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Posts posted by 3Sqn_Sven

  1. The feature is called zoom. You control fov with it. True fov is when you set it so that you see the HUD on your monitor just the same angular size as if you were sitting in real aircraft. That way other objects appear correctly as well.

    In VR it is set for you - otherwise the head tracking and view would not appear natural.


    You don’t understand my point. Anyone else want to try?

  2. I was looking at coming back after an 8 year hiatus, I can see the scaling issue is still present. I was griping about back in the Lock On 1.02 days of 2004. Link below for a reference of what I'm talking about, at minute 2:05. The perspective is about 30% zoomed out from what you can actually see when flying a Hornet. You can't see that much of the HUD projector and the top of the HUD camera unless your seat is too high.


    I guess the best estimate of what the sizing should be in your FOV (I can't tell how it looks in VR as I don't even have a set up anymore, let alone a rift) is to put both your hands out in front of you side by side. That's about the size of the HUD. Each side of the pitch ladders should be about 2/3rds the length of your middle finger, and a MiG or a Hornet are about the size of a pitch ladder at 1500ft. The game looks zoomed out in to an almost fish-eye view compared to the real thing.


    If you've got VR, give me your feedback on how it compares to the above. I don't want to get back in to this if it still doesn't look right.


  3. F-15 datalink display




    Already suggested by Ivan K in this thread. I assume full link 16 datalink would bring isues with game balance and a large overhead with programming, but even without link, having this screen available with a visual depiction of waypoints would be a great SA enhancer. If


    If you were to implement the datalink features, I would recommend you look in to whether the radar cursors are mirrored on this page, and if so, I assume there would be a bullseye readout.

  4. Dude - You NEED a track IR. Like SFAL said, once you have it you will wonder how you ever flew without it. Having used both good and poor joysticks myself, I would rate the Track IR as the most important item for you to upgrade, especially as a MiG driver as you are handcuffing your within visual range strength of the helmet mounted sight.


    If you don't have much money, get a track IR 3 or 4 second hand.


    HOTAS after that will be the next purchase, heaps of good info in the forums on that.

  5. Some good advice offered above, particularly finding some other mates to fly with and to use your radar at range for SA, take a long range R77 if you can, then get low.


    I would expand on that by saying jump on the teamspeak or ventrillo voice comms server for whatever server you are flying in and tag along with them. You'll learn a lot just by listening and tagging along, particularly if there is any squad members flying together. That's how my online flying in lock on started, in 2004, and I'm still flying with the same guys I met back then.


    I'll add that the MiG has the SA advantage only when EW datalink is available, a weapons advantage over the Eagle inside 5nm (when tally) with the R-73 and Helmet sight, and a strong capability with the R-27ET inside about 25km. The trick with a MiG is getting close enough to the Eagle to use those strengths; sneaking around low in the mountains and going for an EOS engagement can work well, even against experienced Eagle guys.


    Against a pair or more of experienced Eagles who have a solid radar sanitisation plan, it is very hard, so use your team mates on comms to work with you and someone can make it through.


    Going it alone is tough. 0atalink makes it easy and if datalink is on I'll often hunt alone; going against MiG's with datalink is IMO the hardest challenge as an Eagle in DCS.

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  6. S77th server seems to be quite popular for both A2A and A2G at the moment if you're flying FC3 and /or A10C. If you're just flying KA-50 then there's a couple of servers I've seen with 10+ players in them.


    Numbers online are low compared to previous years. 2000-0200z/ UTC seem to be the times the highest numbers of player are on in my experience.

  7. I forgot to add to my previous post, when you lock onto someone with an IR missile who is pumping out flares, the seeker should be decoyed by the flares. Should also be apparent in the HUD with the seeker circle. Currently putting out flares pre launch has little to no effect.


    It would probably help you guys if you enlisted the assistance of some of the retired Fighter Pilots who fly lock on rather than survey the community for their opinions on systems "bugs". If you don't know who they are, PM me. Or ask GG Tharos.

    • Like 1
  8. When you lock up a target in multiplayer and switch to guns your gun piper begins jumping all over the HUD making it almost impossible to aim.


    I know this is probably lag related but is it possible to improve it in some way? Target tracking is rock solid, it's just the piper that's causing issues.


    I'd say that's an issue with the eastern European, Russian and Chinese servers. I have the same issue in those servers, but not in US or Australian servers.

  9. A great feature to have in the editor would be a way to add a lot of objects by some other method than clicking "add aircraft" and going through the process of selecting side, type, etc etc. If you could select add x client aircraft of x type that would greatly simplify things. Also, if there was an ability to merge missions, that would help Red Flag mission builders. It would allow me to work on the air units while someone else works on the ground units, we could then merge the missions.

  10. The LAR's in the F-15 are not working correctly. The easiest way to see this is to set yourself up in the six of another aircraft, take an STT lock with the bandit on your nose and note the size of the LAR. Then turn your aircraft left or right and you will see the RMAX displayed increases as you turn away.


    Active missiles on your RWR. As you run away, about 10 seconds before they self destruct the RWR indications go away for about 2-5 seconds, then turn back on.


    I havent checked if you fixed this from FC1: The displayed elevation of the F-15 radar was in error. If you set the bottom of the scan at 20000ft, it would actually be looking from 22000ft. This creates obvious issues when using a coordinated scan between squad mates.


    Moving map for the F-15 would be handy. Should be displayable on the PACS panel.


    The dispersion on the F-15's gun seems way too great. Back me up here IvanK

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