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Rosly

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Everything posted by Rosly

  1. Can someone form ED look into this and put some tag to this thread? Is is the known issue already tracked by BUG#?
  2. The problem here is not the explosion effects nor smoke in time of impact. The point is that the FPS are affected long after the bomb hit the ground. This is not due particle effects and as taz1004 pointed out, probably not even the crater itself. If you remove crater efects visuals the problem still remains. So the bottom line is why we pay by FPS drop for something that is not affecting visuals? I would understand if that would be some dynamic effect that you have to constantly recalculate after explosion but I cannot find anything other than some resource leaking, effect animation loop. In any way this is obviously a BUG. And it is connected with visuals and turning your head away casue the problem to not affect FPS. Your system spec's are quite impressive but mine is not much worse. On my side 3700x + GTX 3090 +32GB and the influence of the BUG is severe (drop from 45 fps in VR (5760x2800) to 20 fps)
  3. Looks like reported multiple times: Is there a way to disable those craters? This is silly that due to minor graphic effects so many players are loosing fun from this game!
  4. Ok found the root cause. FPS drops are not due to smoke plumes. HMDEndFrame is low when I'm isolating one in a frame (first screenshot - fps_drop2.jpg). But the "bomb craters" is a total killer for my GTX 3090! HMDEndFrame rises to 43+ and FPS drops to 19 if I have one of such isolated in frame (second screenshot - fps_drop3.jpg). The bigger space the crater take on screen, the bigger the fps drop is. And if more craters are in frame the fps drop even more. So flying over area bombarded with cluster munition in killer for GPU. Due to this cluster bombing is a total killer for VR experience. Looks like unoptimized shader? (smoke plumes are 2D sprites which roll towards you in VR as old clouds, but craters does not look like a sprite to me).
  5. Hi, Can anyone can explain me what is "HMDEndFrame" in FPS statistic info "Right Ctrl + Pause x2"? background: I have simple mission on Caucasus map with ~30 ground units on which I train bomb runs. I play on VR and I have stable 45fps+ on my 3700x + RTX 3090. But when bomb the units and than I turn my head into "remains" than fps drops to 20fps!! The HMDEndFrame is rising fom 0.1 to 30+ When I turn my head away from that specific place than fps goes back to 45 and HMDEndFrame is again 0.0 - 0.1 Is this because of smoke coming out of destroyed units? Is really those 4 smoke plumes cause so much burden on 3090?
  6. I was scratching my head for 3 days wondering if my installation files were broken. Tried several times to fix by reinstalling the DCS. Now I know this is deliberate castration of the Normandy map. I'm very disappointed. I bought the "Big show" campaigning and it simply looks ugly because of this issue. Glad Reflected done modification in his campaigning in order to fly the same missions on "Channel" map. But this requires that you buy both "Channel" and "Normandy" which I see as a rip off on war birds fans. Especially that Normandy got proper textures in those areas back in time. The bottom line is we paid for full content and than product quality was deliberately degraded.
  7. I was scratching my head for 3 days wondering if my installation files were broken. Tried several times to fix by reinstalling the DCS. Now I know this is deliberate castration of the Normandy map in order to bump the selling for "Channel" map. I'm very disappointed. I bought the "Big show" campaigning and it simply looks ugly because of this issue. Glad Reflected done modification in his campaigning in order to fly the same missions on "Channel" map. But this requires that you buy both "Channel" and "Normandy" which I see as a rip off on war birds fans. Especially that Normandy got proper textures in those areas back in time. The bottom line is we paid for full content and than product quality was deliberately degraded. That's the whole point.
  8. Hi Reflected, Can you please update the requirements for the campaign? Specifically mention that you have to have the Channel Map in order to play with proper textures? I know this is not your fault but the untextured areas in the Normandy map made me think that I got DCS files broken. I was scratching my head for last 4 days, than I found the thread and I feel a bit ripped of to be honest. I waited so long for Steam Halloween Sale and bought Spit + Big Show + Normandy as it was in requirements. Now I know I should also bough the Channel but is already to late :( Please update the requirements or at least mention that in product description that in order to play in full fidelity you need to have the Channel map. ps: please make sure the Steam also update the DLC description. Thanks.
  9. YES!!! Thank you! Now I have my engine in proper place
  10. xD In this days you never know xD Just kidding @streakeagle, @cfag Thanks for reply. Yes I do the same (adjusting the VR head position this way or another to get correct view). Having more immerse simulation is always better. It mens IMHO both seat height simulation and body animation would be nice to have. I didn't even considered that initially but yes, in many VR titles seeing your body that reflect your actual movements (hands, posture) gives this additional "umpf" to the immersion. I basically flight in VR because of immersion that DCS can give.
  11. When playing in VR the default position of the pilot body is to high in relation to default position of the head (reset position). By default head lands somewhat on top of the torso (like without a neck). You look down and feel your chick is inside the body. Switching the "special option" to move head height while landing makes things even worse as the body is static and on one position we are to high, in the other to low in relation to torso. My solution to this is switch this special option off, and hack the reset position by moving a bit higher than needed (but this is frustrating). Is it so hard to make pilot body (at least) in 2 static versions so this option to move head while landing would not make me feel I do not have a neck? Pilot moves the hand on the throttle and legs on ruder, so there is some sort of dynamic body poses in DCS. At least devs should move the body model to flight position. This is less worse than feeling like having torso in your mouth. Anyway not sure but usually there are levers to move the pilot seat a bit. I didn't found any of such (at least functional) in F-86F in DCS. If there is one in real jet, why not implement that instead of weird "magic options in the menu that move your head"?
  12. This is ridiculous, but the engine sound source is in the middle of the cockpit!!! If you move your head a little back looking on bandits on your six, you hear the engine in front of you (in right ear if you turn head to the left).
  13. Rosly

    F86 FFB?

    The lack of any shake feedback is just embarrassing for this module. There should be at least configuration option for this, regardless is someone think this is realistic or not. FFB is for a reason. We do not have full body shaking and FFB should be suplement for this (felling the AOA).
  14. Any news for this? This completely destroys night navigation in Su25-T
  15. Just found this after looking for solution for my problem with Lantrin POD. The "RATES" is displayed when you move the Lantrin IR head. So if you continuously are getting "RATES" mode it is because your stick is noisy and you need to add the dead zone to prevent this from happening. You can also not use analog and base on digital slew. This is actually nasty that any slew switches the mode to "RATES" as for novice user it might seems as a Lantrin being stuck in some weird state while this is just analog input issue.
  16. OK, I looked into this mission. 1) The reason this mission hangs for me is that AWACS direct me to kill Mig29 from Maykop marked as "Russia/MiGMaykop". 2) It means it will not reach "West CAP" zone and trigger 1605224161 will not fire, means Rusia/MigKobuleti will not activate and not scramble. 3) This also means that Rusia/MigKobuleti will not reach EAST CAP and Flag(3) will not be on. 4) The whole sequence of events will not happen, mean Uzi 201 will not EXPLODE (yes if you wonder who is killing Uzi 2-1 this is who - it hits magical wall in the air after 60 sec after scrambling of Migs from Kobuleti, and this poor bastard is doomed from the moment he was born. Yep there is no hope for this pilot BTW ... Now I get it why there is no chute!!! xD Flag(4) .. 5 ... 6 will not be triggered (all time based) and Flag(99) will not trigger mission end condition. Do not know how exactly the end conditions work, but there is also "You stil can do it(50, offline) with condition "time more > 1. Would it mean that I should be able to pass this mission with second attempt anyway? If that's true than this also does not work for me (I landed like 10 times in hope for ending the mission). Summary: This is my first time I used the mission editor and it's triggers so keep that in mind, but looking into all of those condition at glance ... why author didn't took into account "other possibilities"? I'm a programmer and looking into this like a code. There are like ~5 events which has to happen each after another (flag switching sequence) all target based and none of them are taking other possibilities into account, like unit being destroyed before it reaches the zone, crash into ground (stupid AI), obstruction on the runway which prevent airborne (I saw some random base damage) ... hit by friendly missile (looking into track this is not impossible, I was tracked by missiles from my own ship at least twice when fighting with a Su27s from Gudata). Yes I engaged the target without order from the "scripted" Wizard but hey! "Weapons free" and AWACS is directing me after "Bogey dope" (I count that as part of mission realism). So ... should be easy to fix but it could be better polished. Hope this helps. I can send fixed mission tuned to my "programmer" taste
  17. I cannot finish this mission with a hotfix. I kill SU-27s and Mig-29 from Gudata + one Mig29 ~ NW, than orbitin betwen WP2 and 3 and nothing happens. All Pontiac and Ford fights are landing and they do not rearm as briefed. I also cannot tank from the tanker. I tried this mission like ~10 times as described above and still the same. Also sometimes my wingman does not start from the deck. I can send TRK to email as it is to large to attach.
  18. 3 months later... on 2.7 issue still present This is so confusing and made the game almost unplayable while flying through rain/snow overcast. In VR is total no go, as you lose all orientation about actual movement of the plane. This exact issue happened to me while flying F-14 with IAS ~450 kts. It's ridiculous to see snow moving sideways in front canopy at that speed. This is bug #1 prio in my opinion right after jumping clouds and flickering contrails.
  19. In VR the cloud reflections on the canopy are to bright. The stay there even you fly at above 15k making identification of another aircraft almost impossible. Looked at several videos from Mig_21 and 29 on youtube and never saw similar effects in reality. In fact the higher you get the reflections are almost totally fade out. https://youtu.be/nr3RDLDs0fg
  20. Also waiting for those to be fixed. Any update on this?
  21. Confirmed. Nor there was any actual use in reality AFAIK.
  22. Ok I solved this mistery. I had to swap the axis in FF assignment settings. This was the reason why I thought my vertical trim trimmed alierons. Trim with FF Joysticks are actually changing the "zero" position (like in reality, simulating trim force on stick). This exactly reflects the real stick but if your system expose FF asis in different order than joystick axis, it will push the stick sideways instead of forward/backward.
  23. Hey, the triming seems to be broken in my case too. What's even more weird, when I bind the mig21 trim to hotas, it seems to trim alierons xD yep I know how stupid this seems but plane is banking when applying a trim and my forcefeedback joystick is moving out of zero position to the trimmed side. More over, triming by keyboard bind seems to do something (the elevators start to move as well as the virtual stick) but after I grab my Microsoft Sidewinder joystick it resets to neutral position. Also, usually triming in other planes moves the force feedback neutral position (like on Mig 19) here it does nothing in case of triming by keyboard. In general I'm unable to trim by any way which would be working as intended... This is 100 reproducible in my case. It's not trim subsystem that is off. Does anybody else has the FF and can try the trimming in Mig21?
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