Rosly
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Posts posted by Rosly
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29 minutes ago, Slick Twitchy said:
You're using Mbuccia's wrapper, and still getting this issue? It fixed it for me.
As said, it works only for MP exe. For SP exe it renders 4 views in 2D view window and cursor is offset and doubled.
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For anyone looking to get proper cursor rendering while using quad view for Aero on OpenXR -> use multithreading version.
Single threading version renders game window in 2D with 4 views and this seems to be connected with improper cursor rendering in VR.Multithreading seems to render differently and it only outputs single combined view in viewport which seems to be a working solution with proper cursor render in VR.
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For anyone looking to get proper cursor rendering while using quad view for Aero on OpenXR -> use multithreading version.
Single threading version renders game window in 2D with 4 views and this seems to be connected with improper cursor rendering in VR.Multithreading seems to render differently and it only outputs single combined view in viewport which seems to be a working solution with proper cursor render in VR.
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In case somebody still looks how to solve this, for F-16 you need to change this line
tab.viewAngle = tab.viewAngle or 69
in \DCSWorld\Mods\aircraft\F-16C\Views.lua
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9 minutes ago, ChillNG said:
This is a known Viper bug in 2.9, HMCS won't work until the gear is up
OK, though seems not always. Thanks for clarifing.
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Seems JHMCS appear once the gear are up. Veeeery strange...
Does mission 3 expose some DCS F-16 module bug, or this is scripted?
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1 minute ago, razo+r said:
You can swap it out through the ground crew comms menu.
Yes I know. Switching NVG and JHMCS back and forth does not make a difference.
So I'm assuming it is working for you in mission 3?
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From some reason I do not have JHMCS in mission 3.
No clue. Seems to be set in mission editor but it lacks while starting the mission. Just for completes it works for any other mission.
Is there custom scripting which disables it for narration reasons?
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Have the same observation.
The wind does something strange to JSOW bomblets.
Even small wind cause huge difference in effectiveness of the bomblets, They hit the target but the kill ratio is different depending if there is a wind or not.
Very strange. -
I guess we should add a counter for wasted life hours xD
Just to give some ED developers a number for considerations about design decision consequences.
In example of how many hours of frustration they caused.- 1
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Makes sense.
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I'm able to move the throttle from off to idle without lifting the "finger lifts" in fold and dark startup. In doc it is stated it should not be possible:
" they need to be lifted to move the throttles from IDLE to OFF position."
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Please ... If this is actually how it work's in reality, than it already should be a meme.
Are you telling me the TEDAC - which has bazillion of buttons does not have a switch for the most used and probably the first function which cames to mind in terms how efficiently pass target information between pilot and CPG? Whaaat?
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4 hours ago, BIGNEWY said:
OpenVR is not support in MT, you will need to use OpenXR. I do not think that will change at the moment but I will ask the team.
That's nice way of saying "regression"
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Didn't yet verified the fix, but I'm expecting that starting a mission ground units will have the engine termal signature clearly visible as if they would be in move just minute ago.
This is important for training missions which are usually started from hot plane in air.The cooldown should not be shorter than say 15-20 min (as typical vehicles in thermal).
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Was hopping to be fixed in this patch...
At least it is officially confirmed by @BIGNEWY
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There is similar issue with mission 5. Overload 7-1 and Pontiac 7 both reporting positions after every dialog line.
Got this on video
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No it was ST. I think it would be enough to detune this unit from frequency. Not sure why it constantly reported the same waypoint over ond over again.
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In Mission 4. PREVENTIVE BLOW, the Overlord 7-1 is on one of the comm frequencies and constantly reporting about "on station" which breaks the narration radio transmissions.
I think this is overlook as in no other missions units reported their positions.- 1
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Why another thread?
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1 hour ago, YoYo said:
Its an issue. Now. DCS MT works ONLY in api OpenXR, not like single core version (without OpenXR as default).
You mean "known issue". Please refer to some source?
2 hours ago, Sillyrunner said:I feel like I'm doing something wrong
You need to create shortcut with this param or the *.bat script.
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@USAF-Falcon87If you have the Steam version, DCS will be restarted with command lines given by Steam while getting the license.
In order to modify the parameters for Steam version of the game, you need to modify the params in Steam itself. This can be done for each title you have in Steam.
BTW if the game exists when you close SteamVR, it means it used SteamVR. You can also check if StreamVR overlay can be called by controller menu button.
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Entering "." into manual freq for radio crashes DCS
in Bugs and Problems
Posted
Simply try to enter single "." as manual frequency