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VR Flight Guy in PJ Pants

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Everything posted by VR Flight Guy in PJ Pants

  1. My thought is, the original VR application has nothing to do with entertainment or personal use. The revived tech is about a decade ago and again it did not start out as what we know today. It is too early to laugh at this effort because this is what mobile communication started about 50 years ago. What Apple is showing here is simply stunning technically with the same scary price tag. I really don't like to external battery solution.
  2. Watching the live stream now... OT: Gaming mode and porting tools -- DCS World on macOS?! Here we go... AR is coming...Apple Vision Pro...May not be relevant to VR HMD. It is killing the "metaverse" or whatever Meta is trying to do.
  3. Anyone using this and fly towards the sun to see if it helps? Thanks in advanced.
  4. My test series, more to come, is never about frame rate, it is all about smoothness. As in later tests, there would be a noticeable difference when the texture is "lighten". Flying Beirut can get over 70 or 80 frame per second, but ghosting and studdering still persist. I think before all those "magical" technologies come into play, there would be a need to see how to minimise the problem, when plagued, at least to me, from the very start flying in VR.
  5. From what we get from 3rd UTubers, it was for the games which support the feature of higher performance, it did not mention anything regarding the Rift mode, afaik. Wish to know that too.
  6. Another comparison test in the series, F-16C has no mirrors, sounds unfair. So let's compare it with F/A-18C:
  7. I dunno if this helps with sound (I have a wooden pair of ears), the Globular Cluster has headphone set for this: https://www.amazon.co.uk/Headphones-Pro-Fully-Immersive-Improved-Experience-Clear/dp/B0BM9Q2G8F/ref=sr_1_2?crid=32AODRFC7TRDJ&keywords=meta+quest+pro+headphone&qid=1685957964&sprefix=meta+quest+pro+headphone%2Caps%2C71&sr=8-2
  8. I think there has already been another thread on this, mate.
  9. (re-upload) How do F-14B compare with F-16C in terms of studdering in VR? Turns out the Caucasus map was even more demanding than Beirut. The later still showed some studdering but the F-16C ran a little smoother than the F-14B. Next, I just come across a post by BigEnv, and I am trying to see if there any difference by setting nVidia "low latency" from off to ultra.
  10. Well, the keyword is "new". Also, nobody knows what Apple will showcase next week, but it is expected to be at least double the price of a Q3.
  11. The timing is to steal the thunder from Apple, which is expect to announce its first AR headset next week.
  12. I don't think hand tracking can be used to launch stuff or interacting with the toolbar in Rift-S mode.
  13. I was just being sarcastic, please allow me. Thank you.
  14. Would any psychic or fortune teller or conspiracy theorist comment on the video above regarding the ETA?
  15. We shall overdone… We shall overdone… We shall overdone…some day day-a-a (Same goes for British cooking instructions)
  16. Clouds in VR sucks, even at ultra setting, and I can tell you after using both Pico4 and QPro, it is not the headset's fault. Ah, I don't use the controller charging cable so I cannot tell. But those from VR Cover work and perform data link. The longer one also charging at the same time, not to mention, it is much longer.
  17. I use a 3rd party one, costed me less than £19.00. -- see my thread for details.
  18. If you are using OpenXR, there is an option to show VRAM usage. It may be a bit crude but I think it may help.
  19. That Oculus Link dialogue box shows up once, normally. There is no need to go back to Quest Home afterwards, unless you want some standalone stuff. If so, you can reconnect click on the "battery + clock" sign on the bottom of the Quest Home. "Quick Settings" A menu shows up and then click on Oculus Link button on the right. Hint: you can power off the headset even in the Rift-S environment
  20. No, I always have ASW turned off. Let me see if I can capture this issue.
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