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Sickdog

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About Sickdog

  • Birthday 06/29/1976

Personal Information

  • Flight Simulators
    DCS, MSFSXX, X-Plane 11
  • Location
    Los Angeles, Ca.
  • Interests
    Aviation, who needs anything else?
  • Occupation
    Corporate Pilot

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  1. I have been having the same issue for maybe a year or so, also with a HP G2... Here's my post that got no traction in the VR bugs section. I did recently upgrade to a Pimax Crystal and the issue is still there, but I think it's slightly better/visible, but not like it used to be in the early days of VR and carrier wires.
  2. I haven't seen it mentioned yet but I did a little more digging on this and found something interesting: It does appear that there is some hidden magic going on when creating waypoints in ME, versus scripting a waypoint and telling a group to follow roads. I noticed from testing that a single waypoint created for a group, following roads in ME, generates a table of points along the route, the table is named "spans". This can be found in the mission.lua of the miz file if you unzip it, then look at the ["route"] for the group, and you'll see a huge table of ["spans"] (the longer the route, the larger the table), listed prior to the ["points"] for the actual waypoint. So, my thinking is that when using the ME, it automatically generates all these pseudo waypoints to better path the vehicles to get to their destination. Perhaps having these "spans" (multi-mini waypoints) is what's necessary to keep vehicles happy and following along roads/crossing bridges, and scripting a simple "goto waypoint on-roads" just doesn't work as well. As far as I can tell, scripting in pretense tries to create tasks and waypoints and assign it to AI groups as similarly as possible to the way the ME translates to scripting in the mission.lua, so they should work similarly, if not the same way. However, this ["spans"] is definitely not being created in pretense and unfortunately I don't see any possible way of recreating this as it's black magic in the ME. I wonder if this is the center of the problem we're discsussing?
  3. To help pile on (maybe the more we chime in the more the Devs will prioritize fixing this), add me to the list of G2 users that preferred it the way it was before 2.9. These spotting dots are terrible, especially when parachutes and ground objects get the same treatment. And not to start a debate but only to give my own personal opinion… after flying for 23 years (civilian - airline and corporate Jets for almost 20 years), it’s hard for me in real life to visually acquire traffic in the flight levels greater than 5NM (unless they’re contrailing), let alone if it were a smaller profile military jet. So that being said, I think even prior to 2.9 it was sometimes too easy to spot aircraft at a distance. That’s just my opinion if we’re looking for realism, obviously it’s hard to satisfy everyone.
  4. I too wish we could do this so I can provide a live feed of our Platcam on our Discord channel. Kind of like the old LSO camera from before the Super Carrier release, where it's a full screen of the Platcam (minus the LSO station etc). Perhaps when the Super Carrier is developed further to include all the features they've been promising the past 3 years, maybe we'll have something like this.
  5. For the past number of months, I've noticed that the Super Carrier wires can't be seen when animating during a trap in VR (as it's paying out or being retracted), but I can see them fine when they're sitting statically on the deck. This occurs during SP or MP, whether in Single Thread or Multi Thread. I've tried both types of repairs on DCS, played with nearly every setting in game for display and VR, played with OpenXR settings, and NVidia settings as well. Finally, I did a complete uninstall and reinstall of the game last night, while still getting this. This doesn't occur in 2D for the game, only in VR. However, I did try using SteamVR again, and interestingly enough, the issue was resolved. (But who wants to use SteamVR when it doesn't produce as good of results as OpenXR) And another interesting observation. I just updated my DCS on my old rig, used the same headset but otherwise totally different GPU/CPU/etc, ran it with DCS native OpenXR expecting it to probably have no issues, and surprisingly it had the same exact issue. I doubt it could be the headset, but that's the only real commonality. I appreciate any idea or help on this, it's frustrating as my search for this issue has yielded no results in the ED forums or the DCS discord channel. My specs: HP Reverb G2 using native OpenXR runtime. NVIDIA GeForce RTX 3090 Device name VENGEANCE Processor Intel(R) Core (TM) i9-10850K CPU @ 3.60GHz 3.60 GHz Installed RAM 64.0 GB System type 64-bit operating system, x64-based processor Windows 11 Pro
  6. I’ve noticed in my sub hunt mission that all submarines of all coalitions have their wake appearing on the surface, even when they’re at a depth of 200-300’ below the surface. Oddly enough, it’s only apparent in MT-VR. I don’t see it in regular VR, nor have I seen it on MT non-VR. This was tested on my dedicated server and observed by another client, as well as single player.
  7. Can anyone confirm if the darker carrier deck mod/livery is working yet or not for dedicated servers? It's still not working for me, but I've heard from someone that he saw it working on someone else's server, just not sure if it was a dedicated server or not. Interestingly enough, I did a test and it appears to work on a normal (full game install) server, just not a dedicated server.
  8. +1 +1 +1 +1 for a slider for Wake Turbulence, I've been saying this for awhile!
  9. Myself and my friend are having this issue as well, I want to say mostly after 2.8 but really can't say for sure as neither of have played much for the past month. Maybe a Windows update? He's running an original Reverb and I'm using a G2, both with Windows Mixed Reality of course, but also we're using OpenXR. Can't say we see issue in other applications or not as we pretty much use VR with DCS exclusively, but I can say this wasn't a problem I noticed until recently.
  10. Is it ok to bump my own thread 2 years later? Well, I don't care if it breaks protocol, I'm bumping! I've talked with a lot of people that would like this, and now with the blackhawk mod it's even more desired for CSAR! Please ED, how hard is it to see each other walk around in MP? Weird thing is TacView is picking up MP ejected pilots walking in my dedicated server, so seems like it's just disabled for clients. Any ED guys seeing this have any comments? Just tell me no way if that's the case... and I won't bump again.
  11. This very well may not be the issue for you, but I've had this problem a few times when mission building and just ran into again today. I've found that if you are using a tanker (in my case a big-wing) and setting their Tacan to 3Y or 4Y, it seems to bork my datalink contacts. It makes absolutely no sense at all to me, but I've reproduced this in a Caucasus Mission and Syria Mission. Again, maybe just a weird thing I keep running into, but perhaps check if this is the case for you.
  12. Sn8ke, nobody here said it isn't "real", and nobody said it isn't "very violent", but I still think it is over modelled when flying though wake created by a hornet on landing feels like wake from a 757. Well, we can all agree to disagree as to the extent wake turbulence is modelled in DCS. Perhaps my idea of a slider scale to adjust to what we all "think" is realistic is the best option, otherwise we'll all be going round and round forever debating how it is modelled in DCS. I doubt ED will do this, but it sure would be nice.
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