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Brass2-1

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Posts posted by Brass2-1

  1. Hi all, this issue popped up and random over the weekend - no software updates, no hardware changes. 
     

    When I launch DCS via a force-VR MT shortcut, it loads correctly in VR mode; however my Quest 2 fails to enter the game and only displays my desktop. 
     

    When I command DCS through the non-MT BIN using the Skatezilla launcher, I have no issues (apart from losing MT, of course). 
     

    Is there some setting, whether DCS or Oculus, which can cause this?

  2. Has anyone else seen a larger performance decrease with the forced use of Open XR with Quest 2? My frames are dropped by half (72 to 36) in single or multi thread branches using Open XR and with worse visual quality. 

     

    If there are any tuning/settings suggestions I would love to try them, the game is unusable as of now. 

  3. Hi everyone, back to the Viper and HTS after some time away. I got a new symbology I’m not familiar with; a “cone” that correlated with a SAM site but did not move when I changed my designation. 
     

    Is this the Wingman HTS-designation from datalink? I wasn’t aware DL designations had been added to the Viper for A-G. 

  4. Most people are dominant in one eye, much as they’re right or left handed. I believe that right eye dominant is also most common, so projecting an image to the right eye is ideal for most users. 
     

    To test your own eyes, point at something in the distance with both eyes open. Close one eye, and then alternate. The eye which the pointing finger is aligned with is the dominant eye. 
     

    I am very much left eye dominant, so I use the HMD in both eyes in DCS. Right only is nearly impossible to use. 

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  5. I’ve asked several Rhino and one Growler aircrew about just this topic. In some squadrons there aren’t enough HMCS to go around, so they’re prioritized - it’s perfectly logical to me that an EWO would be prioritized in the Growler. 
     

    In some cases though, the user simply does not want a HMCS for various reasons. 
     

     

  6. As recently as Desert Storm, as mentioned above, the Eagle community both had supply shortages of tanks which affected mission planning and also regularly jettisoned the tanks when entering WVR combat (as was often the case).

     

    IRL, the double-ugly or asymmetric twin-tank loadout is very common both on Legacy and Super Hornets. There are some rules imposed on flight operations by asymmetric stores in the USN NATOPS, for example not exceeding 12* AoA on approach (Legacy). A high-rate spin can be caused by exceeding AoA limits while in an asymmetric condition; but spin characteristics are relatively unchanged from standard loadouts. Aggressive rolls at low speed (Sub-225kts) are also to be avoided when asymmetrically loaded.

     

    Also of note, the FCS is crucial to maintaining flight stability when loaded asymmetrically, and a jettisoning of asymmetric stores is recommended in some FCS degraded states.

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