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mak77

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About mak77

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  • Birthday 08/03/1975

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  1. Hi, I'm trying to install module I own, but getting an error "Version 2.5.6.59625 is not available" Any idea what could be wrong? or is it just temporary problem on ED side? 00000.000 === Log opened UTC 2021-01-06 14:35:16 00000.011 INFO : DCS_Updater/2.10.6.63 (Windows NT 10.0.18363; Win64; en-GB) 00000.011 INFO : src-id: baf92d0a5bb967be5dcb68784e54459d083e8c3d, lib-id: bae3744c50d64647d7c5ee5a1236d3ae42dbbb1e 00000.011 INFO : cmdline: "D:\Games\DCS World\bin\DCS_updater.exe" --apply install BF-109K4 00000.045 STATUS: Initializing... 000
  2. Yet another, brand new video on how a mouse should be handled in VR (DCS actually being called out in the video). I don't know if the guy who made this video is here, but mate – job well done. To DCS developers - PLEASE, PLEASE look at this and think it over :).
  3. Right, why didn't I think of that?! ;) Works like a charm. Thanks mate!
  4. Hi - is there a function of enabling military power available for mapping in controls? I can see afterburners only...
  5. I will check it out, thanks! Nevertheless such a real toggle would be nice to have out-of-the-box, with no mods required. This should be really simple to implement and would help a lot of VR users to resign from solutions like vJoy / Joystick Gremlin or TARGET (currently this is the only reason I have to have it).
  6. And cursor movement is with the head movement only?
  7. Well, maybe that is the theory ;). I tried that as well, as it is the case on some forums using older engines or plugins. But - as you can see also from your posts - it is not working.
  8. Thanks for correcting the video link mate. I couldn't get it to work in my post, so I left generic URL. Anyways, back to the topic... New VR Pointing Device looks great, but this is not a solution for everyone. Simple solution is to detach mouse movement from the head movement - as an option or default behavior. Shouldn't be too difficult to implement it. In the same time ED could do (optional?) real toggle switches for VR Zoom and VR Spyglass. I described it here https://forums.eagle.ru/showthread.php?t=288631 These are two small things that would make DCS VR experience much bette
  9. I'm trying to use a mouse in VR to operate the cockpit, but unfortunately I find it quite difficult. Problem is that in addition to a mouse, the cursor is being moved by head movement too. This makes it difficult to operate any switches, butons, knobs in VR. I found this video: Which shows how this could be handled. Any idea how to achieve such a behavior in DCS?
  10. You mean the virtual button of vJoy? I start to like Joystick Gremlin. Just I need to understand the logic.
  11. OK, I got it sorted out. It works great. Thanks @ricktoberfest for your help. So, in DCS Controls I have: keyboard Num* defined as "toggle VR Zoom" keyboard Num/ as "toggle VR Spyglass Zoom" Then in Joystick Gremlin I have Z-rotation axis of my TWCS Throttle mapped to two chains, with two macros each, activated by respective Virtual Button tabs (for each chain action): one chain for axis range +10 / +100% second chain for axis for range -10 / -100% Every activation of axis range is toggling through respective chain macros, effectively pressing and depressing Num* (or Num/)
  12. So I'm trying to implement the first step of your suggestion (see attachments), but it is simply not working. Virtual buttons #1 and #2 on vJoy device remain silent. I reckon I do not understand how "Condition" tab works... with this config - shall I have button 1 activated when axis is between +10 - +100% and button 2 when axis in between -10 - -100% range? What am I doing wrong?
  13. Thanks mate. I will try to play with it. Actually your way is probably even more convenient. Is Spyglass usable at all? I'm not experienced with DCS, but seems Spyglass zooms a lot! way more you could ever need in a cockpit. Or is it for spotting distance objects?
  14. Hi, I'm using Thurstmaster Target software to Toggle VR Zoom with my HOTAS, based on axis state. So if the axis is between 10-100% Target is pressing a button associated with Toggle VR Zoom option in the Controls, even if the axis is back at 0% (neutral). When the axis is in -10 - -100% range the VR Zoom key is depressed. That way I can stay in VR zoom, with no need to keep the axis (or button) physically pressed, and cancel it with another axis state (or button if I would like to). It was fairly easy to setup such a behavior using Target software. I plan to switch to vJoy / Joystick Gremli
  15. Hi Everyone, I'm coming back to aviation sims, with DCS being my choice for combat and MSFS2020 for general aviation. Finally I got myself proper PC and VR googles and I'm amazed how sim reality has changed last few years. Anyways, looking forward to have some great time here and in DCS virtual reality :). Cheers and warm greetings from Poland.
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