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Giskvoosk

Members
  • Content Count

    3
  • Joined

  • Last visited

About Giskvoosk

  • Rank
    Junior Member
  • Birthday 03/04/1879

Personal Information

  • Flight Simulators
    DCS World..?
  • Location
    Madagascar
  • Interests
    Madagascar

Recent Profile Visitors

112 profile views
  1. 86th FS, 79th FG, "The Trojan Warhorse" v1.0 (current version) (2021/03/05) https://www.digitalcombatsimulator.com/en/files/3315377/ @BoNidle Took me past 4 days to rush through my version and never realized we were on collision course all the time Gotta admit you sir did an impressive work! --------------------------------------------------------------------------------------------------------------------- changelog: v1.0 (current version) (2021/03/05) initial release
  2. 509th FS, 405th FG, "Chief Ski-U-Mah" v1.4 (current version) (2021/03/05) https://www.digitalcombatsimulator.com/en/files/3315096/ changelog: v1.4 (current version) (2021/03/05) Fix ingame display names; adapted new method for downscaling, used to be too sharp at distance; no further change in 8K texture files v1.3 teeny tiny fixes upon previous version v1.2 teeny tiny fixes in P47D_Fuz_Rear(early)_normal.dds and
  3. Greeting gents, im currently working Jug's livery and i came across a technically issue. As we know the Jug comes with 2 types of 3D models that can be distinguished from the dorsal fin, which isnt featured on early D30 variant. As a result the two 3D models mount different textures. Heres the situation, the bort number layer across the tail sector picks up only one set of those textures, and is NOT compatible with the other variant. They can be mounted correctly, but only one or the other: My question is, is there a way to differentiate what textures
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