settings, options and much better performance. I did not notice it was launched topics about SweetFX 2.0 in this forum. Enjoy
  17. Also, check your graphic card 3d settings (control panel) and check Ansiotropic filtering, set it to Aplication controled. Ansiotropic filtering is one of high FPS killer. Maybe you find more high settings there... try lower values.
  18. Agree and understand. Just as i said, wanna to know: "How do these things work in the DCS?"
  19. Big NO! They kill me on half circle RWR Beryoza ''countdown'' = Delay on my side i think or server/client related. ??? I don`t understand that.
  20. We know, lag is big problem for us. - Many times i ask myself how that missile hit me that ''fast''? - Why my RWR screaming although i`m destroy primary threat 5+ sec after? - How is possible that some semi-active (for ex. R27-ER) missile going on me and hit me although i destroy their launch platform, so, without any guidance few sec and hit me? Definitely in given moments, I as a client, I was in the past. Is it possible to somehow compensate this delay? How do these things work in the DCS? 100ms ping is high latency i think. What about 400??? It is difficult to synchronize this. In fact, it is possible? Will be better in DCS 2.0? Interesting article on this topic: https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization#fnote1
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