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Underscore

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About Underscore

  • Birthday July 8

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  • Flight Simulators
    DCS; MSFS
  • Location
    UK
  • Interests
    F1; Fighter Jets

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  1. Allocated the throttle to Dodge (see above post)
  2. It’s in the ’UI layer’ key bindings too so you can assign a hotas key to it for us VR users
  3. Hi All I have just upgraded my Warthog Throttle to a Viper TQS. Therefore after about 10 years of reliable use I'll give away my old Warthog Throttle to a deserving DCS player (preferably based in the UK for postage reasons) To manage expectations its in good condition with the exception of the radio switch on the throttle handle (the one on the left operated with your little finger) which broke about 5 years ago (its gone all floppy) I will ask the person who gets it, to pay for postage - but you can do that once it arrives - will prob be £15 or so I expect. I would also ask the person who replies here 'wanting it' not to think they will just sell it on ebay and make a few £'s..... its really for someone who can not afford this type of stuff but is an avid DCS player and would love to have it ...... please respect these wishes I'll leave this post here a couple of weeks and then pick one reply at random - mention it to anyone who you think fits the bill. NOW ALLOCTED TO A DCS USER SO NO LONGER AVAILABLE No PM's requesting it please
  4. I was still not happy with the movement giving a dead zone in the friction of about 2mm when changing direction.... so took the back plate off and there are 2 screws holding the metal friction block to a plastic (yuck) bracket. Very difficult to get to but managed with a screwdriver head and pair of plyers and one was a tiny bit loose - its removed the 2mm of dead zone from the friction.... thought I would share
  5. Question for people with the throttle do you get a little movement in the friction block (silver block where the Allen key is used) when tightening it up and then moving the throttle. Took a vid of mine and wonder if something is a little loose inside? IMG_2524.mov
  6. I have now tried the 45lock with motion smoothing OFF and it’s a ghosting mess low to the ground ….. smooth but ghosting image on buildings and trees when low and fast so motion smooth is a must by the look of it unless I’m missing something (can’t maintain 90FPS and I’m not sure anyone can really with any kind of nice visuals down low over populated areas) Brianfreeze: do you notice the fps are low for a few seconds with motion smooth on when you change camera / arrive in a menu? I would say motion smoothing is not as good as the WMR version (G2) currently - which is a disappointment Image clarity is better in Aero but so far the overall experience is not …. Hope I can work it out
  7. Thanks - I’ll try locking at 45 and turning off Motion Smoothing and see if it’s smooth gameplay - hope it is out of interest could one of you try enabling motion smoothing and see if you get the same as I reported above - thanks
  8. Having a strange issue coming from G2 to the aero i have motion smoothing turned on with sync on auto when I run DCS in openXR, the dDCS menus and when entering the cockpit the FPS are very low (around 23) for up to 5 to 10 seconds then they pop back up to 45 and stay there until entering a new screen (back to menu or load a new mission) It’s like the motion smoothing is taking some to work out what to do turning off motion smoothing this FPS low delay issue disappears Is this what others experience and is there a fix for it?
  9. Yea HAGS on or off is the same with openXR i would say it was a system thing but with steam working smoothly it can’t be. But steam does not have 1/3 FPS with motion smooth which I need sometimes low over a city with good settings
  10. thanks for taking the time to reply no joy with the CPU parking - think the issue is def with OpenXR and motion smoothing timing Hopefully the guys will find something to fix it soon
  11. @BIGNEWY is there still active bug resolution / work happening on MT to fix issues like the one in this thread or is MT considered complete internally?
  12. Hi Thought I would ask if the devs could look at this scenario Running DCS in VR using native OpenXR with an AMD CPU and Nvidia graphics card results in terrain stutters (mainly low altitude and looking to the side). This is with reprojection @ 45FPS or 31 FPS. I also get 1 CPU core maxed out. Now I thought maybe its a setting or the PC but........ Switching to Steam VR (setting steam VR as the OpenXR runtime) I get smooth gameplay with reprojection @45 FPS. Note the CPU is no longer maxed out on one core Therefore the issue is with the OpenXR implementation in MT and the reprojection. Very grateful if this could be looked into Final point is open XR runs smooth in ST for me with no CPU issues
  13. Just realised steam does not give the 1/3 re projection the odd time you need it so I really hope ED sort out open XR at all levels of re projection
  14. @Sile I have to thank you for making me try SteamVR again as this now seems to work smoothly with MT I think the picture in not quite as crisp as with Open XR bt with the API layer I can still run OXR toolkit and turn up the contrast All in all thankyou ED: seems like there is an issue with openXR (without Steam) and motion reprojection Others with stutters - try switching back to steam VR per the screens below null null
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