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About Fizzle

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    Junior Member
  • Birthday 01/01/2020
  1. In case it's helpful to devs or pilots I've found that sometimes if your current steerpoint (not SPI, steerpoint) is above your current flight altitude, you get lots of weird targeting behavior. The disappearing gun or rocket reticle is one symptom. "Invalid fuzing" for CBUs, as though you were below the HOF, is another. Invalid CCIP for either CCIP gun reticle, even when pointed at the ground, is another. Changing your steerpoint (not SPI, steerpoint) to something on the ground, even if far away, seems to fix it. I see this often in missions where you're searching an area and have
  2. Well, I've been checking the FedEx tracking constantly for days, and it finally arrived. And sadly, I'm disappointed. It's going back. I have a 3090 and a 9900k, so I should have the horsepower to run it well. I'm coming from the Index, and most notably, I did not have a "wow" moment when I first put it on like I did going from CV1 to Index. If I hold the HMD to my face in exactly the right position, it's a bit clearer. But not enough to make me go "wow." And the fit is bad. I saw a video review (I can't remember whose) that complained that the hinge on the headset only
  3. These are great! Thanks for sharing them!
  4. The timeout idea suggested above is good. I also think something like middle-click (or whatever bound key/button) to center the mouse cursor in the VR view would work great to prevent lost cursors.
  5. A million times, yes! I too have gotten used to this after a year playing but it’s still often difficult to, for example, click multiple times on a UFC rocker switch while watching the HUD for the results of those clicks. I often make inadvertent tiny head movements that lead to me clicking on nothing or the wrong thing.
  6. I'm really enjoying the campaign so far, much thanks for creating it! I just finished the fourth mission. A couple things I've noticed: On mission 4, there's something up with the wingman. He takes off very late and was 30 miles behind me on the way to Hormuz, with me going as slow as I could. I played it twice and it happened both times, so I think there's something amiss there. From a realism perspective, it's a little weird that we're always taking off one direction then landing the other. You typically take off and land into the wind. (That's why the dow
  7. This was a silly mistake with a simple fix, so I expect they'll have a fix in the next update. But if you don't want to wait, the instructions to fix it yourself are here: https://forums.eagle.ru/topic/192116-quotend-missionquot-button/?tab=comments#comment-4634817
  8. Okay I played more with The VR shader today, including the FXAA/SMAA stuff, and it is a big improvement in cockpit clarity over nothing in multiplayer. Good shout.
  9. This fixes the end mission issue if you don’t want to wait for ED to ship it. https://forums.eagle.ru/topic/192116-quotend-missionquot-button/?tab=comments#comment-4634817
  10. I finished this campaign last night and enjoyed it immensely! Thanks, Baltic Dragon!
  11. Great to hear! I skipped via RTB but maybe I’ll go back and do this one again.
  12. Yep I’ve done this and it seems to work fine. But the real issue, the reason I posted here, is I can’t play multiplayer with the clear, legible cockpit I get from kegety’s mod. This hasn’t been my experience. I play with an Index via SteamVR and 2.7’s mask works for me.
  13. I do. So, hopefully, yeah. Ordinarily I’d wait for reviews on an $800 purchase but...
  14. I may be a sucker, but the lure of G2-or-better image quality with Index-level tracking put me over the edge and I’ve preordered. Hopefully my 2080ti can hold up until 3080/90s can be reasonably had.
  15. From the first post in that thread: I don't know exactly what does it, but cockpit switch labels and MFD displays are dramatically more legible in my Index HMD with this mod.
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