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About PeeJott17

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    Junior Member
  • Birthday 10/21/1980

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  • Flight Simulators
    Just DCS
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    Sports and Simulation

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  1. Moin und hallo. Ich bin gerade in der Endphase des Erstellens eines EFM für die F-104G (für den VSN-MOD) und würde mich freuen, wenn es hier vielleicht den einen oder anderen echten ehemaligen F-104 Piloten gibt, der Interesse hätte sich das EFM einmal anzuschauen und mir ein wenig Input geben könnte, was völlig daneben ist, was halbwegs passt und was vielleicht auch ganz gut ist. Dazu muss ich sagen, dass es hier nicht um ein EFM geht das "spot-on" ist, sondern eine, sagen wir mal, gute Annäherung um das Gefühl des Fliegens eines Starfighter dem geneigten Interessenten ein wenig näh
  2. Hi. Great Idea. Would really love to see a good DCS-Movie featuring the F104. The Problem with the NF104 is, that it would need a totally new aircraft model which needs to be animated and everything. So I think that is not too likely. If you need more "thrust" in the F104G, that could be done without problem ;-)
  3. I think it is ripple decrease in the inputs? When you hit that button, an orange-ish light comes on in the forward-right console. That indicates that you will now just drop the bombs from the selected station from one wing. The bombs on the other wing stay put. I have not yet found a way to just drop e.g. 3 of the 6 bombs from the 6-bombs-rack...but to divide it between stations is a step ahead I think You need to be below 250kts. If you are faster, the gear does not come down. I think it is 450 km/h for the F-105. Same with the flaps. Flaps stage one 250 kts or 450 km/h, landing flap
  4. No. Sorry. I had a help-desk request which was passed to the developers of ED...but sadly I got a message that nobody would take a look, since everybody is to busy doing other things which is a bit sad. The Idea is more or less the same as the Thrust-Thing with the MB339 or A4, but there is no chance to get an answer there about that as well, since the guy who coded it for the A4 is not longer on the team, and the MB339 guys said, that since they are now a 3rd Party, they are not allowed to talk about it...
  5. The Shrike's work only in the F-105G and you need to take the phantasmagoria pod. Than just switch the pod on, the radar sources will appear in the hud. Put the box on top of a diamond. Designate the target and presto, works like a charm. ;-) You can change the amount of Bombs you drop with I think it es sequence????Just take a look in the input-setup ;-) Pretty great video. Keep it up, really entertaining
  6. Hi guys. Good news for everybody favoring the 1960's aircrafts. The F-105D and F-105G have been released. The supersonic-fighter-bomber with the most sorties flown in vietnam. You can download the mod, with a bunch of very cool liveries bei Urbi here: https://www.lockonforum.de/community/thread/8315-f-105-thunderchief/?postID=85026#post85026 A few words before the questions start piling in: If you chose to fully load the F-105 with bombs, and it can carry a lot of those Mk82s. be sure to set landing-flaps for takeoff. You'll need the extra lift. If the ru
  7. Hi @brianiscool Thanks a lot for your answer....cool somebody replying. Sadly, the idea was already scrapped since it was an idea to change aerodynamics_table of SFM "on the fly". The idea was to throw like 6 aerodynamic tables into the aircraft.lua and with a function like if altitude higher than x and lower than y, choose table A, if altitude higher z and lower than w choose table B and so forth. The idea behind it was to get the plane to behave exactly as it should be in the certain altitudes. The same idea (which would've been an addon) would work for AoA...but since a
  8. @CBYZ in The working (sfm) mods no copying from dcs-install Folder is necessary. Just download The sfm Version and unpack into savedgames/dcs/mods/aircraft/VSN_xxxyyyzzz. Should work After that
  9. Hi guys. I try to run a dedicated server, where some modified missions (Jasmin and Syria-Pendulum) are beeing run. Everything works fine, but since it is a 60's/70's style server, there are F-104G (VSN-MOD) and others on the map, as clients and as AI. If a F-104G starts as AI, the TipTanks (which are "new" objects found in the F-104G folder in saved games and are declared in the F-104.lua) are replaced by miniguns...which is quite crazy. Does I have to save the MOD-Aircrafts in a different folder on a dedicated server? If I fly the F104G by myself, everything is fine.
  10. Hi @jocko417 It's a minigun instead of the tiptank...funny thing, when I use the standard-skin fpr AI (I think its Jabo32 or something) there is no problem. If I fly it with this skin as client on the server, there is no problem either...it's sadly the combination of the F104G and your pretty nice (and perfect fitting for the mission) smokeII skin...I'll test some more and see, if the problem keps popping up after a newly installed F104G + lieveries...lets see ;-)
  11. @jocko417 I'm using the smoke-II liverie (and new common folder) on a dedicated server where a few missions with the F-104G are planned. But if the F104G with the above mentioned livery is used as AI, I get an interesting image of the wing-tip-fuel-tanks which looks like the one in the attachement...quite funny, but where is the problem? I've got the F104G installed with everything in the savedgames folder.... ...when I use it as a client plane, everything is fine... When I fly the mission on my "normal" DCS-installation (different PC) everything is fine as well, even when the F104G
  12. Since so many would like to have a full blown F104 Mod (I am one of those guys as well): If you happen to know somebody Who wants to make a 3d cockpit for it or has one and would license a copy (not exclusive), feel invited to contact me
  13. Great skins. Really like those camo-ones. Good job
  14. Yess, a F-105 would be quite something...just such a sexy plane :-)
  15. Hi @assafm25 I do not know the list for all planes, since there are quite a few. But it is always the same .../Saved Games/DCS/Mods/Aircrafts/<the Mod Name>/<put The Mod here>
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