Jump to content

Blackbird7

Members
  • Posts

    65
  • Joined

  • Last visited

Everything posted by Blackbird7

  1. I have Virpil and all works fine with Z axix (that's brake axis). Same is shown in VPC Joystick Test Tool. @motoadve you don't see this Z in Test Tool? Then something is wrong with stick, or maybe you have some model that does not have analog axis on brake lever? If it is working there, Spitfire and all other modules should be able to use it, for me always works by default. But yes, in parallel to analog signal it does send also button press command, so you can use it as button on some modules. Just ignore that, set it as axis for Spitfire.
  2. Since I deleted that keyboard shortcut, I never had it happen again. I was misclicking while in VR.
  3. Interesting. Maybe it's something to with fuel management, as it's related to the fuel leak. I had fuel lever up, for all tanks, but only rear pump enabled. As for mods/plugins, I have only SRS and Tacview, I hope those can't corrupt missions. If it would help, here is track for that 3rd attempt of the mission, when I didn't get the message (also did not notice fuel leak, probably was slow leak), and got explosion. horrido12fail3.trk
  4. Ok, then I guess all is fine, normal triggers were somehow skipped, so I didn't get the message, only explosion.
  5. Oh... Ok, thanks, I guess I can go with it as it is, then replay after the update.
  6. @Reflected @NineLine no unofficial mods and I had done recently slow repair. Damage trigger seems ok, it happens always, effects vary from subtle to sometimes violent explosion. But confusing is trigger for my pilot to starts speaking "I'm loosing engine power..." and then message to bail out or belly land. This sometimes happens before any visible problem/damage and sometimes does not happen at all.
  7. Hi @Reflected is there approximate ETA for the, as you called it, massive update?
  8. SPOILERS: Yes, that part is clear, no problem with it. Strange was that it happened earlier, did not have chance to do dogfight for end of campaign. If I didn't see Youtube videos, I would not known sometimes you get more out of that mission. I was probably too slow in first part of the mission. And in other attempt, the bailout message was triggered much before damage was triggered. That one looks like a bug, but maybe engine needed time to be noticeably damaged. Please don't read this as complaining, maybe it's more me, expecting some big finale for final mission, ended abruptly shortly after dropping a bomb. But it is good ending of very good campaign. I'm amazed how much I improved flying Anton just with that campaign. In first missions I could barely takeoff and land.
  9. Campaign finished, I like it a lot. Very different than Spitfire campaigns, but loved diverse missions. Then at the end, mission 12. Ended in weird way, I checked youtube and saw others got much more from it than me. Then replayed twice, but each time it's different. Too bad it was never complete, either some comms were missing or they were not synched with events. Mission itself is great, this would be just a bonus immersion. Also in 3rd attempt, 3 Antons decided to crash instead of takeoff, but I guess that's some DCS bug with following as my taxi to the runway was not ideal... @Reflected if needed, I do have saved tracks for last two attempts.
  10. Agree, those would be good alternatives to adding new button binding. Maybe with toggle in options, in case someone likes it as it is.
  11. I'd like that feature very much, it's extremely annoying when you don't know where the pointer is. But to call it urgent or say that people would pay for such feature...
  12. At 3rd attempt I managed to finish mission 3. And I realized why it is so much harder than those shown on youtube. I had few problems. 1. One Anton from my flight crashes after I take-off. I tried workaround that helped in Beware campaign, to move away and let others take off before me, but it did not help, they wait. So that's one less in fight. 2. Looking at debriefing and Tacview, Antons barely used guns! 10 of them that made it there made 9 burst shots and had only 2 hits, no kills. Nobody except me tried to attack Spitfires on ground. They just tried turn fights until all 10 died. I ordered attack for second flight and my flight to attack bandits. Don't know what else should I have done (ordered attack ground targets?). I checked earlier attempts and it was about the same. I saw on youtube wingman and all others were very active for other players. 3. Any idea how to find home base when it is foggy weather and no F10 cheat? I tried with spamming ATC for directions, but still did not see it. This attempt was total mess even without lethargic flights, I have no idea how I managed to survive (whole time had open canopy, also forgot to drop ext tank). But those mistakes could not have impact, as Antons were also useless in earlier attempts. Mission success (at the end jumped out as I realized rudder is completely broken), happy to manage it with all those difficulties, but still something is wrong. Maybe I did something wrong, DCS/mission script bug or my DCS installation is corrupted? Maybe I broke it with time speed increase to 4x? I have no mods. Attached track. horrido 3.trk
  13. I was thinking that next time I go into clouds, I use the compass + vertical speed indicator instead of artificial horizon. Thanks for confirming I had the right idea. That's great to hear! Then I'm off to try something completely different, like helicopters, then get back to Spitfire when campaign update arrives.
  14. After a long pause I got back to DCS and was surprised how little I forgot about the Spitfire. Except landings, they were a bit rough. The biggest problem in early campaign were AI issues in some missions, but it seems this has been solved by ED, I didn't notice it in second half of the campaign. Still there are AI issues, I had few mates diving and crashing for no obvious reason (but very rare). All in all, I liked the campaign very much. Great voiceovers, smart scripting, some missions feel repetitive, but at same time so realistic. Biggest problem was probably missions with extreme clouds. First getting lost going through clouds, which is something I still have to improve. But then expected to dogfight. I think there was just one mission where it was almost impossible, looked like AIs fought in clouds, I was just making circles above, then went back home. But even with that one mission which did not feel as much fun, I improved and got slightly better at getting through clouds and getting a grip after being completely lost. So campaign is great for anyone wanting to improve in single play and wants good realistic missions. It even got me thinking about trying WW2 multiplayer. But I think I need a bit more practice. Next step is obvious, The Big Show is installed, and I bought Audible version of the book to accompany the play.
  15. Yes, known issue, and only safe way to avoid problems is to takeoff after everyone. Just give thumb-up and then go behind last plane. Here is picture of what you're describing. I was guessing that runway 23 was problematic, but later sorties sometimes don't have that problem. So I'm clueless, I hope ED can troubleshoot from track records.
  16. Ok, thanks, I kept it depressed max 10 seconds and no effect, so I thought it does not work. Will try for a minute.
  17. In this video the oil dilution button has visible effect on oil pressure, unlike when I press it. Maybe some patch broke it? So I start taxi with too low temps, but during taxi it goes up and at takeoff it's almost at minimum... But never had problems with engine.
  18. Yes, campaign is great! When you learn how to handle weird things that AI does, missions are enjoyable and great for learning the Spit. I'm only in sortie 5, but I see how much I improved over this period. I do have problem with doing a good turn and had some rare unexpected stalls. Interesting idea about haptic seat regarding this.
  19. @Reflected I got through the sortie with workaround (must be last to takeoff). But still, mission had strange feeling, like it's mixed up with some other. Briefing says "It's a brilliant day today", but it was cloudy. During flight (before engaging FW-190s) there were voiceovers about ongoing fight and how someone is shotdown. Also someone said he's leaking glycol and lead told him to go home. But nobody was shot down or turned back. Did I misunderstand something, is this meant to be like hearing some radio messages from faraway flights? At the end, we get orders to head back home, but I lost them and returned alone. Later in Tacview I saw I was lucky to lose them, because they turned back east. I have a track if needed.
  20. @Reflected Here are two tracks, showing different problems. First with described problem. Maybe I gave GO signal too fast? I tried again with somewhat slower start and this time everyone taxied without problem. But again as with sortie 1, all planes behind me made suicide at takeoff. Is there problem with runway 23? I didn't have such problem in sorties where takeoff is on runway 30. So tomorrow I'll try again with slow start and then waiting for everyone to takeoff before me. beware-sortie4-fail1.trk beware-sortie4-fail2.trk
  21. Did anyone try Sortie 4 on latest open beta? For me, only red group takes off, others start moving then stop, looks like they block each other while trying to taxi. Had same problem when I follow my leader or I try to wait. Now I see comment that flight just continued to circle the airfield, I think I had same problem, but didn't wait longer to confirm. Maybe that's causing it, they are waiting for others and they are stuck.
  22. @Reflected repair did not help. But I noticed one strange thing, maybe related to AI behavior problems. If I understand correctly, left of me should be my element lead (Gimlet yellow 3), but there is Gimlet red 3. I would expect same flight aircraft to be close to each other. But when looking at tacview, it's all mixed up with parking locations and with order of takeoff.
  23. I have to do more testing. But so far conclusion is that nobody will move if I don't give OK to element lead. I tried to wait for him and few more that were close, and they survived, but those behind me again crashed. Maybe I have to give OK and wait for everyone to takeoff? Screenshot from game... Blue arrow is active runway, red is where these guys start rolling (on imaginary runway?) and then explode. null
×
×
  • Create New...