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Bunyap

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Everything posted by Bunyap

  1. Thanks Fencible and all, we really appreciate it!
  2. More new DCS campaigns are nearing completion and we could always use your help with voice overs. Projects will be wrapping up throughout the year so feel free to respond at any time if interested. Speaking parts range anywhere from one or two lines of ‘pilot speak’ to a couple hundred lines of dialogue as shown below. The campaigns generally replicate either modern USAF/Coalition or WWII European Theater operations so any English language accent will likely be a fit. If you are interested in being part of this, please record the following lines and send an audio file to bunyapsims@gmail.com, or just point me in the direction of other work you have done: “Ford 1, Control, loud and clear.” “Ford 1, straight in simulated flameout approved, report 10 mile simulated flameout final, runway 32.” If you are interested in one of the larger parts, please include these as well: “All players, Magic, pre-push briefing. Full up war. Words alpha, Ford 1 mission cancel. Current picture, single group, bullseye 284 for 28, 25,000 feet. Lowdown, Spoon Rest active bullseye 047 for 3, Dog Ear active bullseye 288 for 10.” “Take a position right line abreast at about 9,000 feet range. I will be the attacker. I will call for a 50 degree check turn to the right to put myself on an offensive perch. Reverse your turn at my ‘reverse’ call then maneuver at will at my ‘fight’s on’ call. We will terminate after either two kills or we approach the 12,000 foot hard deck.” This is done simply to get an idea of how to divide up the parts. These projects are done for enjoyment by all involved so I can guarantee a part to anybody who wants to participate. There is no pressure and no prior experience required. Again, projects will be wrapping up throughout the year so feel free to respond at any time if you would like to help out. Thanks! Bunyap
  3. A new DCS campaign is nearing completion and we could use your help with voice overs. Speaking parts range anywhere from one or two lines of ‘pilot speak’ to a couple hundred lines of dialogue as shown below. This campaign replicates USAF operations so North American English accents are preferred. If you are interested in being part of this, please record the following lines and send an audio file by private message at this forum or by e-mail to bunyapsims@gmail.com: “Ford 1, Control, loud and clear.” “Ford 1, straight in simulated flameout approved, report 10 mile simulated flameout final, runway 32.” If you are interested in one of the larger parts, please include these as well: “Take a position right line abreast at about 9,000 feet range. I will be the attacker. I will call for a 50 degree check turn to the right to put myself on an offensive perch. Reverse your turn at my ‘reverse’ call then maneuver at will at my ‘fight’s on’ call. We will terminate after either two kills or we approach the 12,000 foot hard deck.” “Rearward visibility is restricted by the seat flap, narrow canopy, and aircraft structure to an area outside a 50-degree tail cone. Try to stick to that blind cone whenever possible using lag pursuit or rolling maneuvers toward the outside of the turn during all offensive maneuvering. That will help you capitalize on my visibility restrictions.” Please respond by May 31st if interested. I can send more details and a final script at that time. There is no pressure and no prior experience required. I can pretty much guarantee a part of some kind to anyone who wants to participate. Thanks! Bunyap
  4. Thanks Rudel_chw, I appreciate it. The chances are pretty slim but it seems like Wags and others have things covered. Picchio, thanks so much. More was included than a player could possibly get to on one go so I hope they are holding up the second and third time through. We definitely have more planned but there is no timeline. I'm really hoping others jump on board and do some missions. I would love to fly some of these just for fun. :)
  5. Thanks a lot, we really appreciate it. :)
  6. Yeah, sure enough. There were a lot of changes to Viggen weapons delivery with the latest patch and QFE calculation must have been tied into it. This is the third time the numbers have changed so I'll just remove it all from the cards this time. Thanks!
  7. Thanks for asking but that sounds like everything worked exactly as intended. There is only a small chance of encountering Red Air if you are on time but you will definitely be in trouble if you are more than a couple minutes late, and are not in position to receive support from the rest of the package. In this case, the F-16s would have helped cover you. It is all as described in the briefing. The Chevy F-15 CAPs are there to cover the ingress and egress and should only engage if you choose to drag the Red Air east. I have found that they are far from useless. You can outrun almost any threat and get them to help out if you need to. -------------------------------------------------------------------------- I'm sure you read the briefing closely but here are the parts that apply for anybody else who wondered about the fighter cover on mission 6: "Having degraded the Red Air forces as much as we can this week, the Lakenheath Eagle drivers are now switching to escort duties elsewhere in the theater. And, once again, I am being tested. Having just started to get confident running practically unopposed across the FEBA, it’s time to take on a fresh challenge. We will have to fight our way in without dedicated fighter cover should Red Air decide to put up a fight." "In a recent development, we have identified that Red Air assets are also operating out of Tonopah Airfield, located at BE 353/15 (46 miles to the north-west of The Farms). Keep this in mind when ingressing – the threat from here might just come in from low altitude, attempting to hide in the clutter of the various ridgelines that lie between Tonopah and the Blue Air CAPers in Coyote Charlie." "The entire package will make a feint in the direction of the ground forces at the FEBA in hopes of drawing any response from Red Air to that location. Colt flight with their AIM-120 armed Vipers will join the Warthogs in attriting ground forces and are best armed to deal with any air threat should we have to fight our way in."
  8. Yeah, it will be working as intended if you updated to 2.5. I'm just leaving this here until 2.5 is out of open beta. For what it is worth, the problem was with bomb ballistics and not the effect. The screenshots above were taken with deferred shading on. That might be something to report if it does not look like that for you.
  9. Hi San Patricio, thanks very much. It sounds like you ended up with some old versions of the lineup cards. There was a big problem recently with old campaign files being pushed with updates but that should have been cleared up with DCS 2.5. If you copy/pasted the cards to a different location last month, new versions should be in the Docs folder for you now. If you are accessing them directly from the folder and QFEs still do not match, you might try deleting the Docs folder and running a 'repair' of DCS. That should pull the latest versions of the files from their servers. Thanks again.
  10. Ok, thanks for checking. I use the same setting so I guess it is a matter of taste, or more likely, each monitor/headset type is a little different so there is no setting that feels right for everybody. I'll keep it in mind when picking missions for the next campaign although the times they actually flew will continue to be used. I double checked on the Bf 109s and there are only two missions where they are even present. Are you sure it was this campaign and not just something that was on your mind? I agree 109 AI needs work but I don't want to give folks the impression it will be any factor. I have to stand up for our own work on the missions occasionally too. :)
  11. Yep thanks very much, I agree on all points. Just to clarify, when you say most missions were dark, you only mean mission 2 and maybe mission 7, right? I only have a little trouble on those two but the low visibility environment along with very significant events running in the background is why I chose those two times to begin with. I know you are not new to this and hate to ask, but is it possible your gamma slider is turned way down in your graphics settings?
  12. That was without a doubt the best execution of a WWII mission I have ever seen. Your assessment of the situation and decision making around Vire should be required viewing for anybody who wants to survive the missions. Thanks so much for this! Hey, you even caught on that this was a mission Johnnie Johnson led. :)
  13. Yep, exactly right! :) There are no triggers that have to be activated to succeed so any route at all can be used. The player's mission plan is not meant to be restrictive at all, it is just the one out of many options I set down on paper. It will be pretty neat in the future to play around with the data cartridge system and try some alternate plans. It should actually be possible now to do it but the coordinates would have to be entered into the .lua file by hand. I would love to see what others can come up with.
  14. Nope, that is all as intended and as described in the briefings. Designating L2 is not possible in the editor, or at least it was not at the time these were created. Sorry man, but that responsibility falls on the player for now.
  15. That is perfect, thanks a lot! I have it nailed down now and will send this in for a look. The range of the new 88mm flak is so much greater than any of the other AAA that I don't think this has ever come up before. They are doing exactly what I would want them to do for normal AAA, evade at first so I have the option to recall them, but the huge threat zone puts a wrinkle into the process. It is definitely disruptive in some cases so I'll do what I can to up the priority. Thanks again!
  16. Thank you very much for your interest in this Operation Charnwood campaign for the P-51 Mustang! To give you a taste of this campaign, we are offering you two missions as a free sample. Mission 1 is an attack on a bridge on 04 July 1944. Mission 7 is a scramble against tanks on the roads south of Caen flown three days later. Both can be downloaded here: Campaign Sample Missions and Briefings Both missions come with extensive pdf briefings that cover the overall plan, suitable tactics, and a detailed description of the state of the ground war. To fly this campaign sample, please save the mission files to C:UsersXxxxxxSaved GamesDCSMissions folder. They will then be available for selection in DCS: World by going to the Missions menu and selecting My Missions. We hope you enjoy this free sample, and the full campaign is available here if you would like to continue with the rest of the campaign: https://www.digitalcombatsimulator.com/en/shop/campaigns/p-51d_charnwood_campaign/
  17. Thank you very much for your interest in this Operation Epsom campaign for the Spitfire IX! To give you a taste of this campaign, we are offering you two missions as a free sample. Mission 2 is an attack on a pre-planned target on 24 June 1944. Mission 7 is an armed reconnaissance of the roads south of Caen flown four days later. Both can be downloaded at this link: Campaign Sample Missions and Briefings Both missions come with extensive pdf briefings that cover the overall plan, suitable tactics, and a detailed description of the state of the ground war. To fly this campaign sample, please save the mission files to C:UsersXxxxxxSaved GamesDCSMissions folder. They will then be available for selection in DCS: World by going to the Missions menu and selecting My Missions. We hope you enjoy this free sample, and the full campaign is available here if you would like to continue with the rest of the campaign: https://www.digitalcombatsimulator.com/en/shop/campaigns/spitfire_operation_epsom_campaign/
  18. Just to clarify, was it the actual wingmen, i.e. 2,3, and 4, or was it the second section? The second section will automatically abort an attack and rejoin under certain conditions. They are only a placeholder I rigged into the mission until proper 8 and 12 ship controls can be added by the developers so I wouldn't fret too much over their behavior. If it was the wingmen, did they happen to be within range of the 88mm flak at the time? I think I saw what you are talking about today and I'm 99% sure it was a threat reaction maneuver. They sometimes climb out of threat range, going as far as 10 miles from the target before turning back to engage from higher altitude and a better angle. It makes a lot of sense looking at it in Tacview after the fact, you just have trust them and let it play out sometimes. Do you have any more details you could give me? Specifically, which radio command did you use, did they have bombs or were they down to guns, how long did you wait, and did they rejoin on their own? I'm glad to spend some more time on it if you have something I can try to reproduce step by step. ED has been very quick to respond to AI fine-tuning requests in support of the campaigns.
  19. No, no idea why it is not working for you. I flew as far as mission 4 in 2.5 today with no problems at all. All I can recommend is deleting the .miz files from the /DCS World/mods/Campaigns/P-51D Mustang Charnwood Campaign folder and then running a repair. You should see that option under the Eagle Dynamics folder in your Windows start menu. That will download fresh copies of the missions. Nothing else occurs to me right now but let me know if it continues to act up. We will figure something out.
  20. Hi Reflected, I have been looking at it all morning and I can't duplicate it or find any other similar reports. As far as I know, campaigns should pick up right where they left off after the update. All I can really tell you is what you already know: either restart or fly the rest as single missions as shown at the bottom of this post https://forums.eagle.ru/showthread.php?t=197455 Hopefully somebody can come along with a better answer. I'll let you know if I find more info on it.
  21. The DCS 2.5 Open Beta included an update to the Viggen that, among other things, allows for accurate route timing using the CK37 computer. Thanks very much to RagnarDa at Heatblur for squaring this away for us! I hope others will share their own tips and techniques as well but here are the four functions I find most useful: Prior to takeoff, the CK37 displays a countdown to the optimal takeoff time. This assumes a fuel efficient speed is followed along the route all the way to the target and takes any ingress points you create into account. In practice, this serves as a good cross check for the latest time you can take off and still comfortably make the planned time on target. Another very useful feature you can use at any time is the Current Time display. Taxi, takeoff and package push times are listed on the lineup card so this mode can be used to keep track of those during the mission. There is no right or wrong way to do this but I fly with the selector in TID until I'm close to the IP. This gives me a read-out of how far ahead or behind of schedule I am. I know I am in a good position in relation to the other flights if the time is close to 0:00. We also have a timing reference displayed in the HUD. The line tells us if our airspeed is too fast or too slow to hit the next nav point on time. If the vertical fin is above the Flight Path Vector, I either slow down or change course to delay my arrival. If the fin is below, I either speed up or take a more direct route to the nav point. Nav timing really is as simple as that.
  22. Yeah, absolutely. With one exception, we went with the loadout they used on the actual missions these are based on as shown below. The Mustangs used by the RAF over Normandy were not rigged for rockets. The one exception is mission 7. That one was so typical of the missions flown by Typhoon squadrons where rockets were used that I just had to see what it would be like. The point to me is to have fun and learn from the experience so a person can easily change loadouts to their taste.
  23. Thanks Reflected, we really appreciate it! I don't have access to 2.5 or anything but I know that type of crash has been reported. It should be squared away but if not, I'll be the first to bring it up. Being able to strafe is a big deal in these to say the least. We had hoped the new missions with the static smoke would be available with with the last update but I'm afraid they did not make it in. In fact, if mission 2's briefing has that error, they actually reverted back a version. Thanks for pointing that out! The updated missions have some more tweaks to improve performance so with luck they will fix at least some of your issues. That 2.5 update can't come soon enough.
  24. A problem has been identified with illumination bombs on mission 10 that does not allow the player to complete the mission in the way we intended. The root cause has been identified and I am assured it will be corrected with the DCS: World 2.5 release. My recommendation is to pause in the campaign and finish after DCS: World 2.5 becomes available. This was intended to be the signature mission of the campaign and went through the most thorough testing we could devise. The only folks I can imagine are more disappointed than me are those who have attempted to fly the mission and failed. This is the environment that was intended and I hope you agree it will be worth the wait:
  25. I'll also move these here from another thread full of tips. There are also some very good demonstrations of SAM avoidance techniques provided here by the 476 vFG: See the link in the video description for Tacview replays of each. As you'll see, you really, really, need to pay attention to RWR tones. This is especially important if you choose not to track the threat locations called in by the other flights. All primary threats give you a warning as you approach. - This RWR Tone generator by 2-niner is extremely useful! The expected threats are always listed in the briefing so use this to familiarize yourselves with the tones before, or even during the mission: https://forums.eagle.ru/showthread.php?t=184283 - This ELINT database by grunf is also very handy: https://forums.eagle.ru/showthread.php?t=182490 Also, the RWR tone volume can be adjusted in the cockpit using this knob:
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