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Munkwolf

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Everything posted by Munkwolf

  1. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/Christen Eagle II/Input/joystick/default.lua + 'On else Off' variations for switches. + Different speeds for rotaries. + A few additional axis binds. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  2. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/Yak-52/Input/Yak-52/joystick/default.lua + 'On else Off' variations for switches. + Different speeds for rotaries and levers. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  3. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/FW-190D9/Input/FW-190D9/joystick/default.lua + 'On else Off' variations for switches. + Different speeds for rotaries. + Additional axis binds. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  4. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/FW-190A8/Input/FW-190A8/joystick/default.lua + 'On else Off' variations for switches. + Different speeds for rotaries. + Additional axis binds. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  5. Continuing the recent warbird theme with the keybinds, here's some extra ones for the 109: https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/Bf-109K-4/Input/Bf-109K-4/joystick/default.lua + Additional switch options (On-else-Off, Off-else-On). + Different speeds for rotaries. + Additional axis binds, some work better than others. Axis curve tuning required for most of them. + Added radio binds that were missing (FuG 16ZY and FuG 25a). Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  6. After doing some keybinds for the Mosquito, I realized I hadn't done any for the Spitfire. Seemed like an appropriate thing to do after the Mossie. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/SpitfireLFMkIX/Input/SpitfireLFMkIX/joystick/default.lua + 'On else Off' variations for switches. + Different speeds for rotaries. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  7. Is the gear jaw the gear direction? If so, I just added that as part of a keybinds update:
  8. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/I-16/Input/I-16/joystick/default.lua + Added 'On else Off' variations for switches. + Many new axis binds (unfortunately I couldn't get flaps or gear handle working as an absolute axis) + Additional supercharger options. + Added binds for gear direction. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  9. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/MosquitoFBMkVI/Input/MosquitoFBMkVI/joystick/default.lua + 'On else Off' variations for many switches. + Different speed options for the increase/decrease commands for many rotaries (Trim wheels, lights, compass, etc). Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  10. Click the little 3-line icon at the bottom-left to the right of Import Commands. That'll collapse them into one line. After you paste in the update, click the same icon and it'll split the one-line back into multiple ones
  11. Just added a bunch of axis binds to the keybinds project. I'll go through the button binds sometime in the next few weeks and see what I can add on that front (a few other modules I want to update first) + Many of the binds are for a range of 0 to 1 (vs a default axis operating from -1 to 1), so some axis tuning will be required. Volume and lights knobs, for examples. + Some of the binds (like Course and Heading) are relative.. and will need heavy axis tuning to be usable (like Y-Sat around 5, and deadzone of 10 or 20). + I removed the CC's gunsight filter from my code commit as I didn't notice it doing anything. Should I add it back in? Here's what I ended up with.. basically what Desert Fox had plus some that were in the clickable_common file shared between the CC and EB. CC: https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/C-101/Input/C-101CC/joystick/default.lua EB: https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/C-101/Input/C-101EB/joystick/default.lua (files formatted for use with Quaggles Mod)
  12. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/Ka-50/Input/ka-50/joystick/default.lua + Added a number of separate on/off binds for switches. Many of the switch covers only work as toggles, so the lua code has open/close bindings for them that are commented out. + Added (Pressed) versions for several dials that only had down events to make them work better. Ie, with (Pressed) version, can hold down key for constant change, vs the down event only doing a value change on each key press. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  13. Just a heads up I've got the deblock and a few other binds for the L-39 in the keybinds project: https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/L-39C/Input/L-39ZA/joystick/default.lua That file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector Using Quaggles mod lets you put your custom binds in your Saved Games\DCS folder, where they won't get wiped out by updates
  14. Modifiers in gremlin are handled by Modes. Under Tools > Manage Modes you can create them and set up a hierarchy (like if you wanted 2 main modes with 2 sub-modes each). Once you setup modes, you can use the Mode dropdown at top-right to change which mode you are setting binds for. Then when setting up actions for keys/buttons, 3 of the actions control what mode you're on. There's Switch mode, where you press and it switches. Switch to Previous Mode. Temporary Mode Switch, where a different mode is active while the button is held.
  15. For me, the subscription is what took it from a "hmm, maybe" to a "definitely not".
  16. Also noticed something in manual, do you have Extended Command Set enabled under preferences?
  17. I remember having trouble with the voice commands for a couple of the tabs, notes included. This won't solve the voice commands not working, but the solution that worked for me was setting up key commands for controlling the tabs.. which i prefer over using voice commands, especially since i'll use keys to control the rest of the kneeboard (on/off, next/prev page, etc) kneeboard.tab.prv and kneeboard.tab.nxt are what I used, but you can do specific tabs too. Could maybe setup your own voice command (via "when i say") that point to these commands and maybe that works? Like when you say "notes" it executes "kneeboard.tab.notes"? kneeboard command options from user manual: kneeboard.tab.log kneeboard.tab.aocs kneeboard.tab.jtac kneeboard.tab.tanker kneeboard.tab.awacs kneeboard.tab.atc kneeboard.tab.flight kneeboard.tab.ref kneeboard.tab.notes kneeboard.tab.prv kneeboard.tab.nxt kneeboard.opac.up kneeboard.opac.dn
  18. They aren't functional in DCS. If you want them bindable (i do that for non-functional stuff for immersion), I recently added them to the keybinds project: https://github.com/Munkwolf/dcs-community-keybinds/blob/769e31e7bfcfcea6878dc99da238d3f091e4d758/InputCommands/A-10C_2/Input/A-10C_2/joystick/default.lua#L356 Please note file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  19. moving the cockpit camera and saving the position both work for me. standalone, not steam, and I changed the default keys for the cockpit camera controls and the save control.
  20. A cool part of an upgrade could be AI co-pilot functionality like petrovich after that is built out and refined as part of the hind. Hewey AI?
  21. https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/Uh-1H/Input/UH-1H/joystick/default.lua + Added a number of separate on/off binds for switches. + Added IFF binds. + Added countermeasures binds. + Added ADF band and frequency as axis binds. + Added different speed options for ADF frequency binds. Notes: - There isn't an absolute control for ADF frequency so that bind is a relative control. Still seemed of value since can use the axis to change the speed of the dial. Heavy axis tuning is required. What worked for me is deadzone of 5, 2 Y-saturation, and curve of 20. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  22. Updated keybinds for P-47D: https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/P-47D-30/Input/P-47D-30/joystick/default.lua Not much to it relative to some other modules - the P-47 has pretty good stock bindings available. + Fix for radio lock lever switch (stock control not working properly, only locks). + Added separate on and off bindings for oxygen controls. + Added half-speed trimmers. + Added air filter and hydraulic hand pump axis binds. Notes: - Air filter is still a binary control, but it's nice to use as an axis next to the carb air lever for those with a throttle quadrant. - Hand pump is a neat/terrible use for a collective. Requires some curve tuning - what worked for me was inverted slider with Y saturation at 50. Bugs encountered: - Radio lock lever stock binding doesn't unlock. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
  23. Thanks @Desert Fox! I'll get these added to the project sometime this week. Currently finishing up a pass on the Huey binds.
  24. Updated keybinds for P-51D: https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/P-51D/Input/P-51D/joystick/default.lua + Separate on and off binds for many controls. Also 'else' binds for use with 2-way switches. + Half-speed versions of trimmer binds. Please note that the file is formatted for use with Quaggles mod: https://github.com/Quaggles/dcs-input-command-injector
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