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Cougar

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About Cougar

  • Rank
    Senior Member
  • Birthday 07/04/1980

Personal Information

  • Flight Simulators
    Lomac only thats the way to go :)
  • Location
    Quebec, Canada
  • Interests
    Flight simulation, Sky Diving
  1. You could use mist and use mist.getRoll()....im not at home but certainly someone can give you the exact syntax..
  2. Well if it can help better the main script ;) dont feel bad about it
  3. On the next update ive remove the need for zones ;)....wiyh noodle idea selecting target via f10 menu will make it instead of the complex trigger zone mess... Post it up or pm with your script which mihht help pass on some bumps im having here and there ..
  4. Correct It will be something tricky unfortunatly....
  5. No it shouldnt be a problem to remove aircraft....as long the unit name remain the same if you add new items within the limits of the number of present in the mission..... Ive progressed a bit on the updated code but just lacking of time at the moment but new code will be better i assume ;)
  6. Reworking the script for the better.....will update the first post when done....
  7. I'm getting an error trying to index a nil value...grrrr Seem likes the makeunittable isn't working..... Reedit: makeunittable works.... unitsInPoly = {} for index, unitName in pairs(mist.makeUnitTable({'[blue][plane]'})) do unitsInPoly[unitName] = unitName trigger.action.outText(mist.utils.tableShow(unitsInPoly),10) end Returns { ['test] = 'test' ['true'] = ['true'] ['Pilot #003'] = 'Pilot #003' } Wonder if because there's a" true" entry it somewhat make the mist.pointInPolygon call return an error as there's no pilot named 'true'.... Edit: True is a unit that I had set
  8. Also @St3v3f How I would use this script with units in polygon if possible at all? I've browses the mist 3.2 and there doesn't seem to have any specification about getunitsinzones for that one so maybe that's why I'm not able to avhieve anything on that side :/
  9. Sorry to revive this thread but I'm stuck and can't find a way to make it happen so looking for help once more... local units = mist.makeUnitTable({'[blue][plane]'}) local flag = 11 local zones = {'1', '2', '3', '4','5','6','7','8','9','10','11','12','13','14',} -- it equal of about 2 NM in lenght local zone_type = 'cylinder' function StrafePit1OnOff(result) local ret = mist.getUnitsInZones(units, zones, zone_type) if #ret == 0 and result == true then trigger.action.setUserFlag(flag, 0) result = false if namesS1 ~= nil then namesS1={} end elseif #ret > 0 and result == false the
  10. Use the uncontrolled tick box with late activation if I remember right
  11. http://forums.eagle.ru/showthread.php?t=116119 near bottom first page and answer of Grimes second page
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