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TekaTeka

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Everything posted by TekaTeka

  1. Did you try mine? http://bvr.jpn.org/lockon/mod/doc_e/LabelFont.html
  2. This is my very old post. This is for 1.02 and the tweaked numbers are used in 1.1x as default. http://forums.ubi.com/eve/forums/a/tpc/f/38610606/m/598103374
  3. The link is working. Try this address instead. http://www.bluesky.se/movies/GRIPEN%20Aerial%20Display%20HD.wmv(Right click and save) This is so beautiful. Thanks CoNa!
  4. I use a hex editor to see the texture entries in the cmd files. Those are in the very last part of the files. You can find free editors somewhere. (My editor is for Japanese.) I think most of the cmd models use all slots, though.
  5. You can't add extra skins unless the cmd has some empty skin slots. Mirage has 10 skin slots and uses 6 in game, so you can use 4 empty slots. But F-16 has no empty slots.
  6. Adding extra skins for .cmd models works only in Mission Editor. You will not see those skins in the actual game play, anyway.
  7. New helicopters, pilot, gunner, and terrain objects. http://www.digitalcombatsimulator.com/index.php?end_pos=982&scr=products&lang=en
  8. Actually, you can not switch to the return mode manually in A-10 (and F-15). You can switch between NAV and ILSN mode only. The return mode will be activated only when you are in NAV mode and have reached to the last waypoint before landing.
  9. Tacview 0.91 has been released. http://forum.lockon.ru/showthread.php?t=27044
  10. The title is 'Swiss Air Force - identified'. It's available as DVD. You can see nice trailers and photos here. http://www.lw.admin.ch/internet/luftwaffe/en/home/film.html
  11. That is a sink rate warning. It lights when your descent rate is too much (too fast) in the landing mode. I forgot the exact threshold number.
  12. Try to right-click and save this link. http://video.stage6.com/1843469/1843469.divx This is the direct link to the movie file.
  13. There is a short description about it in DCS site. http://www.digitalcombatsimulator.com/index.php?end_pos=950&scr=default&lang=en
  14. I've uploaded it to jabog32. It's not very high quality, but you can read numbers on the HUD at least. http://www.virtual-jabog32.de/index.php?section=downloads&subcat=29&file=807&lang=en
  15. I don't think the water rendering is the FPS killer unless you set it VERY HIGH. When you see the sea without the terrain, the FPS can go very high. It means the water doesn't eat many cpu cycles.
  16. You can see a better screenshot here. http://forum.lockon.ru/showpost.php?p=389932&postcount=315 And you can see the working HMS in the movie; TBS Part 1. (This was taken from a very early build of BS.) http://www.thebattlesim.com/index.php?end_pos=133&scr=products&lang=en
  17. I can see the game release is still far far away...
  18. MAKS 2007 TV documentary: 2nd part (57MB 25min) http://pilot.strizhi.info/2007/11/02/4917 1st part (posted before. 57MB 25min) http://pilot.strizhi.info/2007/10/26/4886
  19. Here. http://www.digitalcombatsimulator.com/index.php?end_pos=133&scr=products&lang=en
  20. Try my mods. Read the tweak descriptions carefully. Structures Visibility Mod Tree Shader Mod
  21. I've tried it, but failed too...:cry: The file size might be too large.
  22. No. ModMan6 uses different file management system from ModMan5. So, -Uninstall all mods in ModMan5 -Uninstall ModMan5 -Install ModMan6 -Move mods files to ModMan6 addons folder -Reinstall mods
  23. You can read these pages. http://www.digitalcombatsimulator.com/index.php?end_pos=567&scr=default&lang=en http://forum.lockon.ru/showpost.php?p=389932&postcount=315
  24. A MAKS 2007 edited video (TV program) is released. The file is available at 2 places, so pick one. http://pilot.strizhi.info/2007/10/26/4886 http://video.aviacia.ru/441 This video is part 1 (25min), and more is coming.
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