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Posts posted by Shmegegge 1-1 Aero
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Well, I just flew around for an hour or two without any issue, so I have a good feeling that the issue is resolved. Thank you for your help @silverdevil
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Thanks for the help, but it didn't seem to fix the issue. I got a crash after flying on 4ya syria for about 45 minutes.
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Wilco!
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Hi @silverdevil. Thanks for the suggestion, but it didn't help. I increased my pagefile to 16000-32000MB but I still got a random crash to desktop after flying for half an hour on Enigma's server. Log is attached.
dcs.log dcs.20230518-014014.crash
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I was on a Hoggit server flying around. After about 45 minutes my game suddenly quit without showing the game crash dialog. At the end of my log file it says it ran out of memory, but I'm not sure what that means because I have 32GB of DDR4 RAM and 8GB of VRAM.
My full system specs are: Ryzen 5 5600, 32GB DDR4 RAM, GTX 1070, and DCS is on a 1TB SATA SSD.
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Correct me if I'm wrong, but I believe that is a limitation with the real hornet. Or at least that is the excuse ED gives.
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How about updated weather presets for certain water states+weather effects.
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@Burthttps://forum.dcs.world/forum/302-virtual-reality/ Here is a link to the main VR forums if you're still having trouble finding it.
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The RLWS is the laser warning receiver, which hasn't been implemented yet.
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Does this happen for you guys when using LMC? A lot of people (including myself) have found that LMC with multicrew causes the TADS to jump all over the place which causes the missile to miss.
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11 hours ago, probaco said:
I can get it to stop with the LMC button
Yes the behavior you are describing is exactly what LMC is supposed to do. Keep LMC off when you are acquiring targets. Then, once you find something, turn it on and it will stabilize the sight from any movements the aircraft makes and will also keep its velocity depending on how long you pressed the manual tracker and in what direction. This is useful for tracking moving targets. That being said, when in multicrew, LMC is currently bugged and will cause the TADS position to go all over the place for the pilot's perspective and cause the missile to miss.
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I know a lot of people have been having issues with employing Hellfires in multicrew. Fortunately I think I've found the issue. It seems that when using LMC, the TADS becomes very desynced between the CPG and the Pilot. Attached is a google drive link with trackfiles, where you can clearly see that when my CPG enabled LMC, the TADS position jumps all over the place on my end even if it's completely stable on his.
Google drive link with track files since the forums still only accept files smaller than 5MB:
https://drive.google.com/drive/folders/1D-82TLuM81oUHiBPQ1jEEgwFeCTJmmTg?usp=sharing- 3
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I had this issue with my friend on a large issue. We did everything exactly as the manual says but our Hellfires never tracked, even after making sure our LRFD and missile were on a code that was most likely not being used (I think it was Code L). Then we switched to a private server and everything worked perfectly. I am attaching the track of our attempt on the large server, hopefully it isn't too long. If anyone can find the problem, I would love to know.
https://drive.google.com/drive/folders/1E-47zobxotLoAsZr-liNDIOo91K1_mT4?usp=sharing
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This is already in the game. It sounds like the mission designer turned it off for those vehicles, but it should be in the advanced options for waypoints under the options category if you want to turn it on. The option is called "disperse under fire"
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Yeah this happens in the Hind as well. It's small but pretty annoying and has definitely led to some confusion/non-bug reports (at least on the Hind forums)
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1 hour ago, Devrim said:
While flying, game sound went lower suddenly. I turned up the volume and kept playing. After a while, sound came back loudly. I scared of the volume and I turned the volume down.
Do you have DCS Voice Chat enabled? If so, use this guide to fix the audio: https://www.howtogeek.com/710106/how-to-stop-windows-10-from-lowering-audio-volume-on-a-call/
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Quote
There's another reference to "collective", paired with "Throttle". Can't find anything that explains that..... any possible connection?
Make sure your throttle (which governs rotor rpm) is at the max, and make sure you are using collective to alter the blade pitch in order to increase lift. Also, check that you don't have the game flight option enabled.
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On 12/22/2021 at 1:54 AM, Чарик80 said:
то есть самолёт который задумывался как платформа для всего спектра вооружения воздух-земля несёт 2 Маврика и 5 видов бомб
планируемое вооружение:
QuoteA/A
AIM9L
AIM9M
AIM9P
AIM9P5
AIM9X
AIM7M
AIM120B
AIM120C
ACMIPODA/G
-- Iron Bombs
MK82LD
MK82SE
MK82AR
MK84LD-- Cluster Bombs
CBU087
CBU097
CBU103
CBU105-- Guided Bombs
GBU010
GBU012
GBU15A (Vietnam Era Long Chord Wing)
GBU15B (Short Chord Wing) NOT IN GAME YET
GBU024
GBU027
GBU028-- Smart Bombs
GBU31A (GBU-31(V)1/B)
GBU31B (GBU-31(V)3/B)
GBU038
GBU039 NOT IN GAME YET
AGM130 NOT IN GAME YET
AGM154-- Practice Bombs
BDU50LD
BDU50HD
BDU50LGB-- AGM-65 on LAU-117
AGM65D
AGM65H
AGM65K
AGM65G-- AGM-65 on LAU-88
AGM65DX2
AGM65DX3
AGM65HX2
AGM65HX3
AGM65KX2
AGM65KX3-- CATM-65 on LAU-117
TGM65D
TGM65H
CATM65K
TGM65G-- Pods
AQX014 (Required for AGM-130 & GBU-15SCW ) NOT IN GAME YET
MXU648 Travel Pod
610 Gallons External Tank
чуть больше 5
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Yeah they released one a while ago. I would like another to add to my collection
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Does this mean we will be getting the new FLIR model when the Apache releases? Can someone from ED confirm?
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Oh OK, I must have been thinking about the AH-64E. Thanks!
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Overall, the multicrew experience in regards to desync has been great! I do have one issue though. When I am in the CPG slot, my HSI doesn't seem to sync with my pilot's HSI during startup. I have to deslot and then reslot back in after startup for the HSI to work. Attached I have a short track showing the issue.
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nvm fixed it with this guide https://www.howtogeek.com/710106/how-to-stop-windows-10-from-lowering-audio-volume-on-a-call/ @Ash Lynx
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Noticing that too, I didn't realize it was tied to ingame voice chat.
Thank you! I will keep it turned off until this is fixed. Log attached.
AIM-120 Blink jamming and chaff causes spectacular tracking failure
in Weapon Bugs
Posted
noted!