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Zpigman

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  1. I think in the video what we are seeing is him pulling back on the stick. I believe he was going too fast and the nose coming off the ground was from him pulling back. The initial touchdown had no real bounce, but the rollout after did.
  2. Zpigman

    Wo hoo!

    If the Cuban data could be found legally I am sure that there would be some intrest with the devs in creating what is needed for them to utilize them, maybe a slight change that only is implemented when you have missiles attached. I don't know how good that would be though. The 17 we seem to be getting also appears to be heavily suited to air to ground combat than the mig 15.
  3. Zpigman

    Wo hoo!

    The problem I believe is that the devs don't have access to accurate documentation as to how the k-13 and other missiles were implemented into the aircraft. Examples would be: How was the weapon selected, How long do you have to hold the release button before launch (think mig 19 vs 21), Is there changes to the armament panel or any other panel, etc. Until they can find that documentation I don't think they could add it into DCS even if they wanted to.
  4. Zpigman

    Wo hoo!

    Unless someone gets data from the Cubans on their as models, I don't think there is much we can do about it. And it isn't R-3s missiles it is K-13. Wish it was posible but I think they only had access to a lim-5. Would love to know what the as cost and changes affiliated with the missiles was.
  5. Correct, but the overall flight performance will be a much larger help in terms of learning manuvering and aircraft handling. The jump to the slats should feel more like jumping from the 14A to the 14B in terms of understanding. The radar will also be different, and I don't think it has an AI back seater so that won't be as polished. I think in terms of learning habits that will kill you, you could do worse. Like I said though I need to actually fly it to see, earlier renditions had lots of problems.
  6. VSN just updated their Phantom II B/C mod to include a cockpit, if your looking for building points of references during fights, haven't flown it out yet but am eager to try it later today.
  7. She is talking about blades that are technically under the air intake. This was done, because the air intake wasn't attached to the skin of the aircraft to correct bounded (I believe that is the term) air from entering the engine. The problem is when taking a barricade, the thin straps would go between the two parts of the aircraft ripping the intake off and 100% destroying the aircraft. The solution is the blades that you find meant to cut the barricade and maintain the structure of the aircraft.
  8. Correct, Like I said it was there for a special event in 2010. Not sure where it went after that, I may be able to ask some extended family who live in the area. and you are correct, it is the Happy Hooligans 119th ANG regiment. Sadly they no longer fly fighters, but times change. I need to do more research into where the current plane is, I was too young to know what an airframe number was at the time.
  9. Can't remember/don't know where it is currently but last I saw it was at Fargo's air museum (special event ergo why I don't know where it currently is), it was a William Tell competition aircraft. As of 2010 it was still flyable, once again not sure if it still is, I live 800ish miles away. Bellow is not the actual aircraft but an example of how it is painted.
  10. I want an F-4D simply because my family has a history with that aircraft including one with their name on it in a museum.
  11. Personally want to see an air-start/power cart hooked up and disconnected with the appropriate commands. I want to see the scramble bomb started engines. Icing and fogging would be cool to see what with new modules developing that, engine modeling is the biggest one for me. We will most likely see the later version first and would love to see their beat-up texturing job that heatblur is known for in these old aircraft. The RIO/WISO/GIB is big too and how the radar system is modeled from a user's perspective. I also want to see the rwr be of the classic phantom type that would have been you hearing the prf frequencies surrounding you. IFF would be cool, but I also love the British phantom way of sticking a big tank scope out the side of the aircraft to visually id targets. I think what is going to make or break the module is the community itself and how it adopts the module.
  12. Exactly, I think that it is not a bad idea and certainly better than not getting anything from a buyer's perspective. I know a lot of people want certain versions of planes that their homes use, and this may be a way to get the ones they want. Nothing would be set in stone, but it could very well be cheap vs expensive for if they have to mess with the flight model at all for a version or if it is a new cockpit with slightly different controls.
  13. It depends on what you do with it. I tend to be the person using outdated aircraft and having fun running around trying to kill modern aircraft. Even in the group of people I play with they all perfer newer aircraft, that I can't gamble on a notch and recommit to beat. Having the ability to cary a modern missile is nice so I can at least close a gap. The feel of the old jets flight characteristics is what I like. I don't know what other people think about these now. This was just to get people thinking of it and am glad that people are even responding to the topic.
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