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Copprhead

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About Copprhead

  • Birthday 10/11/1984

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  • Flight Simulators
    FS2020, IL-2, DCS
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    Germany
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  1. Since 2.9 you need to use arg 407 and also set ED_FM_ENGINE_1_FAN_PHASE [0 to 2*pi] to rotate the blurry blades
  2. You will need 4x3 levers, so 12 levers in total (4x throttle, 4x rpm, 4x mixture)
  3. One nice feature are the build-in hardware malfunctions. So the sim doesn't need to simulate engine failures. Unfortunately this can't be disabled.
  4. Try single thread version. Last time i checked the display doesn't work in MT version.
  5. It's really not a simple or quick thing. You can't use the AI model as the arg 114 to hide the cockpit of the external model isn't present. So you need a new external model. And of course the cockpit model and for the turret and gunner/radio station. Using a SFM isn't feasible: it's not good at simulating propeller and piston engines. And it doesn't support multicrew. So you need an EFM. Developing a EFM alone is a big task. Simulating a somewhat realistic propeller and piston engine alone is already difficult. Then, there hardly any documentation on the aircraft aaerodynamic. Also for the turret some believable AI logic must be implemented. And for human controlled turret some way to sync it over the network.
  6. If avionics and EFM is left, then it's not "close to completion", rather the opposite.
  7. Semi active-radar homing missiles can be done when having a STT lock with the avSimpleRadar. avSimpleWeaponSystem also allows gyro gunsight lead calculation.
  8. The device and indicator used for the FLIR are not the normally available ones, they are loaded from the avSimplest.dll creators[devices.FLIR] = {"LR::avSimplestFLIR" ,LockOn_Options.script_path.."FLIR/device.lua"} indicators[#indicators + 1] = {"LR::ccCamera", LockOn_Options.script_path.."FLIR/indicator.lua", devices.FLIR, {{}}}
  9. Example: https://github.com/whisky-actual/Community-JAS-39-C/blob/Master/Mods/aircraft/JAS39/Cockpit/Scripts/HMD/Device/HMD_Device.lua#L3 https://github.com/whisky-actual/Community-JAS-39-C/blob/Master/Mods/aircraft/JAS39/Cockpit/Scripts/Systems/Canopy.lua#L7 Check the files beloe Cockpit/Scripts folder. Everything smaller than 0.02 is most likely not necessary. To test if its caused by indicator elements you can remove these lines https://github.com/whisky-actual/Community-JAS-39-C/blob/Master/Mods/aircraft/JAS39/Cockpit/Scripts/device_init.lua#L54-L156 But then the HUD and MFD will not longer display anything. So it's just to identify the cause of the low fps.
  10. You could try to reduce the update time of the luadevices, a lot have it at 0.01s. Which is unnecessary fast. Also having several hundreds of indicator elements (especially texture based ones) may cause fps drop.
  11. Are you using the "new propeller technology"? In this case the model needs arg 407 anf 475. However the animation is triggered by arg 370 (this means you have no arg 370 in the model, only triggered that number your code). Note that you'll need to also provide the engine rpm in the efm_get_param() method.
  12. The A-4E has a rather simple flight model compared to a F-18: - no fly-by-wire - only subsonic Both aspects greatly increase the complexity of the flight model. Not even speaking of the avionics and MFDs. Note that every month someone (often people allegedly with some 3d modeling and coding background) wants to add a realistic full fidelity super hornet to dcs. So far there is none.
  13. Whatever engine type is selected in the LUA is only for audio or visual effects or AI. The engine and prop needs to be simulated in the EFM, so it's all up to the mod developers.
  14. The UH-60L uses the "SimplestRadio" created by Luiz Renault. Everyone can use it. Its requires only the dll and a few likes of lua code to set it up.
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