Jump to content

rubbra

Members
  • Posts

    73
  • Joined

  • Last visited

Personal Information

  • Flight Simulators
    BMS
    DCS
    MSFS2020
  • Location
    UK

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I know this is resurrecting an old thread, but has anyone encountered SimFFB (incl the version linked a couple of posts above) randomly causing *extreme* violent shaking of the FFB device (Sidewinder 2 + extra resistors in my case) ? It'll typically do it on startup for me.
  2. Why is there a plan to implement right hand traffic in Cyprus? Has it changed really recently? I'm pretty sure it's left hand traffic... (e.g. https://www.cyprusparadise.com/articles/practical-information/ and https://www.enjoytravel.com/en/travel-news/driving/driving-in-cyprus-15-things-you-need-to-know and https://www.worldstandards.eu/cars/list-of-left-driving-countries/ ) edit - I see the description has now changed to say left hand traffic.
  3. rubbra

    GC Align Hold

    Parking brake on. That’s all you need. (And no rearming or control input to move the aircraft)
  4. Last night I was flying WSO with a friend. Ticking along at a solid 40fps in VR (locked/ASW). He turned on the A-G radar, frames dropped a bit. Turned on HRM, I get black screen/hour glass for a good couple of minutes, Oculus complaining that a hardware error had occurred, couldn’t track my movements etc, until he changed the MPD away from the radar; even switching modes to GMT didn’t help. As soon as the radar was off his MPD, back at 40fps. Now I’m not on an amazing CPU - i5-8400 - but I am amazed that the front seat turning on the radar would make my session stop. I get a bit of stutter in single player when I turn the radar on, but MP appears to be a “just say no” for the A-G radar for me. Any tweaking tips?
  5. Annoyingly I didn't get a screenshot, but I just ejected (as WSO) over Syria, then started to have a walk around on the ground. My WSO's shadow had no head, from any angle.
  6. I am not 100% sure, but based on a limited amount of testing, I believe that clients joining a server with F15Es on it require more RAM than those without F15s. e.g. tonight I joined Grayflag Syria with 31 players on, Windows killed DCS because it was using too much RAM. I profiled it, and got to 36Gb of memory allocated just at the Slot screen for Grayflag, after a reboot. I then joined another server with no F15 slots/players, 27 people on it, Syria, also after a reboot, 26Gb of memory allocated, a whopping 10Gb less. I've done similar with Sinai maps and found very similar numbers. The obvious test would be to make a server running a mission with an F15 slot and something else, e.g F16 and have two people join, measure RAM usage. Then repeat without the F15. But as I don't own the F15 and don't fly with anyone that does, that's a hard test for me. MT, VR, Rift S, 32Gb RAM, 1080ti. Never had DCS be killed for using too much RAM before. Grayflag Syria on the last release was using about 24-28Gb for me - I happen to know because I was testing the impact of visibility vs textures.
  7. I'm on a lowly Rift S, 1080ti, i5 8th gen, and it's the best performing map by far, with the odd stutter here and there low over cities, but I get that on every map. The growing tree thing mentioned above is to do with visibility distance; the higher you have that, the further out the trees grow. Applies to all maps. Edit: wanted to make it clear that Caucasus suffers from the same inflatable trees issues, it’s not just ugra maps.
  8. Can reproduce at Ramon too (F16 Instant Action Cold Start), but not all trees; palm trees seem immune.
  9. Behaviour - in VR, tops of trees rotate with your head. Reproduce: In VR, Go to Instant Action, F18, Free Flight. Look to your left, move your head left and right. The tops of the trees rotate. I have tried to capture a video, but this behaviour doesn't show in the 2d desktop VR mirror. MT version, OpenXR, Rift S.
  10. You can use the old version with MT, you just have to create a link - it's covered a couple of pages back. Basically rename the bin\dcs.exe to something e.g. bin\dcs.st.exe, then use mklink to link bin-mt\dcs.exe to bin\dcs.exe
  11. In Vr by any chance? I have also noticed a huge performance difference of BS3 vs pretty much anything else. I’ve been flying quite a lot of BS2 in 2.8 recently, constant 40fps (ASW locked), in all scenarios, including the last thing I did before the update came out, which was the Caucasus instant action shooting range. Do the same with 2.8.1 and BS3, and I’m struggling around 14/15 fps. I had assumed it was just BS3, so gave up on it in disgust assuming it will improve in later releases. I hadn’t considered it might be BS2 as well - will test tonight.
  12. I’ve recently found that Openxr toolkit (or perhaps opencomposite - the combo certainly) causes that behaviour on all modules and also constant micro stuttering in MSFS and il2. I’ve disabled it for now
  13. Not entirely related to boresighting, but still IHADSS + VR... Do any other VR users experience the IHADSS not quite being central (which I guess might be true to life?), and thus having to choose whether to have ALT or IAS in focus? On my Rift S, with default VR "IPD" in DCS, the Altitude is always slightly out of the "properly rendered" circle of sharpness. I can fix it by setting DCS' IPD to 75 or higher, but that's not ideal, or by shifting my HMD off centre, which is uncomfortable.
  14. I will endeavour to add screenshots to this later.
×
×
  • Create New...