Jump to content


  • Posts

  • Joined

  • Last visited

Posts posted by Mango

  1. 1 hour ago, Ala12Rv-Tundra said:

    I think for most Oculus users, the biggest bridge to cross is the software after all nightmares we read about SteamVR and WMR


    I just wanted to emphasis this.  Coming from Rift S, the Reverb G2 gives an incredible bump in sound and picture quality.  But WMR is a whole new world of pain that makes you realize just how solid Oculus software really is.

  2. Just wanted to add my thanks.  This is a great campaign with lots of variety and detail.  And rock solid!  I haven't encountered a single bug or glitched trigger.  The only times I got stuck were because of my own misunderstanding or incompetence.  🙂


    Sometimes it sure felt like a lot of work, but finishing each mission is incredibly rewarding.  The weather and lighting made that last mission especially unique.   Well done!

    • Like 1
    • Thanks 1
  3. I'm surprised that Pandemic seems to be one of the less popular campaigns.  Having just finished it, I quite liked it.  You get to see the PG map up close in glorious detail, and the mission variety is outstanding.  Having also played Medvedev II and Deployment, I'd say Pandemic is my favorite.

  4. OK, that's the kind of thing I was looking for.  Thanks!


    I see this is actually an upgrade kit from the Mk2 to the Mk3.   What are the benefits of the upgrade?  I'm curious but couldn't find anything on the website.

  5. Thanks for the reply.  That's exactly what I'm referring to; it's how I temporarily resolve it.  Why should the connector keep coming loose every month or so?  Is there a replacement subcomponent I could buy from VKB to correct this?  I don't see that anything is pulling on the wires.




  6. My follow-on question would be, how do you get the "Ready for taxi" prompt to occur?  I've started my heli and switched on everything I could see as shown in the video above but nothing happens.   What's the magic formula?  

    I love a detailed campaign, but at the same time hate chasing triggers!


    UPDATE:  Well, I managed by just barging my way onto the runway.   Then I got permission to take off, and then, permission to taxi to runway.  🤨  Might I add, it's great so see a fantastic terrain that is not the Caucasus!   lol


    UPDATE2: Trigger for permission to take off seems to be to raise the collective a little.   OK.

  7. I'm at a loss for strategy.  You can't fly directly into the barrel of a AAA battery without getting swiss cheesed.   Once you pop the ridge they can literally see you a mile away, and you need to deploy at point blank range whether with bombs or rockets.  


    EDIT:  Did it.  Finally managed to get to the AO as a full flight of 4!  Came in on the first target from higher altitude at 400 kts and hammered them with bombs.  Then swung around the mountain side to hit the other with rockets.   Speed is life.  They still got me though, and blew the shit out of my fuel tanks.  I promptly ran out of gas and then belly landed in a field.   Mission Complete!

    • Like 2
  8. I was just about to mention this too.  The last few missions are stupendously hard simply because I leave base with 3 wingmen and only 1 makes it to the AO without crashing!  😠 I know this is a function of the engine and not this campaign, it it's a real shame that the flaky AI interferes with other developers' hard work.

  9. I'm having a hell of a time with it as well, following the same procedure as sthompson.  Dropping bombs first is suicide, yet carrying them through on a rocket run is so very cumbersome on the plane.  I'm really enjoying this fantastic campaign, but having to fly so many missions 10+ times is just eating far to much of my real world time.

  10. Pride, that's an excellent summery and I couldn't agree more.  I've had a long weekend of tweaking software for G2 and had to step away from my sanity.  It's hard to accept the smaller sweet spot but I'm looking forward to jumping back in.

    • Like 1
  • Create New...