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PeeJott17

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About PeeJott17

  • Birthday 10/21/1980

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  • Flight Simulators
    Just DCS
  • Location
    Gemany
  • Interests
    Sports and Simulation

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  1. You are sooo spot on @Gogi12 ;-) And another cool video from @Spino who really nails the use of the early Six pretty darn good in his vid. That makes the reason the "Six-Shooter" project was initiated pretty clear, even more so when you add the "lessons learned" from Vietnam dogfights:
  2. Hello there. We just released the VSN F-106 DeltaDart. A FC3 based EFM mod with a custom pit. If you like, you can take a look here: and download the mod right here: https://drive.filen.io/d/453c8ea1-f087-467a-890f-952786fa7915#i6EWVHo5tJFQdrEjts3Lt0mshDXn4GTz SkinPacks, thanks to Urbi, can be downloaded here: https://drive.filen.io/d/4e2d334a-4054-464d-bac2-34cb9d4311ba#jCgBsLioSt33RN8RqzWOwiAo3n8CuCpx and here: https://drive.filen.io/d/29c5db68-4846-4077-b65b-7ef705fa361e#p72Di64FhF9Wvak62UpCltFJt65FfWDp Big thanks to JP-Ferree for the cool trailer and the menu pictures, Pallino66HD for the soundtrack and Phil from Virtavia.com for getting us a license to use the really cool model. If you are into DCS-modding, you will find the source-files for the EFM in the download. Please keep in mind, that the VSN_F106 EFM is based on the VSN_F104 EFM (except of course the data for aerodynamics) which is, in some parts, based on the A-4EFM. You are free to use this EFM or parts from it, when complying to the GPL-3 licensing agreement, which you'll find there as well.
  3. Hhhmm, how do I say this: "The spirit is willing, the flesh is weak." and "Tempus fugit" Kind of... Be asured, that we really, really want to make the Thud a DCS reality, but...well... see above...
  4. @Comrade DogeThis is one piece of very cool software. Thanks a lot. Makes waypoint-editing sooo much more fun (and a lot less painful). I was wondering how you transfer the waypoints into the planes systems. I'm one of the Devs from VSN and your App would come in very handy for our F-4B/C and upcoming standalone Mods for multiplayer use. Right now, we are reading the waypoints from the mission itself. Is there a possibility to read the waypoints from TheWay somehow? It transfer the waypoints somewhere and I guess they do not get set in the mission itself?
  5. Well, yes and no. We will be releasing quick-patches from time to time. We will try to gather them after a while into one bigger Patch (see above). After substantial changes we will release an updated complete mod. I think it is not too hard to follow and, very frankly, if it is too much "work" to figure out which patches are needed...hhhhmmm...How will the learning part of a New aircraft will go? I guess it will not be too satisfying...
  6. Here is the complete Update for the F-4 from V 2.8.4.200 to V 2.8.7.204: https://e.pcloud.link/publink/show?code=XZBkhnZa0EhpCBTL2X9CUIzmmn6dLilGNt7
  7. Nope, they are not. You need x.x.x.200 x.x.x.201 x.x.x.203 and 204.... Just pretty straight forward I would say. We are not making everything a "new" mod since it is zipped 1GB download...no use downloading 95% stuff that has not changed...
  8. You have a very valid point here. I'm already excited to see how the new "comunity mod" will behave once it is released. I'm especially interested regarding systems-modeling (Laser and GPS-Weapons on a standalone mod??? SDK anybody ) But anyway, I whish those guys the best of luck and hope they can deliver a good version of the Lightning-II.
  9. Aloha les amis. A little "life-sign" from VSN. Here is the slightly updated VSN F-35 Lighning II (Ver. 1.9.1.103) with slightly tuned EFM and some added changes: EFM: - FBW switch (and Input/Command) added, which swiches FlyByWire on and off (you might want to leave it on) - changed pitch behaviour with FBW-ON (very slight pitch down, almost stable att-hold) - changed flight-behaviour in FBW-ON (I guess more like a lot of guys expect it to be) - camera-shaker slightly reduced - higher AoA in FBW-ON mode possible - changed bahaviour of VTOL-Mode for F-35B (added pitch-thrust for more stable flight) MissionEditor/Statics: - F-35 gets displayed with open Bay-Doors to see what yo are loading onto it F-35C and Carrier: - problems remain. Cable gets caught, but does not slow the plane down enough. SuperCarrier no response from DeckCrew: Force "Hook-to-Cat" is possible by rolling onto the cat, lowering the launch bar and pressing the "Hook-To-Cat" command more than once. Cat gets "fired" when reaching AB-RPM. (If somebody finds the cures to those problems, let me know and I'll update the mod.) https://drive.filen.io/d/75b7b60d-b94a-485d-bef0-2b7d2f3cf447#10i7zdbhjeYYFaGRezYlTPINyC2SR3Pt Since there is a comunity-F-35 Lightning II in the making, that will be a lot better than ours (if you can trust the devs), we will (most likely) halt the developement of the F-35 here. There is no use in developing the exact same plane in parallel, since somebody will eventually waste his or her time doing that, and time is to precious to be wasted. Cheers and enjoy the plane, PeeJott.
  10. Hi Tom. Really cool that the mod is still working. I need to take another look at it. I was hoping you might still remember that something weird had to be done to get the clients/players to hook to the cat, since that proves to be a problem with some user made carriers. I guess, it is always the same problem and mostly it is, because ED did something...well...unexpected and sometimes something, that really did not make any sense... Those things are remembered best...at least for me
  11. @TOMCATZam I right that you made the cv-77? If so, may I ask some questions regarding hiw it is possible to be able as a Client/Player to hook-to-cat from parking?
  12. This discord-invite should work a longer time: https://discord.gg/y6f2bA2jH7
  13. The thing is, the AGM-45A and B will track radar-emission when the sensor gets slewed directly onto the source. With SU-25T avionics and phantasmagoria no Problem (SA-2 track and search-radar). It tracks perfectly. I think the seeker might be pre-slewed in a weird way and if I get it right, the Shrike needs a lock before launch otherwise it will be inactive (might be wrong here, since there is only pretty scarse comments available). And yes, A4 and F4 calculate wether the shrike SHOULD see the emitter. It is calculating +/-6 Deg to the pre-set axis of e.g. the plane. But if the seeker is e.g. looking up, that workaround gets messed up... There is no other way right now, since the function-names and parameters which would "allow" talking to the missile are only available (to my knowledge) to ED-empoyes or certified 3rd-party devs. (Which is a bit sad, since soo much more would be possible modding-wise).
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