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Slayer 1-1

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  1. Congrats on those getting 40kft 60-100nm hits against AI, talking PvP, Phoenix gets easily defeated with a split-s. In high-high you're screwed even with tgt small, since the opponent will not stay there and the drag is so notorious, that the Phoenix will arrive ballistic bleeding +100kts/s And yes, above M.1, pitching up before launch, playing with rdr elevation mlc... low-low is even worse, because yes, everybody in pvp is at 5-15kft unless there's a viper at 40kft M1.4 40nm lofting getting better pk than us, or a guy at M0.65 carrying 10 amraams not knowing what he's doing... Stt low-low at what distance? Because even pal shots are struggling, the only salvation is a 10nm shot with missiles active off the rail, yes, 10nm. If not, the Phoenix is as dangerous as a fox-1 from a flanker or a matra from a mirage... As somebody said, The range of the Phoenix was the main thing going for it. The difficulty of flying with jester in pvp or the radar for a human rio was only worth it for the Phoenix to go that far. otherwise if the Phoenix stays mostly like this, you're left with what.. 20.000lbs of fuel? lantirn? Might turn into a fun module that's not quite worth it. Imagine if f15E comes out decent. Another multicrewed twin tailed monster with heaps of fuel, is faster, has way better a2g capability. Now imagine the amraams it carries are still more performative than a Phoenix. What's the argument for the tomcat in that case. culture? top gun? carrier? If we normally shoot at 35 miles with a hot and coalt target, and we lose X% effective performance. Now we are shooting at like 20-18 nm which is amraam territory. I hope things get better implemented, not like 25% of this but not taking in count that... then a little fix here... I literally skipped last patch and I guess i'll have to wait even more to play with the module again if so... Anyways, thanks Heatblur for making our dreams possible with this module.
  2. Hello there, Afirmative, in amd options is set to Override aplicattion setting and off. Will try this fix, thank you for your help have a nice day : ) PD: Yeah! problem solved, you got it! Thank you very much Hellbat
  3. Thanks for the fast reply Flappie Visual bug stills :(
  4. Hello there, Since a month ago I've been experiencing a strange visual error with the plane stelae (Not sure if that's the term in english) looking like pops of smoke. Already tried using the repair option with no luck. I'm using reshade with 4 effects: SMAA, FXAA an a couple of color temperature filter. 2 friends were experiencing the same visual error whitout ussing reshade and a 4th had no visual problems, all in the same flight. Thanks and let's see if this can be fixed, have a nice day
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