Germane
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Everything posted by Germane
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An update on DCS: Kola Map would be appreciated!
Germane replied to Larzei's topic in Orbx Simulation Systems
Thank you man! -
An update on DCS: Kola Map would be appreciated!
Germane replied to Larzei's topic in Orbx Simulation Systems
Thank you for the Info. That sounds not so good. Are there any infos that ED is working on it and we can have better textures to release? -
An update on DCS: Kola Map would be appreciated!
Germane replied to Larzei's topic in Orbx Simulation Systems
By far the most anticipated map for me. But to be honest, the screenshots so far don't convince me -
I have asked in the big Newsletter what the current status is. The answer was: "have no news to share at the moment. We have other tasks with higher priority currently " So, it is just planned but sadly not in the work at the moment
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12.01.2024 - Vulkan Progress | DCS Core | DCS Modules
Germane replied to Graphics's topic in Official Newsletters
What was unfortunately not mentioned is the AAR rework. @BIGNEWYCan you perhaps give us a little update? Has the work already started? -
I m hoping for a good lighting with RT at last. At the moment it is completely oversaturated and requires reshade or constant adjustment of the gamma value. So I have really high hopes for RT.
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Is there any news about this? In my opinion, it is one of the most urgent and necessary improvements to the toolkit. When I look at pictures of the new maps, they still use the very inaccurate mesh
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Hi BIGNEWY, thank you for the answer. Yes but it is an indicator of how far along the development is. I also think they are working on the weather but I now think it is a further way than I thought
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To be honest, I m very disappointed that we have seen nothing in the 2024 and beyond video
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Any news here?
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It all sounds absolutely great. But I am particularly interested in the following two points: A simulated Crew Chief for a more immersive and complete startup procedure. Later during early access, a brand new walkaround mode, allowing you to do pre-flight checks on your aircraft. This is completely new and can add an incredible amount of immersion. I hope for a good implementation
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Thats a very good question. I would also be very interested in this The goal should never be balance in multiplayer but maximum simulation depth. Until now, the 3rd party radars were much better simulated and now ED is finally catching up. That can only be seen as positive. I also hope that the progress will be carried over to other modules, but it's perfectly fine to start with the F16/18 first.
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now that phantom is announced , next will be the typhoon?
Germane replied to dave76's topic in DCS: Eurofighter
To be honest, I think development is more or less paused until the F4 is released. I fear that the EF is still rather in the early stages of development and that we will have to wait a very long time for it. -
True words! The planes looks very good but the terrain.... And you notice it even more in VR
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+1
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Well, it helped Swiss-Sim to show what he means
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Thats really cool!
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+1 For me, this is one of the most eagerly awaitet updates.
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Why does the outside world look terrible in VR?
Germane replied to Callsign.Vega's topic in Virtual Reality
It is quite possible that these are the "normal" VR shortcomings. Things that look still "ok" in 2D look pretty bad in VR (low textures, trees etc...) -
Mal eine blöde Frage weil ich mich mit Entwicklung gar nicht auskenne. In wie fern unterscheidet sich das hier denn von dem was wir letztendlich in DCS sehen? Handelt es sich hier nur um Konzept Renderings, die nicht viel mit dem finalen Produkt zu tun haben oder entspricht das tatsächlich dem wie es letztendlich in DCS ist?
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Why does the outside world look terrible in VR?
Germane replied to Callsign.Vega's topic in Virtual Reality
Did you have the same problems with other Headsets too, or is this something you have especially with the crystal? -
This is exactly the question! Maybe we can get an answer to that from @IronMike?
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Two years by a full time team. That is actually not so little. After it was announced in November that they were working hard on a release 22, I firmly assumed that it would come in Q1 23 at the latest. Now, at the end of Q2, there has still not been the big reveal. I am firmly convinced that the project is doing well and that the F4 will be an outstanding module. But much later than expected No one here is attacking or blaming the developer!
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Hmm, okay. Thank you for your answer. What resolution are we talking about with the G2? Native resolution or 100% Steam VR? Personally, I'm not really satisfied with the sharpness in the sweet spot. That's why I expected a significant improvement from the Crystel.