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  1. Sure let me get that for the Harrier! In the meantime I tested with the F15E and I got the attached log. It looked very similar with the export start line and a few frames later the export stop with the Harrier. That was an Instant Action hot start for both cases. 2024-01-10 17:21:45.185 INFO WWT (Main): Winwing export installed! 2024-01-10 17:21:45.185 INFO TACVIEW.EXPORT.LUA (Main): Starting [C:\Users\benja\Saved Games\DCS.openbeta\Scripts/TacviewGameExport.lua] 2024-01-10 17:21:45.185 INFO TACVIEW.EXPORT.LUA (Main): Loading C++ flight data recorder from [C:\Users\benja\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2024-01-10 17:21:45.185 INFO TACVIEW.EXPORT.LUA (Main): Tacview 1.9.2.200 C++ flight data recorder successfully loaded. 2024-01-10 17:21:45.185 INFO WWT (Main): Export start! 2024-01-10 17:21:45.217 INFO VISUALIZER (Main): Preload() radius: 150000.000000 2024-01-10 17:21:45.463 INFO EDTERRAINGRAPHICS41 (Main): ITerrainGraphicsImpl4::forceLoading(): pos=(-182164, 4570.89, 650863), radius=150000 2024-01-10 17:21:45.582 INFO EDTERRAINGRAPHICS41 (18948): surface5 clean up LOD 0: left 0 released 0 2024-01-10 17:21:45.582 INFO EDTERRAINGRAPHICS41 (18948): surface5 clean up LOD 1: left 0 released 0 2024-01-10 17:21:45.582 INFO EDTERRAINGRAPHICS41 (18948): surface5 clean up 0.042700 ms 2024-01-10 17:21:46.285 INFO GRAPHICSVISTA (18948): Creating Resource "Unicode" of type 1 2024-01-10 17:21:46.296 INFO EDTERRAINGRAPHICS41 (18948): instancer factors has been changed. Update lod buffers. 2024-01-10 17:21:46.296 INFO EDTERRAINGRAPHICS41 (18948): distanceFactor = 1.500000 2024-01-10 17:21:46.296 INFO EDTERRAINGRAPHICS41 (18948): instancerDetailsFactor = 0.666667 2024-01-10 17:21:46.296 INFO EDTERRAINGRAPHICS41 (18948): forestDistanceFactor = 1.000000 2024-01-10 17:21:46.296 INFO EDTERRAINGRAPHICS41 (18948): forestDetailsFactor = 0.666667 2024-01-10 17:21:51.624 INFO VISUALIZER (Main): Preload() finished 2024-01-10 17:21:51.637 INFO TACVIEW.DLL (Main): Tacview Flight Data Recorder 1.9.2.200 Loaded. 2024-01-10 17:21:51.637 INFO TACVIEW.DLL (Main): Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=2, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=0, tacviewAutoDiscardFlights=10, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewPlaybackDelay=600, tacviewRealTimeTelemetryEnabled=1, tacviewRealTimeTelemetryPort=42674, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=0, tacviewRemoteControlPort=42675, tacviewRemoteControlPassword="", tacviewExportPath=""} 2024-01-10 17:21:51.637 INFO TACVIEW.DLL (Main): Running in single player mode. 2024-01-10 17:21:51.637 INFO TACVIEW.DLL (Main): Tacview is set to [Record All Available Data] 2024-01-10 17:21:51.637 INFO TACVIEW.DLL (Main): Export path: [C:\Users\benja\Documents\Tacview\] 2024-01-10 17:21:52.121 INFO Dispatcher (Main): precache units resources in slots 2024-01-10 17:21:52.121 INFO LuaNET (Main): [MovingMap] broadcast started 2024-01-10 17:21:52.177 INFO LUA (Main): Lua: States: 714, CPU load: 4.1%, Mem: 470.2 MB 2024-01-10 17:21:52.457 INFO EDCORE (Main): Created game pool: h:2 n:5 l:2 2024-01-10 17:21:52.457 INFO Dispatcher (Main): loadMission Done: Сontrol passed to the player 2024-01-10 17:21:55.360 INFO WWT (Main): F-15ESE 2024-01-10 17:21:55.379 INFO TACVIEW.DLL (Main): Recording flight data in [C:\Users\benja\Documents\Tacview\Tacview-20240110-172156-DCS-F-15E - Caucasus - Free Flight (DAY).zip.acmi] 2024-01-10 17:21:55.386 INFO TACVIEW.DLL (Main): Export rights granted by the host: PlayerPlane=[1] PlayerSensors=[1] OtherObjects=[1] 2024-01-10 17:22:12.403 INFO LUA (Main): Lua: States: 714, CPU load: 6.8%, Mem: 473.9 MB 2024-01-10 17:22:42.587 INFO Dispatcher (Main): Stop 2024-01-10 17:22:42.696 INFO LuaNET (Main): [MovingMap] broadcast stopped 2024-01-10 17:22:42.709 INFO TACVIEW.DLL (Main): Closing current flight data recording... 2024-01-10 17:22:42.720 INFO TACVIEW.DLL (Main): Successfully saved [C:\Users\benja\Documents\Tacview\Tacview-20240110-172156-DCS-F-15E - Caucasus - Free Flight (DAY).zip.acmi] 2024-01-10 17:22:42.720 INFO TACVIEW.DLL (Main): End of flight data recorder. 2024-01-10 17:22:42.759 INFO WWT (Main): Export stop! dcs.log
  2. Same for me on the Harrier, all buttons work but no data displayed on the physical UFC. Downloaded and pasted the latest Github version, I haven't touched anything in SimAppPro though (no Key Binding or Virtual Device Mapping or anything of that sort) Data is displaying just fine on regular modules like the F18 or the F16
  3. Hey, I've looked a bit and couldn't find a recent thread on that topic with a solution, so here goes. Context: I have an issue with the Hornet, after aligning with a stored alignment on the ground and turning the knob to IFA when the alignment reaches 0.5, the alignment process starts again and doesn't seem to stop. It prevents using the Auto option on the flight plan for instance. This happens on a private server in multiplayer, on Sinai. Repro: -Battery On, APU On -Start one engine -Turn on screens -INS knob to GND, tick stored heading -Wait for alignment to reach 0.5 -Turn knob to IFA Observed: -IFA RDR displayed on MCPD and alignment process started again -Cannot use Auto flight plan Expected: -IFA should not realign Attached is the track file. Cheers! -Hinapilot server-20231122-130053.trk
  4. Hey, A few days back, I bought and got a CLS-E Joystick base from Brunner. I struggled for quite a bit to understand how to set it up properly and get the most out of the product. As a result, I have decided to put together some videos to help existing and struggling Brunner users or possibly future users. I am NOT sponsored by Brunner in any way, I just was really pissed at the lack of information about their products. They are very expensive but boy are they amazing. Here's the link to the playlist. Feel free to leave any feedback or questions. -Hinapilot
  5. Alright, wake turbulance AND SSLR off did the trick for me, lemme enjoy that masterpiece now! null
  6. Could you share your graphics settings? Your videos on youtube the graphics are good enough for me I'd rather have the same settings! Thanks for the wake turbulence advice!
  7. Hey Reflected! I've flown the first few missions. On the first sortie I've noticed a massive drop in performance when we are being joined by the bombers. Any advice on how to mitigate that? I'm running an i7-11700k, 64bg of ram, 3070, on an SSD Cheers and thanks for such a quality campaign! Hina
  8. Nevermind, fixed with the open cover button.
  9. Hey Apache pilots and ED, I can't seem to be able, when flying solo with Georgie, to get the weapons authority back as soon as I configure George to use them. Example: -I'm in flight, A/S armed and ready to fire, I ask George to WAS the Hellfires, he does it ok. -I WAS-up to get the gun to be able to fire it, checkboard appears, if i press the trigger (within constraints), nothing happens Same goes for rockets. I tried switching to the front seat and un-WAS, doesn't work either. What am I missing here? Cheers and amazing job ED, -Benco
  10. Hey guys just a quick update, First of all thank you @peachmonkey @RealDCSpilot and @Rebel28 for all your suggestions. I have spent some time looking at my computer first and foremost because as we discussed, it felt extremely weird to me to see very different results depending on where the game was launched from, if it was the first mission loaded or not, etc, etc. The first thing i did was to buy a new power unit. I went from a BeQuiet 650W Bronze to a Gigabyte 850W 80 Gold. Right off the bat, the weird behaviors of going from 25 to 80 (and back forth) fps at the lowest graphics were gone. I suspected a power issue after some benchmarks made in Cine, Prime and CPU-Z and it got fixed. Then i downloaded the beta version of SteamVR instead of using the Main one. I discovered in the process that DEPENDING from where i launched the game, the SteamVR settings changed. (I can launch Steam then SteamVR, i can launch WMR for SteamVR or i can launch DCS.exe then tick start VR) -> One of the main issue was that sometimes I had Motion Smoothing On in global and "Use Global Settings" in DCS Video settings, sometimes i had it off global and force always-on in DCS Video settings, etc. It might just be placebo, i don't know, but i'm now always launching Steam, SteamVR and then withing SteamHome light, start DCS. This way i know i'm always using the following (and final) settings all the time: Then I spent some time figuring out the visual settings I was comfortable with whilst maintaining 45/50fps minimum. As a reminder, i'm not chasing frames, I want to have some headroom for recording and obviously for multiplayer, heavier missions, Marianas type of maps, etc. Here are the settings in DCS: Pixel Density at 1.0 and Force IPD Distance disabled in VR. Just to summarize what i "prioritize" when i'm playing (which obviously could be very different from somebody else): -Textures: I did not buy a high resolution headset to look at pixelated textures -> High -Terrain Textures: DCS has incredible maps and being able to use the terrain colors, aspect, textures, etc as a point of reference whilst flying (i mostly do CAS) is really important, i'm a ground hogger -> High -Civ Traffic: Hum, nope, thanks. -> Off -Water: I fly from or to a boat sometimes but it's not really my main concern, also the medium setting is fine enough for me in terms of visuals -> Medium -Visib Range: It was one of the main perf killer for me, i bumped it up to High and locked it here. I'd love to have more but I can't right now. -> High -Heat Blur: I don't care honestly and it gives me motion sickness -> Off -Shadows: Another perf killer for me. I want shadows because without it, it looks like you're back in 1999. Flat are enough for me, for now at least. -> Flat Only -Res of Cockpit Displays: I don't use mirrors (again, not a dogfighter. If i need to check six, i just turn in VR) so I don't really care and the screens are pretty sharp thanks to the G2 already -> 512 - MSA/DoF/Lens Effects/Motion Blur/SSAA/SSLR/SSAO: all off or none. I tried them on, obviously MSAA is pretty cool to make the edges smooth but seeing that i loose 20fps and get stutters by just activating x2, it's a nope. SSLR helps with immersion but I'm also noob enough that i don't need reflections on my displays that are going to stress me even more 'cause i can't read sh*t ^^ -> Off/None -Clutter/Grass: not gonna lie, it looks aweful. But it looks even more old school and 1999 with grass off. I found a setting of 250 that i like, i have grass right next to me, it does the job -> 250 -Forest visibility-> 50%, i'm thinking of bumping that to 60/70 (read below why) but I know that it is a safe, perf/eye friendly setting. ->50% -Forest/Scenery factor-> Following @Underscore's suggestion, i tuned that down to 0.6. Honestly i don't see much difference visually, I do see the improvement in smoothness though especially when in flight and looking at cities in Persian Gulf, I don't have stutters anymore and way less clipping as my system is able to load em' up faster.-> 0.6 -Preload radius: 10k. I haven't really seen a difference between 10k and the maximum of 15000k. Might be because i mainly fly (way) below mach 1. -> 10k -Anisotropic Filtering: I like to have straight and well-defined textures/objects in the distance so i bumped that up to the max -> x16 Cold & Dark Hornet in Vaziani in the .miz I provided earlier: 50 to 60fps, goes down to 40-ish with FLIR and MAV open on both DDI and obviously the bird running. I then spent some time to OC my GPU, RAM and CPU to get a little oomf in performances I was running 10 cores at 4.3Ghz turbo and 2.4Ghz cache, 2133Mhz for the RAM speed and stock settings for my RTX3070 of 1755Mhz of core clock speed at 7000Mhz of memory clock. After spending some time overclocking whilst remaining at 80° max core CPU and core GPU package in Prime or Cinebench, I found my sweet spot at 10 cores at 4.6GHz turbo and 2.8Ghz cache, 3600Mhz for the ram, RTX3070 at 2100Mhz core clock, 8000Mhz memory clock. Under workload in DCS my CPU and GPU barely reach 70° so I'm fine with that and it's super stable (no BSOD whilst playing in VR so far). Cold & Dark Hornet in Vaziani in the .miz I provided earlier: 65 to 80fps Hornet hot i got 55-ish with FLIR and MAV open on both DDI Oh and I forgot to mention, all of this at 100% SS in SteamVR. I should be able to bump the graphics settings up but I'm honestly quite happy with that for now. It allows me to record/stream on a single computer setup at a steady 45 in the VR version of the Tomcat or in Marianas in the F16 with Chrome running, Spotify and some good ol' dogfighting playlist and some other perf monitoring stuff. Thanks again to y'all for helping me. Now I need to figure out the same stuff for MSFS SU5 ^^
  11. Hello again, @speed-of-heat yes this is very worrying to me that my cpu is doing that. I waited for things to settle like you suggest and out of nowhere... A few minutes later. (with Chrome open in the background) Eager to see if this wasn't a lucky try. I stopped the mission then pressed Fly again It sometimes went up to 80 to 90fps when i'm not doing anything. It is extremely confusing. I started SteamVR, then the game from the light home menu (just the menu not the 3D room), started the mission then fpsVR and there we go. I swear on everything i cherish including my sister sitting right next to me that i changed NOTHING, did not even reboot we just did 3 hours of Baldur's Gate 3 online. Thank you again @speed-of-heatfor taking the time to suggest that! What the hell. @DucS2r I don't seem to find the processes you mentioned in the task manager and i don't have anything weird running i think. CPU is idling at 20% with DCS being 14 to 15% of it. I will keep an eye on it though thank you very much for the tip. The top of my processes stack just for reference. (17minutes in)
  12. @Underscore So i bumped up to 38/39fps now (still cold & dark but that's an improvement i couldn't get before), GPU is still around 12ms, CPU is down from 30/32ms to 25ms. It helped a lot already thanks. Any idea why my CPU is bottlenecking so hard? What settings have such an effect on it? (going from 11ms in the lowest settings possible to 25 now)
  13. @eaglecash867 Thank you for the suggestion. I tried assuming that by Motion Vector you mean Motion Retroprojection. I got 50fps for like a min and a decent 11ms on the GPU and 12ms on the CPU then the CPU went back up to an average of 30 to 32ms in average and the dps lowered to 30 again in average. @Underscore Thank you also for the suggestion, i will try exactly that and let you know in a min
  14. Hi guys, So basically, I need help. I'm going completely mad with my VR performances so far and I'm questionning what I've been doing wrong or if my rig is faulty. I hope somebody here will be my savior. Let's start with my setup then I'll explain point by point what I've tried and noticed. Setup Motherboard ASRock X299 Steel Legend Proc Intel® Core i9-10900X RAM GSkill 32GB DDR4/3600MHz GPU Zotac GeForce RTX 3070 Storage 1TB Samsung 980 PRO M.2 PCIe NVMe Cooling Corsair Hydro Series H100i Extreme Performance Liquid Coolin VR Headset HP Reverb G2 Flight Gear Thrustmaster Warthog HOTAS Stick & Throttle Trustmaster TPR Pendular Rudder UserBenchmark done today: https://www.userbenchmark.com/UserRun/45006662 Nvidia details Driver 471.41 See screenshots for settings Windows Settings HAGS - Off Game Mode - Off Fullscreen Optimization - Off DCS.exe vrcompositor.exe vrserver.exe all in High priority, added through Regedit Graphics performance preference - DCS.exe set to High Performance HPET - Disabled in Device Manager System page file - 32Gb Performance Options - Adjust best performance for Programs WMR Settings All by Default SteamVR Settings Using OpenXR at runtime. OpenXR Settings As I understand it, OXR settings don't apply to DCS even though SteamVR uses it at runtime for the G2 DCS Settings VR Settings by default (Pixel Density at 1, Force IPD Distance unticked, no bloom) Hotplug disabled. Environment No Chrome, no Spotify, no nothing but fpsVR. No DCS Mods but the VR Shaders I also have OpenVR FSR: https://www.userbenchmark.com/UserRun/45006662 Mission Environment I have a small multiplayer mission I scripted, nothing funky. Starts in Vaziani. I do all my performance tests and changes in the cold and dark F/A18. Attached is the .miz Mi-24P - Saving the 'murican convoy.miz Experience so far Okay so I guess it gives a proper idea of what I have in terms of setup and settings. I barely hold 30fps, cold & dark on the ground, with that whole configuration which is pretty disappointing for me considering the visual compromises and my setup that i would qualify as decent (it's a month old, all new pristine parts). I have followed several guides to improve performances. Guide specifically for the G2, guides specifically for the 3070, guides specifically for the G2 AND the 3070. When i see some posts on these forums showing 45 to 90fps in average with "weaker" setups, I'm just wondering what the heck I've done to Saint VR to be stuck at 30fps in a cold Hornet. Just to be clear, I am not a FPS chaser. I aim at 45 to 50 without multiplyer and without streaming/recording so that i can have a steady 30 to 35 when both in MP and streaming/recording. I have tried to put all the settings down to the bare minimum and got different results (which i can't really explain either). -90 fps (fpsVR) in the cold & dark hornet when i start the mission for the first time after booting the game up from SteamVR (meaning starting SteamVR first and then inside the headset to start DCS) -45 fps with the EXACT same settings and the EXACT same configuration after moving up some sliders and settings, applying them, starting the mission (crying because 20fps), stopping the mission, going back to settings, going all the way back down for everything then starting the mission again. -40 to 45 fps when launching the game not from Steam but from the shortcut on my desktop (I have the standalone version that i added as a non-Steam game on Steam), no matter if it's the first execution of the mission or not. -Randomly less then 20fps and huge stutters after starting the mission several times because i'm trying to tweak the settings and got back to the lowest possible Performance results As I mentionned, i barely hold 30fps with that configuration but here's a more in depth summary. GPU Frametime is 15 to 18ms in average depending on where i look in Vaziani GPU is at 58°C GPU is used at 35% in average SteamVR SS is shown at 50% GPU Mem is shown at 7.5 out of 8 Retro-projection ratio is shown at around 60% in average CPU Frametime is at 30ms in average CPU is at 65°C CPU is used at 65% in average CPUs are at 85% 20Gb out of 32Gb of RAM 2 dropped frames after 5min of time Overall smoothness is ok, the view doesn't "grip" when looking quickly around me. Obviously as soon as the aircraft is live and i have, let's say, the FLIR and a MAV on each DDI, I get stutters and the fps drops at 24/25fps in average. Conclusion What do you guys think? Is there something really obvious that i missed? I hope one of you's gonna be my angel because i'm literally clueless. Thanks for reading, -Hina
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