Jump to content

nobuttons

Members
  • Posts

    46
  • Joined

  • Last visited

Personal Information

  • Flight Simulators
    DCS, Rise of Flight, IL2 Battle of Stalingrad, Elite Dangerous, Star Wars Squadrons

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm not sure for realistic sense of acceleration you need a lot of roll... those simulator rides like Star Tours do a lot with very little. My impression is that in most maneuvers the acceleration is pressing you down into your seat or back into backrest, (kind of like banked turns for cars and trains), so it really wouldn't need much. Sure, a sustained inverted flight won't 'feel right' but that's more of an acrobatic/move moment than something we'd likely feel in most missions. I agree for real good G-feedback you want to combine acceleration direction, with something like a harness or vest that dials in intensity of sensation (and yes I have looked at whether one could retrofit an actual G-suit for that purpose).
  2. The HOTAS wobble on their page looks like they simply velcroed the throttle down for the same of making a video. If you look at the plat itself it looks pretty solid. I was more put off by the fact that the chair position seems to reflect the aircraft attitude rather than the g forces experienced. In some ways I worry this would end up being less "realistic".
  3. I have a Pimax 8K X, and Fixed Foveated Rendering makes a *huge* difference for me. I'll do some benchmarks on it, but it's like +10fps! I'd run it on every game if it didn't produce glitchy rendering artifacts on half of them. I did order an eye tracker to see if it is better, but haven't gotten to try it yet. What I see in FPS VR is that it dramatically lowers GPU load, so yeah not surprising if you are CPU bound that it has no impact. On my rig many of the other recommended tricks have had zero impact on my bechmarks. VR shaders, multithreading, Windows tweaks, non of them produced *any* measurable impact. On the flip side the most impactful DCS settings are shadow quality and MSAA quality for sure! By tuning thooe I feel like I have pretty darn good visual quality while keeping a steady "reprojected or better 75". DCS: Textures & Terrain High, Water & Vis Medium, Heat Blur Low, Shadows Medium, MSAA 2x, DoF OFF, Lens Flare Only, Motion Blur Off, SSAA & SSLR Off, Clutter 170, Trees 66%, Smoke 0, Anisotropic 2x, Terrain Shadows Flat, Cockpit Global Illumination On To be fair I don't have the patience to run a 3 min benchmark between configuration tweaks, so I just use F16, Syria, Cold and Dark Ramp Start as my stable place to grab a 30 second sample for fps VR (which gives me 55fps when I also am running Discord, and Simshaker, and Leapmotion). Also that pesky desire to like actually fly missions keeps getting in the way... I still gotta try the various mixes of Steam, PiTool and DCS resolutions since I've been putting off fussing with that variable
  4. Can your rig handle G2/are you on a budget? If yes, then $600 is an insane value for modern quality seated VR. OR Do you want all kinds of VR and DCS is only one usecase? Consider also Index. There are reasonable reasons why reasonable people might choose one or the other. OR Is money no object and you've already dumped at least $5K into your current PC and probably at least half of that into your HOTAS/simpit? Then consider Pimax 8K X. It's a Lamborghini of headsets (over priced, shitty comfort, broken half the time, requires ridiculous amounts of extra care and love by you, almost never used to it's potential, but OMG when it goes it GOES).
  5. I've never had this problem with my Pimax or my Index. Curious where on your head the back strap is fitting and where on your face the foams are resting? Is it possible a different configuration might work better for your head shape?
  6. I am looking forward to anything that is not standalone... so much extra weight and heat on your face~ I think it's amazing that *everyone* is like "seriously just better Index with 10' more FOV and a bit more resolution is all I want", and every manufacturer (including Valve) is instead like, "Oh, you want brain waves? You want more resolution than a PC can drive? You want more FOV than is practical? Can we compromise on some aspect of image quality and comfort to get that for you? Great, we're on it!"
  7. At first I laughed and assumed you were being snarky... Then I thought hard about this game and I was like, "ohmigoawd what if he's serious?!"
  8. Thank you, yes! That's the kind of education I was hoping for. P.S. When I said 'weapon system' I should have specified I meant (AWG-9+AIM-54) not (F-14+AWG-9+AIM54). One thing I recall, not touched on explicitly here is that the AWG-9+AIM-54 were in development and (relatively mature-ish?) by the beginning of the F-14 design (helping accelerate the F14 program), and they had been planned as the primary weapon system for other aircraft (including the F-111B which would have had more of a dedicated fleet defense/bomber interceptor role) than the F-14?
  9. From my cursory reading I understood that the whole weapon system (radar and missile) was optimized for the threat of ship killing bombers? So maybe it's understandable that usage against fighters was deprioritized, or not even considered? I'd love to learn more about this though, as I am basically ignorant here!
  10. Oh I see, when in Oculus mode it didn't start before. Thanks!
  11. Sorry that this is off topic but I see this idea of not running Steam VR, but still playing DCS in VR mentioned periodically, and though I've tried some Google searches I haven't found anything. Do you have a pointer to where you learned how to do it?
  12. Nice! Yeah counter weights help so much for even super light headsets... I find the adhesive wheel rotation balancing weights to be great for getting counter weights perfect on VR headsets. Really easy to tweak and add and remove weight and distribute just where you want it: https://smile.amazon.com/gp/product/B06XDG1JJH/ref=ppx_yo_dt_b_search_asin_title?
  13. How would you feel about 160 degree FOV and no SDE? That said I run mine at 120 degree FOV because I prefer 72fps to 15fps in VR...
  14. I only fly Tomcats so take my perspective as one sided... 1. F-14 can BVR. You are gonna be limited to older tech, so if you wanna just casually PvP with folks in the latest shiny stuff that might be frustrating? If you wanna do historical-ish scenarios then you will find that the F-14 is a beast! 2. F-14 consensus is that it is more of demanding learning curve, and requires proper stick and rudder skills. If that sounds fun, you will be rewarded, but will really require an investment in time and good HOTAS. 3. I think folks might have to know more about your shoes! The F14 has a special place in my heart personally, and to really enjoy DCS you really need to love the plane you invest in.
  15. Hey Jay, thanks for doing this! I'd like to participate, but I'm having a couple issues following the instructions properly. I downloaded and installed this mission. It doesn't seem particularly taxing, and the plane just flies out over some burning towns towards the sea, then eventually makes one turn and comes back. 1. The performance seems quite dependent on which way I am looking, am I supposed to just leave the headset looking straight out the front cockpit default view? 2. This is really dull, but if I take the headset off and hit 'VR recenter so I can leave it on the desk during the test... the headset goes idle. Now while that seems to show no change in the 2D preview view, I can see my CPU frame times immediately take a hit if I ever let my headset go 'idle'. What's the methodology? Turn off idle somehow? Keep it on your real head? Let it go idle early and baseline from that? 3. You say the tracks should be 3 minutes, but I have somehow never seen the message to stop the test (and I ran the test at least ten times last night). I've taken to just stopping my recording when fpsVR says it's been 3 mins. Is anyone else seeing this issue? What's the actual timestamp of the expected stop test message? 4. All the charts listing your results are XX,XX. Is that the FPS number? fpsVR for me formats it with a point"." and not a comma ",", but I just want to be sure? Thanks again, looking forward to sharing my data!
×
×
  • Create New...