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evanf117

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About evanf117

  • Birthday September 6

Personal Information

  • Flight Simulators
    DCS
  • Location
    Australia
  • Interests
    the F-111, DCS, military aircraft, weaponry,
  • Website
    https://www.dcshangar.com/packages/f/u:BOOM-Evanf111

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  1. a way around this is instead of deleting units i just use the key bind to cut them so what ever units i deleted last, intentional or unintentional, are saved for me to paste if need be until i delete more units
  2. ah, ive always just used a truck, a Humvee and fuel
  3. 4 unit types, i thought it was 3?
  4. i got the idea to turn DCS into a zombie game, we all loved the zombie craze back in the early 2000's, why not bring it to DCS so i have a few ideas for a DCZ -the infected are insurgent infantry with their interception range set to 3% -if a pilot or uninfected(friendly infantry) gets hit by any bullets from the infected they become infected (an aircraft would be counted as dead and an infantry would turn infected (be replaced by an insurgent infantry with the lower Engauge range set that would be on opfor)) -the infected follow sound, both aircraft and explosions (also if i could get them to get desecrated by flares that would be awesome) -the can travel alone or in hordes -if one uses combined arms to drive a tank they can get shot without become infected, but if they are stopped and get hit for too long they become infected such a script could be used in a Mission to rescue uninfected across a zone or it could be used to turn DCS into a survival game where you have to search and locate supply's and then deliver them to settlements within the zone of infection to get more fuel and weapons from those settlement's with the ability to save the end state of missions, im not sure if it would work but it could turn DCS into a legitimate survival game where if your not careful you can run out of fuel and weapons and die such a scrip would be really fun as door gunners aswell and would make the nose gun of the Mi-8 useful ive never really done much scripting, i know some things mentioned here can be done with triggers, but im wondering about its viability with scripts, i might learn scripting just to try and make this because i think it would be really cool, it could also be used on a MP server, and if it was done right you could even have 2 or 3 different factions within the MP server, also C-130's could drop large amount's of supply's and large vehicles into the settlements if any one has any thoughts or would like to help or give some advice, please reply if this gets adlest a little support ill start attempting to make it a reality working title, either DZS [Digital Zombie Simulator] or DCZ [Digital Combat Zombies] (Z pronounced Zee),
  5. the shorter barrel and smaller caliber has no relation as to door gunner restrictions, you can always aim the barrel up or down out of the way of any rocket or gun pods firing, the point of the video is to show that any shock wave caused by firing rockets and guns has no effect on the crew in the cargo bay with the windows open, and the doors would be the same
  6. awesome threads, thanks for linking them, and the idea regarding 6 sounds neat, hopefully ED will listen
  7. as for inward pylon limitations, this is not the case for adlest the S-8 and GUV gun pods, Neall Ellis ran such weapons with door gunners in Africa and even if it were the case, the crew could dismount their guns and close the windows and in such case there would be no more effect on the cargo cabin crew than the pilot and P/G as for tip lights, that video is entirely inaccurate for our Hind a Hip, those are LED lights, you can tell by how when you pause the video they look like a dashed line. our HIP in DCS has accurate blade tip lights, though they are too dim, especially at distance they become invisible. the incandescent lights should form a solid disk according to alphaonesix (Mi-8)(in the ED discord) and im sure the LED lights should too. the reason they look broken on video is due to fast shutter speed. spin something really fast and it looks like a disk, its the same for the lights as mentioned in my above comment, this is not how the human eye works, our eyes, in a way, have motion blur, one sees a solid disk, there are actually lots of computer monitors that instead of decreasing the brightness of the LED's they just blink them really fast, and yet our eyes dont see them flicker, though in some it does cause motion sickness as the eye can perceive the change but it isnt rendered in your mind
  8. Half-Load ATGM Racks is personally the thing i want the most out of everything on the list
  9. let me start with a few kind words toward the Mi-24, i love the Mi-24 module, i was an early adopter (pre-ordering it) and its probably the aircraft ive flown the most, i know it is the helicopter ive flown the most, Petrovitch is a lovely co-pilot and is quite helpful in combat and with a decent enough selection of weapons it makes the Mi-24 quite effective against most targets . . . but it could be better, so here are the things that i think are missing and Wishlist of things that should be added most of the following requires no elaboration, when i feel its needed i will put it in (parentheses), and if something is a joke it will be in italics first we will start with the fixes 1- Copilot-gunner multicrew jitteriness (when i enable the CPG's body he jitters alot like the animations are broken and when i move the stick his hand doesn't move with it nor does the check watch animation work) 2-external pilot head movement animations sometimes break (some times the pilots head will just be fixed looking down and to the left, i have experienced this while with a MC CPG and i was in the pilots seat) 2nd, onto the missing features (where did they go?) 1- working cargo bay lights (the switch in the cockpit does nothing both in blue and white modes) 2- working helmet visors (when you lower the helmet visor it should have some level of sunglasses effect so you can fly into the sun without it blinding you) 3-Air to ground mode for the R-60M's 4- the ability to "eject", to jump out of the hind 5- full manual (im sure it will come on release, but i am just noteing it here so its not forgotten) as for the updates, there is one in particular 1- better/more accurate blade tip lights, (i dont know what they look like irl, but in photos they look a lot more like 1 long round streak than the 5 individual lights) now for my favourite section, the Reasonable Wishlist of features, (most of these are also on my fellow hind pilots wish lists and most aren't out of the realm of possibility) 1- reduced loadout ATGM's (having one ATGM per rack on each side, some one who is assumed to be an Mi-24 dev said that they wont waste time on "exotic loadout's" but this is both bad reasoning, and untrue, its not hard to find picture's and videos from Afghanistan and Syria where Mi-24's are carrying only 2 ATGM's one on each side, it is a historic and common loadout and something i have many photos of, the apache has reduced hellfire's, there is no reason the Mi-24 shouldn't) 2- reduced loadout S-8 rockets, (i have been informed that in certain higher altitude parts of Afghanistan Mi-24's flew with only half filled S-8, pods 10 rockets per side, due to MTOW limitations) 3- ability to rotate the Pilot and CPG fans side-to-side (the brackets they are mounted on allow for this movement, along with translational movement, and in the front seat when you line up the gunsight with the bore sight the gunsight and cockpit fan physically conflict with one another, the blades clipping though part of the CPG's gunsight, this would also mean it wouldn't get in your way so much) 4- the ability to remove the PZU (PyleZashchitnoe Ustroystvo) dust filters (i have no idea if this would effect engine performance, intuition tells me it would only slightly, and it would allow the engines to be damaged by dust, the main reason i ask for it is because it looks cool and there are many photos of Mi-24P flying in Russia without PZU even in modern times) 5- PKT/RPK/AK-74 door gunner options with 1985 period correct clothing (PKT, RPK and AK-74 are all more historically accurate to the Mi-24 than the Kord (time wise the Mi-24P came out in 1981 and the Kord in 1998), as well as the PKT, RPK and AK-74 would allow Hind crews to not only carry more rounds of ammunition for the same weight and space in the cargo bay as well as it would allow Hind crews to have Door gunners on both sides at the same time, meaning the door gunners would be more effective against infantry and light targets (wider angles of fire), also as the PKT, PKM and AK-74 fire off the window mounts it would mean that the crew in the cargo bay would be more protected) (period correct kits for the older guns would be nice instead of modern 6B Ratnik kit (2013) on the Kord gunner) 6- remove the door gunner payload and artificial angle limitations (there is no reason i shouldn't be able to load GUV-8700 or Rocket pods on the in-board pylons while having door gunners, just dont shoot at your own weapons and you still have a large angle of fire, around where the pylon mounted weapon is, also the Mi-24's Kord gun mounts get artificially restricted when you load weapons on the wings, it doesn't just stop you from aiming the Kord at the weapons but also at the ground and sky below and above the pylon mounted weapons, effectively stopping you from aiming rearward) 7- Kord PSO scope (as it seem the Kord isnt going any where, nor should it, i think we should get a PSO scope option as door gunners commonly use PSO's on helo door guns, the mount is already modelled on the Kord in game and it would help on getting those long range shots) 8- P-50T Bomb (they are a training bomb, pretty useless in combat but can be used to mark targets and train bombing with, i think they would be cool to have and wouldn't be much effort to add.) now for the less reasonable but still possible features that would make the Hind feel more alive and add to immersion 1- Soviet Field binoculars for the Pilot and CPG (so they can spot targets at longer ranges, just a simple 3d model of a binocular case in the cockpit, click on it and boom you have bino's up at your face like the NVG's so you can see father out) 2- CPG able to use AK-74U out the window/hatch (seems the Kiowa is getting it, it doesn't seem that far out of the realm of possibility, it wouldn't add that much but it would add some great laughs when flying with friends) 3- 3D NS-430 for the front and/or rear seat (potentially as a payed addon like the rest of the 3D NS-430's, it would be a nice to have for post 2001 afghan flying (ANA got its Mi-24's around the same time the NS-430 was produced AFAIK)) 4- CPG kneeboard map and E6-B Pilot Flight Computer / Soviet Equivalent (it would be nice to give the CPG more to do, so i say give him a slide rule and a map, and make him navigate though the valleys and passes of Afghanistan) Now for a few Pics explaining some of the things i mentioned in the above image we can see the window mounts for the PKV/RPK/AK-74 door guns, it would be lovely to have a door gunner on each side at the same time, also you can see one of the dome lights i mentioned on the roof the above 2 images are examples of 1 ATGM being carried on each side, the top image is in Syria and the bottom image is in Afghanistan (i have many more images and you can find many more with a simple search, in the image above you can see a Mi-24P (i think) with out PZU's, looks lame doesn't it. in the above image you can see a Mi-8 with the blade tip lights turned on (i couldn't find a pic of the Mi-24 with the incandescent), instead of being short separate 5 lights the lights should be a solid disk in the above image we can see a Mi-24 armed with P-50T's in the above image you can see the CPG fan conflicting with the window glass and the gunsight. in the above images we can see PKV door guns on the hind, these would be a lovely addition especially if we can get one on each side allowing us to fly through afghan valley's and shoot out of booth sides at insurgents at the same time, also it would allow us to carry a larger number of bullets so we would have longer durations of fire from the door guns making them more effective even if the rounds have lower/no explosive mass and less range in final, i think that is all, i might have forgot something, if you want more evidence of Mi-24's carrying one ATGM each side i have many photos and some videos ill happily provide in comment's, and if any one wants and extra detail about anything ill be happy to help, right, now off to fly the Mi-24 with a friend (an honourable mention, the L-166V, adlest having an option to show the physical thing with the cover over it for those sweet sweet soviet-afghan and UN screenshots and Missions)
  10. awesome, that accurate map project would also help the DCS olympus guys
  11. do you mean you could be the host for a DCS Server? because ive made a hobby out of making server sized missions, i dont have anything complete at the moment, but down the line i could get back to you with a large scale mission you could host
  12. this different map, based on the F-10 map is seen in one of the trailers for Syria, it would be cool to get an option in Special options to change the Mi-24's map to the F-10 map so it was seamless and wasn't missing map in places
  13. one of the major advantages in my mind of the Pave Tack is its complete lower hemisphere coverage so you shouldn't ever run into target masking issues when flying straight and level
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