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Gurke

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About Gurke

  • Birthday 10/20/1989

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  1. I believe you, but maybe your ISP has made changes in the meantime. Try it I guess it will work.
  2. This problem can certainly be traced back to the use of Ipv4. When they try to connect via Ipv4, they get the message "Server offline". Make sure that your server has an Ipv6 address. The players who can't connect will have to use the Ipv6 address to connect. This worked for me without any problems. The problem is caused by the internet providers, when they only assign Ipv6 addresses. To handle Ipv4 requests, a lot of users are assigned only an Ipv4 address, but internally they are mapped to Ipv6, which makes a bidirectional connection impossible. Ipv4 must be abolished, therefore use Ipv6.
  3. But the aircraft disapears after some minutes, a static would stay there forever. Or im wrong. I understood Grimes answer in a different way. Its seems that the taxiroutes are not fully connected. After the plane lands and parks at its position there is no way to get to the catapult again. And the game cleares the waypoints and set the landAndRefuel one to its last. Starting in a parkt position seems to be a diffent case than land and park. Its just a guess.
  4. Writting a script solve nearly every problem, but i like semantic sugger I dont want to restart the mission every 2 hours and yes ships are slow, but after 2 hours they traveled some miles. And this would make things easier.
  5. It would be cool to place waypoints relative to an entity (example: a carrier). While the carrier moves the waypoints should move with the carrier. Its might be a problem to have moving waypoints, but the editor could calculate a bunch of static waypoints, but the limit of of them could be the next problem with that i guess. Ive got a carrier mission where tankers are spawning, but after a while the offset to the carrier increases, and thats not what I want. Or did i miss something an this is allready implemented?
  6. Create a mission with a carrier (I testet all carriers). Spawn an Aircraft set a waypoint landRearmRefuel on the carrier and append one more in the air. The Aircraft will land and rearm, but it does not start again. After some while the AI aircraft disapears and will not fly its mission. The same procedure on an ground based airfield works perfect as exspected.
  7. Hi, make sure that the server has an ipv6 address and connect using the ipv6 address. This is what u need to type in to connect, you need to replace the address part [ipv6 address]:10308
  8. Gurke

    FLOLS

    Same here, not checked if its only in VR.
  9. Sounds like a IPV4/ IPV6 problem. Nowadays a lot of internet providers using one IPV4 address for a bunch of people. The provider maps request for IPV4 but this workaround brings some problems. Make shure your server has an IPV6 Address and the guys which cant see the server should try to connect via IPV6 address this worked for me
  10. I've got the discussed problem with the AI to. Create a mission with a carrier (I testet all carriers). Spawn an Aircraft set a waypoint landRearmRefuel on the carrier and append one more in the air. The Aircraft will land and rearm, but it does not start again. After some while the AI aircraft disapears and will not fly its mission. I read somewhere that the taxilines are buggy. The same procedure on an ground based airfield works perfect as exspected.
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